» Fri May 04, 2012 10:11 am
Yes, that's how OBGE works. It bypasses the vanilla shaders and invokes use of its own versions. That's how Liquid Water pulls off what it does, and how the rest of them work. Getting the night eye shader in there would only be a matter of someone writing something up, and unless I'm mistaken, Sabel did just that with one of his SDR updates. Less blocky water reflections ought to be fairly simple for a shader person too. Then again, maybe not, or they just don't consider it important enough?