Vurt's Ashlands & MGE

Post » Mon May 07, 2012 12:56 pm

I love Vurt's work and it looks awesome with MGE, but I seem to have a problem.

I can see the mutated trees in the Ashlands from afar, but they disappear when I come closer. I suppose it has something to do with my MGE settings, but I don't know what I need to change specifically.

Ideas?
User avatar
Laura-Lee Gerwing
 
Posts: 3363
Joined: Fri Jan 12, 2007 12:46 am

Post » Mon May 07, 2012 1:17 pm

I love Vurt's work and it looks awesome with MGE, but I seem to have a problem.

I can see the mutated trees in the Ashlands from afar, but they disappear when I come closer. I suppose it has something to do with my MGE settings, but I don't know what I need to change specifically.

Ideas?

You do have vurts ashland trees checked in your data files right? If you check them for MGE creation, but don't keep them checked for playing the game, that will happen.
User avatar
Lucy
 
Posts: 3362
Joined: Sun Sep 10, 2006 4:55 am

Post » Mon May 07, 2012 7:33 am

You do have vurts ashland trees checked in your data files right? If you check them for MGE creation, but don't keep them checked for playing the game, that will happen.
Thanks a lot.
I should have paid more attention to the readme.

Tick Vurt's Ashlands Grass.esp when generating
meshes / distant land in MGE, but do NOT tick
this .esp while playing. This .esp is ONLY for
MGE users!

I left them both unticked (Vurt's Ashlands Overhaul and Vurt's Ashlands Grass) while only Grass should be left untouched.
User avatar
Amy Melissa
 
Posts: 3390
Joined: Fri Jun 23, 2006 2:35 pm


Return to III - Morrowind