What's the toughest decision you've ever had to make in Morr

Post » Fri May 04, 2012 6:58 am

Whether or not to drop King Hlallu Helseths ring into a pool of lava by Red Mountain. (I ended up tossing it in!)
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Queen
 
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Post » Fri May 04, 2012 4:47 pm

weither or not sell this cool item I just found in a tomb bc god knows it might be for a quest later..which guilds to join after I joined either fighters or thieves...which stats do I max out and which do I get to a certain point and leave them along for rp purposes lol.
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Eliza Potter
 
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Post » Fri May 04, 2012 10:10 am

I freed this Khajiit slave on the road north of Balmora, and as he was walking around he got stuck on a piece of scenery. I stood there watching him walk in place for five minutes debating what to do and ended up killing him to put him out of his misery. What kind of fate would it have been stuck like that for eternity? Anyway, after that, I felt so bad I ended up building a memorial to him. Lots of flowers, a bunch of unique valuable weapons, and some lights arranged in a nice fashion by his body.

No other game...
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chinadoll
 
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Post » Fri May 04, 2012 4:04 pm

Toughest decision?
Wether or not to take my clothes off for Crassius Curio. o_O
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Teghan Harris
 
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Post » Fri May 04, 2012 3:18 pm

The toughest decision for me is: Where should I go next?

So much to see and do, so many decisions to make. And all of them are tough, every time, every playthrough.
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kelly thomson
 
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Post » Fri May 04, 2012 4:43 am

Whether or not to sleep in the wilderness to heal up, or not, because it is inevitable you will get ambushed by a wolf that thinks you killed its mother.
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Chloe Lou
 
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Post » Fri May 04, 2012 12:21 pm

In the Bloodmoon expansion, when you had to make a decision to serve whether you wanna serve East Empire company Factor ranked guy or Falco Galenus...that was hard because I was thinking which one would give better riches and rewards. Of course I picked Falco since I'm always the good guy in a videogame. Hehe, I can't remember when I've been the bad guy in a videogame except when stories are pre-set in adventure games.
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KU Fint
 
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Post » Fri May 04, 2012 4:09 am

These days the biggest decision (in fact it's keeping me from starting a new game right now) is choosing between GCD and vanilla leveling. I have used both extensively and like both but they give such a different feel to the game.
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Loane
 
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Post » Fri May 04, 2012 3:52 pm

Could you talk a little bit about what makes GCD special, or different from vanilla leveling?

I might give it a try, depending on what you say.
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Gisela Amaya
 
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Post » Fri May 04, 2012 11:31 am

Could you talk a little bit about what makes GCD special, or different from vanilla leveling?

I might give it a try, depending on what you say.
Sure. GCD makes several important change:
First and most obvious, it eliminates the leveling screen and normal leveling itself. While it keeps track of levels for leveled list purposes, there is a seamless progression of attributes, health and magicka on-the-fly as your skills increase.

Second, all skills count towards this background leveling based on their starting values. In this way, major skills count more because they start higher and misc skills count much less but they still count some unlike in vanilla. This makes characters much more focused. Training up a misc skill won't give much benefit to its associated attribute so you need to be careful about skill selection. On the other hand, if you pick skills you actually use as majors, they'll level faster and raise their attributes more. This is the part I like best about GCD, it seems more natural to me.

Third, GCD adds slow magicka regeneration and recalculates total magicka based on your starting magic skills so that a dedicated mage has more magicka and regeneration than a character with mixed skills. The other side of this is that all magic skills mean low health throughout the game as an effective balance. A Nord warrior is never going to be able to use magic effectively and will probably start with 25 magicka as opposed to a Breton mage who might start with over 200 magicka.

All these things are editable in a well documented customize script so tweaking is definitely possible if some particular thing bothers you.
Overall, I think it adds a lot to the game but it also changes a lot.
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Latisha Fry
 
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Post » Fri May 04, 2012 6:33 pm

That sounds pretty interesting, though understandably I'm hesitant to just jump in and try it. Maybe you could answer a couple of my concerns?

1) How does the game determine how much your attributes or health should be increased? Like, if you raise say Longblade twice does that mean that you're strength attribute will go up one point? And does your HP/magicka/whatever just update based on your endurance or intelligence which I assume update each time certain skills increase.

2) This magicka regeneration sounds interesting to me, I'd definitely like to have a bit of regen though perhaps not as quick as Skyrim or Oblivion. Does the Atronach prevent you from regenerating magicka passively, just like it does when you rest? If so it seems like The Atronach sign is significantly weaker than it originally was.

3) You mention that a Nord warrior will never be able to use Magicka effectively. What implications does this have for 'hybrid' classes like Spellblades, or even classes that prefer combat or stealth but specialize in just one school of magic (Like a Paladin type whose only Magic skill is restoration), are they underpowered?

I am glad to hear you can customize the script to your liking though, that flexibility could probably overcome most of my concerns.
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NAtIVe GOddess
 
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Post » Fri May 04, 2012 10:37 am

That sounds pretty interesting, though understandably I'm hesitant to just jump in and try it. Maybe you could answer a couple of my concerns?

Of course.
1. In GCD, skills affect more than one attribute although the vanilla relationship is dominant. I would recommend downloading the mod and looking at the readme which explains everything pretty clearly. (v1.07 is fine. I use the v1.08 fixed version now but everything since 1.07 is compatible including the extra esps.)

2. Atronach doesn't have regen as you might expect so, yes, it loses some of its advantages. The hot combo for a mage is Breton/Apprentice for no weakness but a big boost in magicka and regen. For a warrior, Lady for the endurance boost (directly related to health).

3. Hybrid classes are weaker with GCD since the the structure rewards focus but it's not at all a stopper. A Nord warrior will never have enough magicka to throw fireballs but even the 25 magicka (50-60 magicka eventually) is regenerating so utility magic is no problem. Restoration in particular is very feasible even with an all out warrior.
In fact, I would consider Restoration and Alchemy to be part of a fighting build. My most recent favorite was a Nord with Restoration, Alchemy and Spear as most used skills; one of the strongest characters I've ever had.

2.
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Dark Mogul
 
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Post » Fri May 04, 2012 2:00 pm

It definitely sounds worth checking out. I'll look into it and see what I think, I was just about to start a new character so I might try GCD with my new guy for convenience.
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Jay Baby
 
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Post » Fri May 04, 2012 6:06 am

It definitely sounds worth checking out. I'll look into it and see what I think, I was just about to start a new character so I might try GCD with my new guy for convenience.
Good, I think you'll like it. Version 1.07 seems to be the easiest to get so feel free to start with that. V1.08 (gluby's fixed version) addresses some potential problems that most users don't experience. I can send you a copy if you need it but I doubt you will. Remember that initial skill selection is very important.

edit: To get a feel for skill selection, get the quick character mod and try a few different combos. When you get dropped into the starting point, GCD will recalculate all your attributes and you'll be able to see the effects more clearly.
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James Shaw
 
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Post » Fri May 04, 2012 7:03 am

GCD is great for the standard focused "Fighter/Mage/Thief" builds, but a bit tough on hybrids, especially "fighter-" combinations, where you can't seem to get enough hitpoints to survive at higher levels, yet still depend fairly heavily on combat.

I use MADD Leveler for cross-class builds, GCD for straight-up builds. Fair Magicka Regen gives you the same regen thing in MADD as GCD has built in. GCD gives you all of your Attribute increases as you level your skills and does away with the level-up screen entirely, while MADD reserves a small amount of your increases to allow three manually-placed single-point Attribute increases during level-up. In both cases, the need to track "multipliers" since your last level-up is gone.
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Charlotte Lloyd-Jones
 
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Post » Fri May 04, 2012 12:34 pm

Whether or not to strip for Crassius.
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Brentleah Jeffs
 
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Post » Fri May 04, 2012 6:55 pm

I fret for days at a time when i try to think of a new character to start.
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Alex Vincent
 
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Post » Fri May 04, 2012 11:49 am

It definitely sounds worth checking out. I'll look into it and see what I think, I was just about to start a new character so I might try GCD with my new guy for convenience.
I started with Galsiah's some time ago. The 2 Main attributes are rising much faster then other attributes. Here is my pure mage build (at least from the attributes) at lvl 60:http://i.imgur.com/cWlrY.jpg?1.

Too bad MADD leveler gave me the levelup screen additional to its automatic levelup somewhen. Weird error. It works for other though.
But it is easier to understand & also better for mixed classes.

Whether or not to strip for Crassius.
:lol: What was your gender ingame?
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michael danso
 
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Post » Fri May 04, 2012 11:05 am

Put on the Ordinator armor, they said, it will be fun they said.
And that was the toughest choice!....It was not fun.
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Jonathan Windmon
 
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Post » Fri May 04, 2012 12:12 pm

Too bad MADD leveler gave me the levelup screen additional to its automatic levelup somewhen. Weird error. It works for other though.
But it is easier to understand & also better for mixed classes.

Not an error. The majority of your increases happen as your skills rise, but not all. MADD still leaves you with the ability to assign ONE point to three attributes, but no "multipliers". You can "influence" your character's direction that way, but not totally control it. GCD takes away all control (there are both good and bad points to that).

There are a few quirks with MADD skils and attributes that do go over 100, but they're not game-breakers. Still, annoying for a high-level character to see a bunch of lines of "+3 Blunt" type messages in the corner, especially when you have 20 of them, but trivial for most players.

GCD is the more "elegant" mod, but I like aspects of both, and use one or the other depending on the character.
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Tom
 
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Post » Fri May 04, 2012 3:21 pm

Not an error. The majority of your increases happen as your skills rise, but not all. MADD still leaves you with the ability to assign ONE point to three attributes, but no "multipliers". You can "influence" your character's direction that way, but not totally control it. GCD takes away all control (there are both good and bad points to that).
Ah, ok.
I must have skipped that point in the readme then.
I always thought something went wrong.
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Tanika O'Connell
 
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Post » Fri May 04, 2012 7:08 am

Whether or not I should make something other than a breton wit ha new character. Its not a fair choice! Ridiculously over-powered, those guys.
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Kelly Osbourne Kelly
 
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Post » Fri May 04, 2012 4:25 am

When I decided to retire my main character. I've played the MQ a few different times, but this was the first character that I really invested a lot of time and energy into (and wrote a story about...). Coming home from Solstheim after the Bloodmoon was very bittersweet.
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Elizabeth Davis
 
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