Recently there's been talk of Morrowind being hard
compared to the newer TES games, which it definitely is. Luckily.
Poor directions, no compass, not as much tips popping up to the screen, et cetera. Basically not as much hand-holding as about every newer game even close this wide has, basically because gaming is more and more trying to spread its market to those who don't yet play, I think, who do not have all the cognitions/mindsets ready as gamers do. You can see games become progressively easier to somehow "finish" and be more and more linear, movie-like adventures.
And, I think on today's standards, Morrowind is a hard game. Confusing, at least. Because it doesn't give away much information on its own. Everything's in the manual or, if not, then waiting to be discovered.
Also the hint towards the main quest is pretty subtle and might easily get forgotten for the first time player. Also, the directions to Caius' house are your basic vague Morrowind directions (that I like very much!
Feels realistic). I remember I wasn't that splendid in English when I first played MW, and I haven't played anything that was so free. My feelings were "what am I supposed to be doing...?". Also, use a weapon you haven't put skills into, and you won't hit. At all. There are several things at the start of the game that can very easily make a new gamer go wtf.