transport & assistance

Post » Sun May 06, 2012 11:46 pm

In morrowind one had "packrats" -> rats that would follow you forever, and carry 100-150 weight (depending on what type they were)
there was no limit in the number of packrats one could have, but they DID had one downfall flimsyness (they were easely killed, as their defence was only as good as normal rats)

Later on you got to buy transport-kodo's. They could carry 500-750 weight (thats more than your own carrying limit)
they were tough, yet slow, but they'd do.

Does oblivion have anything that looks like it? like for example having mules or packhorses that follow you?

Also : in morrowind one could hire "assistance" NPC-fighters that you'd hired to fight with you (you needed to pay their wages regulairly or they would leave)
you could use their inventory as "225 free storage space" as well. and you could equip them with armour, potions, and weapons (they would use whatever you gave them, since when you hired them they often had very crappy gear)

They'd level up, just like you, so whatever weapon you gave them, they grew stronger in.
-> it was for some even possible to learn them a few spells, on the condition you already knew them and their skill was high enough to use them.

Does Oblivion has anything like this? having a gang of fighters is just more fun than being alone:)
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Tiffany Castillo
 
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Post » Mon May 07, 2012 9:02 am

Uhm .. Honestly, I don't remember pack rats or being able to hire help in Morrowind. Are you speaking of a mod that does this?

If so ... you can check out companion share and recruit on TESNexus. You can get some followers that way.

Personally, I prefer Vilja, by Emma & CDCooley. http://www.gamesas.com/index.php?/topic/1204219-relz-companion-vilja-ver-3-thread-no-10/ and I think Emma also made a pack donkey mod.
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Sam Parker
 
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Post » Mon May 07, 2012 12:46 pm

Packrats and hired assistance were added by the official extention pack Tribunal.

However in the basic game :
*one seller only had 6 rats, and he would not restock
*the rats could NOT leave Mournhold
*Hired assistance was part of some quests.. the only way to keep them was to not finish that quest
*hired assistance did also not follow you ourside of mournhold
*a pack-kodo excists in the basis-game, as part of a quest you need to asssist one, however the player never gets to own one.

All a mod did was make pack-kodo's available to players, made the packrat seller and assistance-hire place to restock, and allow packrats and assistance to leave mornhold.
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Rachael
 
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Post » Mon May 07, 2012 7:37 am

ah, that explains it! I don't have Tribunal. At least I don't remember having it LOL!

No there's nothing like that in Oblivion. You have to mod it in. Unless you consider horses help. But most people consider them to be a PITA cause they die easily.
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Floor Punch
 
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Post » Mon May 07, 2012 1:19 am

Uh, what's a "kodo"? I remember nothing from Morrowind by that name, and couldn't find anything in the wiki.
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Naughty not Nice
 
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Post » Mon May 07, 2012 7:01 am

my bad, the beasts are named : Guar/Pack Guar in the original game.
(kodo is from WoW, and they look alike, and I guess my game has their name modded;))
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Sophh
 
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Post » Mon May 07, 2012 4:18 am

my bad, the beasts are named : Guar/Pack Guar in the original game.
(kodo is from WoW, and they look alike, and I guess my game has their name modded;))
Ah, thanks. :)

Yes, I remember a mod for a pack guar. Never bothered with it because it was easy enough to set a Mark in front of your storage area (or in front of the Creeper), and then Recall to it with a thousand pounds of junk. :)
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Allison C
 
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Post » Sun May 06, 2012 10:19 pm

Does oblivion have anything that looks like it? like for example having mules or packhorses that follow you?

Also : in morrowind one could hire "assistance" NPC-fighters that you'd hired to fight with you (you needed to pay their wages regulairly or they would leave)
Here's what I could find:

http://www.tesnexus.com/downloads/file.php?id=20358

http://www.tesnexus.com/downloads/file.php?id=6390

http://www.tesnexus.com/downloads/file.php?id=36250

http://www.tesnexus.com/downloads/file.php?id=7491

http://www.tesnexus.com/downloads/file.php?id=8690

http://www.tesnexus.com/downloads/file.php?id=7819
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Bereket Fekadu
 
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Post » Mon May 07, 2012 1:28 pm

It so happened that I was looking for pack horse mods for Oblivion too! One that I found that looks really good is Saddlebags. It adds the bags to the horse's saddles, allowing you to carry an additional 200 pounds of gear. The mod itself looks pretty high quality too, which is only a good thing. :D

Have a look http://www.tesnexus.com/downloads/file.php?id=2008.
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Bloomer
 
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Post » Mon May 07, 2012 8:09 am

Stupid double-posts. :(

Shame we can't delete our own mistakes.
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Ezekiel Macallister
 
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Post » Sun May 06, 2012 11:46 pm

*Hired assistance was part of some quests.. the only way to keep them was to not finish that quest
Oblivion also has NPCs that tag along during quests and stay that way until you finish the quest (like the Jumane bros). Does that count?

Other than that, enchant some gear with feather, fortify strength, or become good at alteration. Alteration has some very good feather spells.
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Samantha Mitchell
 
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Post » Mon May 07, 2012 10:12 am

I can't believe no-one's said this yet, but what about Shadowmere? Can be found in vanilla so suitable for console users.

Just in case:
Spoiler
You get her as a reward for one of the dark brotherhood quests. She's 'essential' so you can 'kill' her, fill her with stuff, and she'll get up again. Of course you'll have to 'kill' her again to get your stuff out, but she's a handy storage container that you can ride around Cyrodiil :thumbsup:

Read http://www.uesp.net/wiki/Oblivion:Shadowmere first though so you can see what bugs and things it might cause.
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BaNK.RoLL
 
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