Right here. This. So this. My first several Oblivion characters did go by classes. But I've found them to be so much more than my definition of them. How to define that? I also set up flawed characters, flawed in stats and emotion as well. Emotion comes from the back story. Emotion determines my characters' decisions. So I set up general, loose parameters. And then let it flow within those parameters, and the magic begins. Kinda off topic, but it reminds me of my real life job, where I am tasked to bring emotion to a 2 dimensional plane. I have to do it visually, but in Oblivion I can help it along with a backstory, however short or long, if it feels right, it's right.
Now I will step aside with my vague, general suggestion and let the young whippersnappers take over. Lol, I apologize in the vein of Pseron's apology. Probably no help at all.
Pretty much how I am, I don't see a character by the "class", well I used to, actually one of the reason why I enjoy Skyrim, no need to create a class for a character.
I used to go with the magic type classes so much, but for some reason I am starting to enjoy the warrior types WAY more.
Let's see, Jericho was going to be a sword and board character, but as I got to know him, he started expressing his desire to know how to use the bow, it's been slow progress but he is now average at using it!
As for magic, it was a panic situation that forced him to use magic that he did not know he had, He saw a Imperial Guard fighting a pair of bandits, and well the Guard was heavily injured, that little situation tap into his mana reserves that he did not know he even had and unleashed a rather big healing spell.
He is terrible with destruction magic though! Tried casting a small flame spell to light up a candle, ended up burning half of Nale's book collection.
So yup, I can't see Jericho or my other characters as a "Class" anymore, It's their life, I can't control what they want to do!