Ironically, this is one area where Skyrim shines. You can start that game without any set idea of what you want to play, and you won't suffer for it.
Agreed there! I made so many characters in Skyrim, just the barebones and as I played them I got their personalities, weapons they preferred, ect ect.
As far as your original post goes KillerP, I guess you should consider how traditional a Nord Aurum is? Your standard Nord is a Shor-loving fighter, whose idea of making friends and just plain having fun is a fist-fight in a bar and guzzling copious amounts of mead. He is someone who distrusts magic (that's elvish stuff after all), and is probably contemptuous of sneaking around. A real man fights his battles head on, and trusts to his steel and mighty thews to win the day. If he dies, then Sovngarde is his reward, as it is for all true Nords who die in honorable combat. Yeah, its a stereotype, but stereotypes exist for a reason. They are often true, and they work very well for creating the bare bones of a character. My current Sky character Hrafn is all these things, and more.
I really can't see Aurum as a traditional Nord, I mean he does enjoy his mead, and a friendly brawl or two, but he would rather avoid any fighting if possible! Magic is a panic button for him, he is not a huge fan of it, but won't shy from using it if he needs to, he is by no means a expert in magic, but knows how to cast a small fireball and heal minor scratches and bruises.
Given that his parents were daedra worshipers, it sounds like he is not from a traditional Nord family. What daedra did they worship? Azura would probably create a vastly different family atmosphere then say Mephala. Were his 'rents magicians? If they were, and being jerks, then Aurum might have a knee-jerk reaction to shy away from magic in general.
!, you got the Deadra they worshiped in the first try! It is indeed Mephala, from what I gathered the worship happened in secret, of course, after all no one will notice of some urchins vanish from the streets. One of the reasons he ran away actually, he saved one of them, a young orc, from being sacrificed, and they both ran to Cyrodill. His parent's were not magicians, they were simply, corrupt nobles wanting more power.
Not sure if you're interested, but if you've played the game as much as I have, I would suggest trying out a merchant character who lives out his life buying and selling from different towns. On the side if you do alchemy, you'll make enough money to meet your financial needs. Earn and save your money to buy houses, keep enough money for food and drink, and if you're feeling lucky, try your hand at the arena to bet some gold. Stay away from battles as much as possible. Hang out in the Imperial City until you can afford to buy a horse, then travel to the nearest town and travel on horseback. It may not be the most *exciting* form of Oblivion, but it most certainly makes things interesting. It's like playing "The Sims: Oblivion Style"
That...is a really good idea! How exactly does the buying and selling work though? I am really interested in this, have been for a while, but could never find a way to do it.