[WIPzBeta] SWG's Skies V4- Now In Public Beta

Post » Mon May 07, 2012 3:36 pm


Last night I started working on the http://i54.tinypic.com/35bxoht.jpg, tell me what you think.
Looking good. I look forward to more updates.
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Jeff Tingler
 
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Post » Mon May 07, 2012 6:13 pm

Looking really nice so far, look forward to seeing what you do with storms.
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rae.x
 
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Post » Mon May 07, 2012 8:34 am

That clear sky texture looks fabulous SWG, keep up the great work! :goodjob:
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BRIANNA
 
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Post » Mon May 07, 2012 11:41 am

Not sure where else to post this :P

For some reason, using SWG skies v3, moons don't show up. I copied them over, etc etc. What gives?
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Ridhwan Hemsome
 
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Post » Mon May 07, 2012 1:19 pm

Finish this already ;)
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BEl J
 
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Post » Mon May 07, 2012 8:11 am

http://i55.tinypic.com/5mbaqf.jpg


So yeah, after finding this out, I looked through my sky textures from version 3, and realized the textures I had made completely negated the point of my UVmap edits to the sky mesh. Most of the textures were either one big cloud formation stretched across the entire sky, or one cloud formation repeated across the texture, and that made my mod completely and utterly useless.

The whole point of the UV edits was to allow fully unique and increasingly detailed skies, instead, the skies stayed repetitive and blurry/pixelated/rasterized. So, that being said, I'm remaking ALL my sky textures from version 3 with better, non-repetitive, sharp, detailed new ones, once I'm done, it'll be what version 3 was supposed to be (hey, that should be the version 4 tagline!).

Last night I started working on the http://i54.tinypic.com/35bxoht.jpg, tell me what you think.

Color me confused but does this mean that we should wait till the next version to use this mod? I'll be starting a new game soon and am choosing mods to install..

Thanks,

John
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CHANONE
 
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