[WIP?] Vampire "Market Research"

Post » Mon May 07, 2012 11:16 am

Those of you who played Morrowind may remember me for the mod "Vampire Realism." I finally got Oblivion a month ago, and with time I've naturally gotten into the vampire side of things. I've been experimenting with Drokk's Vampire Mod, LTD Vampire Overhaul, and Nekhanimal's Awesome Vampire Mod. Each goes a long way toward improving the vampire experience and I mean no disrespect to their creators, but none of them does quite what I want. While at the moment I can't promise anything, this is making me lean towards producing a new vampire mod for Oblivion.

To decide whether this is really worth the time, I thought I'd do some market research. If you're a vampire person, are you currently content with LTD/Drokk's? What are some issues you've had with those mods? What are some features you've always hoped to find in a vampire plugin for Oblivion, but haven't? It doesn't matter if it sounds outlandish or impossible to implement -- I'd still love to hear it. If I can make it work and make it balanced, you may very well find that such a feature is available soon.

Thanks for your input.
jaxalot
User avatar
Maria Leon
 
Posts: 3413
Joined: Tue Aug 14, 2007 12:39 am

Post » Mon May 07, 2012 1:24 am

I would like a mod for Oblivion similar to Vampire Embrace- you can make others your thralls or turn them to vampires. Due to not being able to find this, I haven't played as a vampire in Oblivion for long.
User avatar
Laura Ellaby
 
Posts: 3355
Joined: Sun Jul 02, 2006 9:59 am

Post » Mon May 07, 2012 7:22 am

I would like a mod for Oblivion similar to Vampire Embrace- you can make others your thralls or turn them to vampires. Due to not being able to find this, I haven't played as a vampire in Oblivion for long.

You should check out http://www.tesnexus.com/downloads/file.php?id=18442
User avatar
Christina Trayler
 
Posts: 3434
Joined: Tue Nov 07, 2006 3:27 am

Post » Sun May 06, 2012 11:33 pm

I always liked the core concept for vampirism in Oblivion, where you get stronger when you're hungry and weaker immediately after feeding. It's unique for one thing, every vampire movie/comic/anime/mod in existence has vampirism work the other way around. It also makes for an interesting gameplay conflict - do you want to be really strong but hated by everyone and vulnerable to sunlight, or only slightly stronger but able to pass for normal in the daylight? In every other vampire mod drinking blood is a no-brainer and should always be done whenever possible, but in oblivion there are pros and cons to it.

However vanilla Oblivion vampirism falls flat in almost every other regard. You get very few unique powers and they're rather weak, you can create spells that outstrip them without too much effort midway through the game. There is almost no new content available to vampire players, you can get cured and that's about it. There are no clans, other vampires still attack you on sight, and guards will not bother you even if you walk around town 100% vampire, in other words a starving vampire clearly hunting for his next fix. There are no repercussions to having people know you are a vampire either.

I would love to have a mod that keeps this core concept of vampirism that I feel Oblivion got right, but that fixes all the flaws in execution. Basically:

1) New powers greatly expanded, especially powers that are applicable outside of direct combat.

2) No flashy animesque powers, would prefer ones more rooted in actual vampire lore. For example, Nekhanimal's Awesome Vampire Mod lets vampires do stuff like teleport, banish people to other dimensions, and warp behind people for an easy back-attack. Why do vampires get space-warping abilities like these? I much prefer the more grounded powers NAVM gives you, like commanding a hoard of plague rats, hypnotizing people, turning into mist, enslaving npcs into ghouls, combat feeding, blood frenzy, flying with blood-formed wings. Those are all awesome and have some basis in either vampire myths or "Blood magic" style spells, which are easy to justify attaching to creatures that drink blood to survive.

3) Well fed vampires and hungry ones should have different powers to suit different playstyles. Let the hungry vampires go into a frenzy and rip people's throats out, and let the well fed ones hypnotize people and hide in shadows and such. That lets the player decide what kind of vampire they want to be.

4) Some kind of aging or leveling system to unlock new abilities. I think NAVM does this very well.

5) Clans and quests. Again, NAVM does this fantastically well.

6) Some kind of threat, a downside to being a vampire. Massive disposition hits to anyone that realizes what you are, and guards attacking you if you are hungry enough for your true nature to show. Though I think this should have some caveats. Guards should give you *some* leeway if you happen to be the hero of Kvatch or have a lot of fame, and I'd imagine you'd be completely forgiven for your curse once you've saved the world from Oblivion. You might consider also adding a vampire hunting guild that isn't useless that will try to hunt you down if you become too powerful or gain to much infamy.
User avatar
ShOrty
 
Posts: 3392
Joined: Sun Jul 02, 2006 8:15 pm

Post » Mon May 07, 2012 10:45 am

I would like a mod for Oblivion similar to Vampire Embrace- you can make others your thralls or turn them to vampires. Due to not being able to find this, I haven't played as a vampire in Oblivion for long.
Nekhanimals, training cattle, and UH D have this.

Personally I'd just like a vampire overhaul with a significant background, story and quests to it. Sort of like a full fledged guild with the size and quests in similar length to the core game's guilds.... And the important part being that they recognize you as a vampire and you can only join it if you are a vampire... some choices and consequences regarding other guilds and mortal society as a whole would be nice too. Nekhanimals, and UH D do this to some degree, but their quests, background, and story elements are pretty small.
User avatar
Leah
 
Posts: 3358
Joined: Wed Nov 01, 2006 3:11 pm

Post » Mon May 07, 2012 1:12 pm

I don't know. A lot of the vampire mods out there do a lot of the stuff I want. A few things I can think of off the top of my head are different feed anims for those not sleeping. Blood fountains for vamps in oblivion should be like rocks to a crackhead. Npc vamps using something besides invisibilty for combat. It would be cool to see an npc actually drain someone in combat.
User avatar
April D. F
 
Posts: 3346
Joined: Wed Mar 21, 2007 8:41 pm


Return to IV - Oblivion