Who wants to be a NPC #569! :D

Post » Tue May 08, 2012 12:21 am

Hi. Mod I'm working on a mod that will, among other things, feature a small (for now) town. In past, people came here and built a small settlement in order to be close to ancient greenhouses where they could harvest numbers of rare ingredients they then used for research, hoping to discover more powerful substances for alchemy usage. (this "lore" piece might be completely changed)
Island where this settlement is on is close to Vvanderfell (north-westish) so your NPCs can originate from Vvanderfell, Morrowind generally, or anywhere else from Tamriel.

Tileset of the town I've been playing with looks like this:
http://i273.photobucket.com/albums/jj238/Chakich/Morrowind/ScreenHunter_02Oct211235.jpg
http://i273.photobucket.com/albums/jj238/Chakich/Morrowind/ScreenHunter_01Oct211232.jpg
It will be changed, but whatever I change the style will remain the same, so these pics are here just so that you know where will your character live. :P
Note: these pics show undetailed and CS shots of the town with Bright Light option on.


NEWS
1st part of the city layout. http://i273.photobucket.com/albums/jj238/Chakich/Morrowind/ScreenHunter_05Oct310353.jpg

Some more misc pics:
http://i273.photobucket.com/albums/jj238/Chakich/Morrowind/ScreenHunter_03Oct310351.jpg http://i273.photobucket.com/albums/jj238/Chakich/Morrowind/ScreenHunter_02Oct310351.jpg http://i273.photobucket.com/albums/jj238/Chakich/Morrowind/ScreenHunter_01Oct310349.jpg http://i273.photobucket.com/albums/jj238/Chakich/Morrowind/ScreenHunter_04Oct310352.jpg
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The list bellow is NPCs contributed so far. If it says 0/1 it means that there is one NPC available for that spot, and 0 means it's not taken. So 5/10 would mean that 5 spots are taken out of 10 available, obviously. If there is a single number, for example "commoner- 23", it means there are 23 commoner spots taken, and no maximum number is set. If there are two exclamation marks there (??- 0) it means that you can choose to be anything you want, from guard, to local thief.
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List of NPCs:

INN:

Inn keeper- 0/1
Adventurers staying in- 0/2
?? -0

Library:

Library keeper- 0/1
?? -0

Apothecary:

Shop Keeper- 0/1
Alchemists- 0/2
?? -0

Smithy:

Smith- 0/1
Smith Apprentice- 0/1

Alchemy University: (ideas on ice for now)

Commoners:

0/15

Hobos:
0/1

Guards: (on hold, since I don't know what kind of guards will I have)
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That's it, for now. As soon as I build more I'll update the list of jobs available (all NPCs need to have a job except hobos, no one can be just a commoner living in there and doing nothing. You can specify if you want to be at your work, home or wander the streets. Shopkeepers don't have this luxury of course, and need to be present in the shop at all times. Ofc, if I find a scripter later, NPCs might be able to go home, to work and wander the streets depending on the day time.

OTHER RULES:
You can have any clothes, head and hair as long as it's a stock one. Those using a replacer mods can wish for a stock head that they know is replaced by the head they like from the replacer they use, of course. In case you made a shirt, head, hair or anything else yourselff you can send it to me and your NPC will use it. I will not take requests such as "I use a head from this or that modder's mod, can you ask him yadda yadda". So stock, or your own work. :)

If you don't have to have a weapon, I'd like you not to, this is mostly a peaceful area and being able to defend against daedric army is simply not needed. If you have to own a sword or something, be tasteful. I will ignore requests such as "I want mah sword to be enchanted with fire dmg 100 pts on strike".

Since every house is a big family house, even shops and inns, you are free to request that you have a wife or husbant, partner or even pets (as long as those pets ar normal, again, I will ignore "I want to have 3 naked Dremora S&M slaves with strapons in my six dungeon beneath the house". If the mod will feature something like that it will likely be a quest. :P
Children are not in the plans for now, but at one point I will surely try to get permission from Emma to have them as well, so having children will be added option too.

Since this is all I can think of for now I'll finish it, if I update I'll add a little red NEW. Ideas, questions, help offers etc are all welcome. Thank you for the read. :icecream:

NOTE:
To prevent further confusion; unless agreed differently, I do not need you to provide any more information than mentioned above. That being said, I don't need any dialogues written, I will do that myself.
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Setal Vara
 
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Post » Mon May 07, 2012 10:22 pm

Hi Chaka.

This http://www.softpedia.com/get/Multimedia/Graphic/Graphic-Editors/DXTBmp.shtml with Windows 7 mate.
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Rebecca Dosch
 
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Post » Mon May 07, 2012 10:40 pm

Hi Chaka.

This http://www.softpedia.com/get/Multimedia/Graphic/Graphic-Editors/DXTBmp.shtml with Windows 7 mate.

Awesome! I'll try it as soon as I'll be able to, thanks a lot :)
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Curveballs On Phoenix
 
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Post » Mon May 07, 2012 1:39 pm

I am intrigued... NPC dialogue was always kinda fun to write - it's gratifying when they have some personality behind them.
I'd make a side-note that Smithy & Apprentice should be authored by the same person, or at least have two authors collab on them to ensure a certain amount of continuity.
For instance, you wouldn't want the apprentice to refer to his master as a crotchety old man, and have "him" be a middle-aged Nord woman instead.

Whenever possible, I'd suggest uploading a city overview or landscape map (old example from http://i50.photobucket.com/albums/f321/Kieve/TD_mp.jpg, for ref), just so we have some reference locations.
Latest Rumors: "Have you spoken to %Alchemist lately? Her shop is on the [south] end of town. Word is she's received a large shipment of new ingredients, but has nowhere to store them. If she can't get them out of the weather soon, they might just end up spoiling."

...anyways, will definitely keep an eye on this thread, and maybe a contribution or two when your ideas are a little more solid. :)
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Bones47
 
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Post » Mon May 07, 2012 3:19 pm

I am intrigued... NPC dialogue was always kinda fun to write - it's gratifying when they have some personality behind them.
I'd make a side-note that Smithy & Apprentice should be authored by the same person, or at least have two authors collab on them to ensure a certain amount of continuity.
For instance, you wouldn't want the apprentice to refer to his master as a crotchety old man, and have "him" be a middle-aged Nord woman instead.

Whenever possible, I'd suggest uploading a city overview or landscape map (old example from http://i50.photobucket.com/albums/f321/Kieve/TD_mp.jpg, for ref), just so we have some reference locations.
Latest Rumors: "Have you spoken to %Alchemist lately? Her shop is on the [south] end of town. Word is she's received a large shipment of new ingredients, but has nowhere to store them. If she can't get them out of the weather soon, they might just end up spoiling."

...anyways, will definitely keep an eye on this thread, and maybe a contribution or two when your ideas are a little more solid. :)


Sure thing. Maybe I get my ESP over this evening, that will allow me to do some more work, maybe even post a map of something soon.

Thanks for support!
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Neliel Kudoh
 
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Post » Mon May 07, 2012 10:48 am

chaka... that tileset.... :rock:
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Sam Parker
 
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Post » Mon May 07, 2012 10:23 pm

Is that a retexture of Barabus's Imperial Housing?
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Elina
 
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Post » Mon May 07, 2012 5:35 pm

Is that a retexture of Barabus's Imperial Housing?

Indeed, tileset is based mainly on that pack. If only a retexture is enough though, I keep finding problems that need mesh editing. :unsure:

chaka... that tileset.... :rock:

Heh glad you like it. :)
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Miragel Ginza
 
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Post » Mon May 07, 2012 2:15 pm

Some (slow) progress has been made. Not the best pic, but it's a layout I have so far. One "district" layout done.

http://i273.photobucket.com/albums/jj238/Chakich/Morrowind/ScreenHunter_05Oct310353.jpg

4 pics and the layout added to the NEWS. :)
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Lizs
 
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Post » Mon May 07, 2012 9:28 am

This is looking very neat Chaka. I'm curious to see how it continues to unfold as you work on it.

I definitely want to contribute an NPC, I just have to have the time to do so. Maybe sometime next week I'll be able to.

Keep up the good work!
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Gaelle Courant
 
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Post » Mon May 07, 2012 12:24 pm

This is looking very neat Chaka. I'm curious to see how it continues to unfold as you work on it.

I definitely want to contribute an NPC, I just have to have the time to do so. Maybe sometime next week I'll be able to.

Keep up the good work!

Awesomesauce, whenever you get the time! :) Thanks.
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Nicole M
 
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Post » Mon May 07, 2012 7:52 pm

Can I be an NPC? :touched:
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MARLON JOHNSON
 
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Post » Mon May 07, 2012 3:10 pm

Can I be an NPC? :touched:

I smell trolling here :P
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Cathrine Jack
 
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Post » Mon May 07, 2012 1:35 pm

Damn, If I knew how to write dialogue I′d make a dunmer noble′s son who is exploring the land before taking a place in the great house of his father (Hlaalu or maybe Redoran?).
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Shae Munro
 
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Post » Mon May 07, 2012 6:50 pm

Damn, If I knew how to write dialogue I′d make a dunmer noble′s son who is exploring the land before taking a place in the great house of his father (Hlaalu or maybe Redoran?).

As noted in the 1st post, no dialogue is needed, only character stats and some background of the character. I can do the rest :) So feel free to share!
However, I'm afraid no free spaces for Noble Dunmer Sons are available anymore. :P
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Saul C
 
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Post » Mon May 07, 2012 12:37 pm

Sent a PM. If this is still in progress, you really ought to check your mail :)
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Nomee
 
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Post » Mon May 07, 2012 1:30 pm

I'm completly confused. I wanna make an NPC, but I can't seem to figure out what I need to do by reading the first post.

What am I missing? >.>

(I did get the part about stock stuff; I have my own things I made that I would like to use.)
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Tiffany Castillo
 
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Post » Mon May 07, 2012 8:20 pm

I'm completly confused. I wanna make an NPC, but I can't seem to figure out what I need to do by reading the first post.

What am I missing? >.>

I really have no idea, all is there. English is not my mother tongue, but I'm pretty sure my post couldn't be more clear than it is. :mellow:



Regarding to some new inspiration and possible future mod collaboration discussion I did with a friend, my interests are elsewhere, thus this mod is on ice. Unfortunately the new mod is gonna take a while to be made (as in, probably more than a year), and due to probable no interest of people in contributing NPCs for a new mod either, there is no point in keeping this thread alive.

Cheers
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Kevan Olson
 
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