I'd be grateful if someone could confirm that this actually does happen. It has happened to me with three different characters and with totally different installs. I am at the current patch level on a PC. One thing that maybe makes a difference is that Shameers body is lying near the stable house where he was killed as my character approached the city for the first time. I wonder if the 'Shameer' script somehow ends up playing out again and since Shameer is dead, my character gets the blame.
So..... I took Lydia (who currently has 802 stolen items and no bounty) out through the west gate and went up the road until she met a bandit, then turned around and ran back to the gate. Things started to go all pear-shaped when we passed Uuras and he put up his dukes and went after the bandit. The bandit stopped following Lydia, but didn't go after Uuras either-- instead he started killing sheep. Uuras was naturally upset. "Hey!" he shouted, "Those are mine!" and he started whaling on the bandit. The bandit (Lydia's level 18) was in mithril and elven and wielding an ebony warhammer, so, much though I admired Uuras' determination, it was a bit one-sided. After taking one hit too many, Uuras turned and ran toward the gate, so Lydia also ran the rest of the way to the gate, getting there just in time to see two Skingrad guards kill the bandit. She didn't get any "Stop thief!" cries or anything like that, BUT, when I checked her records, she had 80
5 stolen items.
So yes-- apparently there's at least a glitch that adds to the stolen item count, and maybe if the guards weren't distracted with Uuras and the bandit and all, she also would've gotten the "Stop thief!" dialogue.
I'll check it again with a lower level character and hopefully when Uuras isn't around and see what happens.
*edit to add*
I just checked it with Jana, my level 3 Nord goddess, from a save at the west gate, before her first trip to Anvil. She had 800 stolen items and no bounty (funny how they all end up with 800-and-some stolen items :whistling:). She went up the road until she met a bandit and (much though it pained her to do so), as a public service, she turned around and ran back to the gate. And.... sure enough.... we ran into Uuras, who promptly killed the bandit quite dead. On a whim, I checked her records then, and it still read 800 stolen items. So she slogged back up the road and met another bandit, then turned around and ran back to the gate again. Deftly avoiding Uuras, we were pounding up the road between the vineyards, when someone to her right (of all people, it was Shameer) shouted, "Thief! You're not going to get away with this!" I stopped and checked her records and..... 80
1 stolen items. Then a guard ran up and gave her the "lawbreaker" speech and tried to arrest her, and I stopped the game and came back here.
Definite glitch. Makes no sense at all.
:shrug:
*and another edit*
Just tried it again with Jana, and checked some things along the way. First, I completely emptied her inventory, because I was curious if she really was picking things up. And I did it in the middle of the night, so there was nobody else around (it's nice that Uuras wants to help, but I'd really rather he didn't). And I stopped and checked her records at various points along the way. About the time she passed the cart on the right, she showed 801 stolen items, so she'd already picked up one, but with no "Thief!" accusation (of course, there were no NPCs around). As she got closer to the gate-- about at the stable-- she got a "Thief!" accusation from a guard. I checked her record then and it showed 804 items, so she had picked up three
more from the earlier point at which I checked. So they don't just pick up some number of stolen items all at once, but apparently pick them up one or maybe a few at a time, more than once.
She had no additional items in her inventory though.
:shrug: