» Mon May 07, 2012 6:00 am
[quote name='TwistedBlack' timestamp='1322179219' post='19450372']
Companions take mages, nothing says they are warrior-only.
[/quote]
Near the end of the Companion questline, you can actually run across a journal where the "leader" pretty much states a bias against magic use. You using magic is never touched on, which really makes me think you were expected to not be using it.
I pretty much went into it thinking the same thing. That they were less fighter/warrior-centric, and more simply a group of people that did jobs for pay that happen to usually be warriors. I figured they'd give a fair shake to a mage as long as he could get things done (after all, "companions" doesn't really imply a warrior-exclusive group, but a group with a common bond/goal). As you go through the quests, though, it does increasingly feel like you were expected to use warrior-type skills. That they never comment on your non-warrior style, along with the comments about the dislike of magic and stealth, ultimately makes it feel out of place.
[quote]Which kinda stinks because my mage doesn't have a problem with doing mercenary work as a way to learn and explore the world, and pick up some extra coin, as long as his magic/archery skills are enough to do the job. He also has an interest in studying supernatural creatures like werewolves, and is the type to consider becoming one if it leads to learning more about them. Of course, this was all tied to my personal like of werewolves and wanting to play one while also playing a mage, but being that the Companions are so heavily tied into warrior-type skills, it took an uncomfortable amount of weaseling to justify a mage being with them.[/spoiler]