Hey guys! Will get morrowind goty from steam, and im looking for one mod that will enhance my gameplay as much as possible, so far i have heard of two to be good, Morrowind graphic extander and morrowind sound and graphic, but from what i understand the mge is just an graphic overhaul and mgs have alot of other mods in it???
Im simply looking for graphic/sound/ and unofficial bug fixes
Yup. It's all a bit much at first: MGSO is what you want, though. MGE is already included in the compilation, plus, the installer (of MGSO) sets it up correctly.
My english isent the best, but what did you meny by mge is already in the compalition?
MGE will make your game look a lot better but you need a lot of other mods to make evrything look its best.
MGSO is a collection of mods, MGE is one of the mods included. If you install all the mods in MGSO then your game will look a lot better than if you use MGE on its own.
Steam's overlay doesn't work well with MGE. From the http://www.gamesas.com/index.php?/topic/1240985-morrowind-graphics-extender-mge/:
Q: I have the Steam version of Morrowind, how do I get MGE to work with it? A: Disable Steam community in-game: go to your Steam settings window and choose the "In-game" tab, then uncheck the "Steam Community In-Game" box. You should also redate morrowind.bsa, tribunal.bsa, and bloodmoon.bsa to year 2002. In the location where you installed Steam, look for "...Steam\SteamApps\common\morrowind" folder - Morrowind's bsa's will be located under the "Data Files" folder. You'll need a 3rd party utility to redate the files (http://www.softpedia.com/get/System/File-Management/Attribute-Changer.shtml works well for this).
Explanation for redating: The stock meshes and textures are contained in the bsa archives, and they inherit the datestamp from the bsas which the Steam version sets to the date and time you downloaded and installed. That results in those assets overriding any other 3rd-party versions unless the bsas are redated to year 2002. Individual versions of meshes and textures with a more recent datestamp placed in the "...\Data Files\Meshes" and "...\Data Files\Textures" folders (respectively) will get priority over the stock archive versions (due to the default setting for "TryArchiveFirst=0" in Morrowind.ini; 0 tells the game engine to use newer assets based on datestamp), but for whatever reason the distantland files do not follow that rule unless the archives have been redated to an earlier date.