» Fri May 04, 2012 7:40 pm
I don't expect most people to be aware, but quorn, the last person to work directly on the patch, advised everyone to go back to using 1.6.3b. http://www.gamesas.com/topic/1118992-morrowind-patch-project-bug-report-thread/page__view__findpost__p__16679155
Some may know that I have been intending to continue the patch, and I have long before quorn took it up. Honestly, all versions of the patch seem to have something or another problematic. I can certainly see how the patch has perhaps exceeded its purpose. My intention was always to just start the whole thing over, trying to be as objective as possible and not touch vanilla settings or break things, even if it means leaving things in an 'incorrect' state (like the issue of 'fixing' cell or topic names). Some of those decimals are really questionable, but that should probably be left to balancing mods. Some would even say that poorly placed objects are outside of the scope of the patch. An good example: The Urshilaku burial caverns have a bunch of bottles of skooma that you can't reach because they are under rocks and stuff. It's pretty obvious that they are leftovers from a sloppy copy/paste job, since they are all oriented the same way. You can either re-position them or delete them. As Elaura said, it's highy subjective. Highly.
It's really a huge mess, and ideally something could just be decided upon and people would universally use the UMP and compatibility would never be an issue, people would update old mods and everything would just work, but this isn't an ideal world. If it were, we'd never have to make this thing.
I'm sure someone will always disagree with something anyway. quorn may very well be right in saying that it isn't worth it, but I want my own game to be fixed a certain way, so doing this in addition isn't such a big deal to me.