Seriously, though, what a great game. I actually found myself rather sad to be finishing it, because I realized that there wouldn't be much else for my character to do in Vvardenfell after killing Dagoth Ur.
Plus, the place seems... melancholy now.
This was my first real, serious run through Morrowind. I got off the boat in Seyda Neen and chose an Imperial, as they're usually my favorite. I started with an idea for a roguish kind of character, and in the Census and Excise office I answered the questions. When finished, I was presented with the class of Acrobat. Looked good, so I went with it.
From there, I undertook two major questlines: the Thieves Guild and the main quest/Blades. They actually didn't seem very contradictory to me; I could see how my underworld contacts could help me with my work for the Blades, and vice versa.
In between, my character developed a keen interest in exploring and looting Dwemer ruins - and, when he was feeling cocky, he would even dare to plunder Daedric shrines.
Exploring the strange island and interacting with its odd inhabitants was incredible. Even the combat system didn't bother me once I got used to it. Coming from Skyrim and Oblivion, I thought for sure I'd be annoyed by it.
Once Caius was recalled (?!?!), I actually felt strangely alone. Here's the guy who helped me get my feet under me. Was he really an addict, or was it all just a show? Was he recalled as a punishment by powerful enemies, or for some heroic undercover work? Would he come back?
I continued to rise through the ranks of the Thieves Guild, eventually meeting Gentleman Jim himself, and helping to resurrect the memory of the Bal Molagmer (though sadly, I finished the TG quests before the Bal Molagmer ones, and I don't think I can finish those now). When Gentleman Jim retired and handed the reins of the operation over to me, I could feel glad that I had stymied the Cammona Tong thugs and helped the imperial-leaning Thieves Guild get a toehold on Vvardenfell.
And then, the Nerevarine prophecies. My character was initially doubtful, but he needed to get to the bottom of this strange cult. Caius seemed to think it was important - even if the Empire went to hell, I could still make a difference here.
By the time I faced Dagoth Ur, I had 100 sneak, marksman iin the 70s or 80s, and a decent Spear skill, along with enough enchanted gear, scrolls, and potions to get me through about anything. Most of the process involved sneaking - and at the very end, levitating away from the maniac man-god and luring him into the pools of lava, which gave me plenty of time to strike the Heart.
After that, some words with Vivec were in order.
I don't know quite why I'm writing this, but it's just such a contrast from the way I felt about the end of Skyrim's questlines. With Skyrim, I have major restartitis. In Morrowind, after beating the MQ I wandered around a bit, spoke with the people who had helped me along the way, and eventually found myself in Arielle's Taphouse back in Seyda Neen, where it all began. I went upstairs and spoke with the redguard scout - the Blades operative - who told me she still sends messages to old Caius. A good place to retire, I figured.
Not many games do I feel the need to 'retire' a character like that. Not many games make me feel like I just put down 'Lord of the Rings'. Not many games make me feel like I've just accomplished something epic, strange, and almost unaccountably sad.
There's no way I can even think about starting a new character in Morrowind for quite some time. It just doesn't feel right, for some reason.
What a game.