Fallout: 3

Post » Mon May 07, 2012 3:32 am

1.What things make Fallout: 3 contradict cannon or lore?

2. Is it possible that the buildings in DC are to sustain a nuclear impact?

3. Does it make sense for FEV to be in a vault?

4. Is it possible for the FEV to stop plant life from growing?

5. Why don’t people consider Mother ship Zeta to be cannon?

6. Why does Pits burgh have so much radiation?

I’m sorry if this topic doesn’t belong here or if this topic doesn’t make any sense.
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Amie Mccubbing
 
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Post » Mon May 07, 2012 8:46 am

1.Possibly FEV presence, Harolds journey to the east coeat makes little sense, Enclave is 'that' powerful(though I must admit I ain't so interested in Enclave lore to be 100% sure), so little progression in communities. There is more, I just can't remember at the moment.
2. :shrug:
3. Little, it could be a back up measure, but that far east, Idk.
4. :shrug:
5. Do you see easter eggs trying to take over the world during easter? Because that's basically the same thing with MZ.
6. If I remember right, it's explained by three rivers coming together and they're radioactive.
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Mariana
 
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Post » Mon May 07, 2012 6:53 am

1.What things make Fallout: 3 contradict cannon or lore?

Many people say that it's the Enclave making a return and the Brotherhood not having T51-B power armor, and I have counter-arguments for both of those.
a. either not all of the Enclave was on the rig, or some forces escaped. The bomb was a timed one, not instantaneos. Frank could have neurologically signaled them to leave
b. T51-B power armor is rare, hard to make, and expensive. Since the Brotherhood was growing is size, they needed to cut costs on supplies, hence the T45-D power armor.


2. Is it possible that the buildings in DC are to sustain a nuclear impact?

There is no information supporting or negating this statement, but their stronger appearance suggests that they were meant to.

3. Does it make sense for FEV to be in a vault?

The Vaults housed many experiments on human psychology, adaptation, and ingenuity, so it does make sense for them to use FEV to see how FEV treated humans treat one another.

4. Is it possible for the FEV to stop plant life from growing?

FEV affects different beings in different ways. There is no content in previous games to argue that it doesn't affect plant life however. There is no FEV in Fallout New Vegas, and plants are present, and there are no plants around Mariposa (I know it's in the middle of a desert) while FEV is present. Therefore, it can be inferred that FEV affects plant fertility negatively.

5. Why don't people consider Mothership Zeta to be canon?

Most people don't consider it to be canon (although it is) because they hated it. There have been aliens in almost all of the Fallout games, so technically there is nothing that could keep it from being truthful to the Fallout universe.

6. Why does Pits burgh have so much radiation?
The Pitt likely has much radiation due to the fact that their factories were powered by nuclear fission, and the three rivers were highly polluted from some meltdown, I assume. In the Fallout universe, oil became very scarce, so the US decided to use nuclear energy to do everything. Microfusion cells and electron charge packs, are in fact mini-nuclear reactors, even though they look like batteries.
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RaeAnne
 
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Post » Mon May 07, 2012 11:36 am

1. People say that Fallout 3 contradicts canon because it's an easy way of saying that you hate it. It's like Intelligent Design except in video game world.
There were dozens of claims on F3 breaking canon but in a massive moment of hypocricy most of them died when NV repeated the same breaks. For example Ghouls running was a major complaint but no one speaks of it anymore when Ghouls of NV can run too. The Ferals also caused some stir but again when NV had them too the complaints faded. The Enclave and Brotherhood being on the East Coast are both explained - the Brotherhood is simply a small unit which started recruiting locals and the Enclave is what remains of Navarro outpost recalled to Raven Rock by President Eden.

2. it does not matter and we do not know, it's not like cities like D.C. have ever been nuked. Todd Howard said they wanted the buildings relatively intact because it's more fun walking streets than walking a massive crater.

3. Why not? FEV had been developed by the war, the Enclave could just have made a backup by sending some of it to Vault 87 in case Mariposa base was nuked. V87 was apparently told to keep experimenting and they did hoping the Enclave would come rescue them but they never did so the mutants eventually got loose and took over the vault.

4. It sterilizes humans so why not. I can only assume it messes up http://en.wikipedia.org/wiki/Meiosis which would essentially mess it up for any sixually reproducing species.

5. Because it was over the top, introduced an entirely unnecessary new element to the game and the DLC just svcked.

6. It appears to be mostly pollution, but I suspect radiation was used because they didn't want to tweak the game engine to introduce a new environmental threat.
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Marcin Tomkow
 
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