» Mon May 07, 2012 9:34 am
I have made multiple start overs seeking the best most fun version of the character I want to play. Most got at least to entry into the Arcane University, and through much of the Dark Brotherhood line. Typically as far as level 7 or 8 before I'd find the desire to tweak one thing or another.
The problem I could now actually solve with some kind of leveling mod has been that there is an "ideal" set of major skills, favored attributes, and birthsign that fit the purpose of major skills being character defining ones. But it is not a practical choice when playing if I want to get +5's in attributes on level up. This is typical choose the real important skills as minors to avoid overleveling issue.
For the fun of it, I made that ideal character and wanted to try to run just the main quests through to the end. I had never in all my playthroughs done more in the main quest line than maybe the first Oblivion gate at Kvatch. I did the paintbrush thing to hop over the Temple of the One's wall and see the ending thing once, but always put off the actual main quest for the fun of playing everything else. As I suspected, the level ups came way, way too soon and I at first just went with the pathetic +2 and occasional +3 for like two levels. When the enemies outpaced me, I wound up doing what is not fun about choosing a frequently used or main skill as a major skill, quit using those a little before level up. It wasn't as bad, cause I finally got through it all at level 8.
If I had had the PC version then, I could have gotten one of those leveling mods, but it was fun and interesting to see the whole main line. Still haven't been to Shivering Isles at all and only did the Pilgrimage quest of Knights of the Nine recently for the greater power before earning infamy. The ideal version would have Blade, Illusion, Sneak, Alchemy, Restoration, Light Armor, Destruction and choose agility and speed as favored attributes with the specialty in magic. Best race was almost exclusively Breton, though I tried a Dunmer variety since this character is simply made to be a vampire.
A few wasted excess raises won't hurt early on and around mid levels, the skills used most seem to reach levels where they slow down in raising relative to their proportion of use. Because of that, the version I settled on that I feel balances the desire to play for 5/5/5 and yet doesn't require that I stop playing the skills I truly use was Armorer, Blade, Illusion, Mysticism, Restoration, Acrobatics, Marksman with endurance and luck as favored attributes stealth skill specialty. The one thing I went against a more efficient choice in for purely role play type reasons was sticking with Breton and female at that even if the Dunmer version would counter the vampire's weakness with fire. Female cause I'm just attached to the idea of a femme fatale kind of assassin character even if male Bretons start with 40 endurance instead of 30. Every version has had the thief birthsign and luck as a favored attribute. I can't make myself not take the only 30 points of attribute boost sign and the only one to knock ten levels of +1 luck raising out of your developement path.