An Open Letter To Todd Howard

Post » Mon May 07, 2012 10:25 pm

The problem I feel with the perk tree is that it's too generalized cluttered. I think they should Narrow perks down and add more skills. Each skill would have 5-7 perks available to it, but there'd be 23-27 different skills. For example:

Instead of One-Handed and Two-Handed Add:
Short Blade: 5-6 Perks
Long Blade: 5-6 Perks
Blunt: 5-6 Perks
Axe: 5-6 Perks

Now for some Arithmatic!
6 x 4 = 24

So, 24 total perks. One-handed and Two-handed each have 15 perks so. . .
15 + 15 = 30

Well, well, guess what. Now you have 6 less perks to apply to melee and you can put those 6 extra perks to a completely new skill, say... Athletics! Also, with the inclusion of the sprint feature, now Athletics can be CONTROLLED! Well I'll be a son of a gun, 3 additional skills, same math and narrowed down and specified for personalization and independence. Sure, it could use more work, but it's definetly a better start from what was had.

I've made a blunder my friends! Actually there are a total of 40 perk points between One-Handed and Two-Handed. However, add 10 extra perks points need I say anymore?
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Eoh
 
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Post » Mon May 07, 2012 2:37 pm

War war war. War never changes. Why should the plot always be about war? I'm sure there's other things to make a story about.
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Ross
 
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Post » Mon May 07, 2012 10:31 am

I am not a Bethesda employee after all. :smile:

Well, you sure do sound like one. Oh, and btw, about Skyrim being the most rpg-like in the franchise. I think you drop the ball there. Many have agreed that Daggerfall was the most rpg in the franchise.
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Prue
 
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Post » Mon May 07, 2012 4:34 pm

Well, you sure do sound like one. Oh, and btw, about Skyrim being the most rpg-like in the franchise. I think you drop the ball there. Many have agreed that Daggerfall was the most rpg in the franchise.

I wonder what you mean by that...
I do work in the video game industry, but not for Bethesda. Hell, I wish I did! I am a member of a much smaller and much less known team that developes RPG games in another country, to another platform. But I don't have to work for Beth for my job giving me some insight into these sort of things.

We also get these sort of posts on our forums, but as my company makes a point of not insulting fans, we don't answer them. So, forgive me for letting my inner troll out here! :tongue:

I am protecting Bethesda here because I have a lot of respect for what they do and how they do it. And because I am a fan of their games. I know how much work creating a game like Skyrim is and am quite sure of that Tahvoo does not. As a creator of games I find it very insulting that someone who clearly doesn't know more than those five games he and his friends play, on that single platform he uses; someone who thinks that saying things like "go and take inspiration from Gladiator, the movie" thinks he should write a letter like this, to those who actually live for and from game developing. Skyrim isn't perfect, but why is he assuming that those who worked so long and hard on it for years, didn't try their best? That they didn't think over every decision they made at least a dozen times? Why does he think that they didn't have a proper concept behind their work?

Everyone likes to hear how their fans think could they improve their games. Constructive critique is always welcome - at least it is where I work, so I don't think it would be different with Bethesda - but this "Open Letter" is only a list of demands based on his personal whislist, what he wrote in the name of the whole community, without trying to understand the developers goals first.

And on Daggerfall... I know you are right, and this is what many people thinks, but I have never manadged to finish that game. I got out from the first dungeon and reached the first town, and I was on the brink of clawing my own eyes out in frustration when i stopped playing it. It is possible that later on, when the story began that game became better, but from what I saw I felt that game isn't really for me...
So, let's just say, that I don't know. It is possible that Daggerfall was a better of an RPG! What I said up there was only my personal opinion on those ones I played. :smile:
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Calum Campbell
 
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Post » Mon May 07, 2012 11:50 pm

What we all really want next in an Elder Scrolls game is something akin to the great battles of Braveheart, Troy, and The Lord of the Ring films.

Hmm, this isn't what I want in a TES game.


You're welcome to your opinion, but don't presume to speak for everybody when you write a post.

Exactly.
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Sierra Ritsuka
 
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Post » Tue May 08, 2012 2:12 am

You speak for yourself, this game would be great if it actually worked, bethesda, you fail.
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Jeffrey Lawson
 
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Post » Mon May 07, 2012 10:13 pm

I am protecting Bethesda here because I have a lot of respect for what they do and how they do it. And because I am a fan of their games I know how much work creating a game like Skyrim is...... Skyrim isn't perfect, but why is he assuming that those who worked so long and hard on it for years, didn't try their best?

Of course. Beth has done a great job in general with Skyrim---this comes from a MW fan---The art direction for Skyrim is outstanding. Also, I love what Mr. Lampert(sound director) did with the sounds. Skyrim has the most polish sounds in the franchise. The game design is the most creative since Morrowind. The only two things I was a bit disappointed was in the small sizes of the towns---despite knowing the logic of why Beth did them that small---and of the many unbalance things in the game. Luckily, with the CK there is a remedy.

You know, some people didn't like MW when it came out as well as Oblivion. I guess Picasso was right after all when he said, "Artists are like saints, they are stoned to death and later they make them into saints."
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Russell Davies
 
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Post » Mon May 07, 2012 11:26 pm

I think that, to keep everyone happy, we should write a letter with one word at a time:

Dear Bethesda,

We
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gemma
 
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Post » Mon May 07, 2012 7:31 pm

I love how self important the OP is, like as if hes somehow come to this epiphany and this NOW how the game should be. I bet the OP is narsisistic, the way he talks... What a complete tool, the biggest fail I have ever had the "pleasure" of reading on these forums.
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Mark Churchman
 
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Post » Mon May 07, 2012 11:37 pm

My one fatal flaw is that I don't know much about game design and programming, which is why I attempt not to make unrealistic demands or any demands at that. I just really like Morrowind and what it was as a game. I kind of dislike the whole direction of the RPG type game when in morrowind it had a mass of content and a lot of character customization, you could play the hero you want to play in a vast and open world with no rules. Skyrim is a great game, don't get that confused, I just feel it's pulling away from what made the Elder Scrolls such a unique and interesting series, IMHO anyway.
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Vahpie
 
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Post » Mon May 07, 2012 4:02 pm

2 objections
1
Epic battles- yes
Always having many companions? NO
Hammerfell- Unique? Ignoring the ELVEN AND BEAST LANDS ARE WE?

2
Plus- why are you being nice to tod? Morrowind was great, yes.. but he's made some bad decisions since then (assuming he does a lot in bethesda)

1- He has his right to an opinion and I can't say this doesn't sound cool.
2- He has the decency to be respectful
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Big mike
 
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Post » Mon May 07, 2012 7:02 pm

I love how self important the OP is, like as if hes somehow come to this epiphany and this NOW how the game should be. I bet the OP is narsisistic, the way he talks... What a complete tool, the biggest fail I have ever had the "pleasure" of reading on these forums.
And you're disrespectful....
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Ladymorphine
 
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Post » Mon May 07, 2012 10:34 am

And you're disrespectful....

Actually, I agree with him. the OP made an assumption that HE is the representitive of the community and started making outrageous demands on what SHOULD be in the game. Sorry, but I didn't nominate him as my representitive, he needs to get off that high horse. Also, I won't say that guy was absolutly mature, but he's in the right ball park. The OP is entitled to his opinion, but he's not entitled to the opinion of the community and that is exactly what he entitled himself with.
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xemmybx
 
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Post » Mon May 07, 2012 10:47 pm

Actually, I agree with him. the OP made an assumption that HE is the representitive of the community and started making outrageous demands on what SHOULD be in the game. Sorry, but I didn't nominate him as my representitive, he needs to get off that high horse. Also, I won't say that guy was absolutly mature, but he's in the right ball park. The OP is entitled to his opinion, but he's not entitled to the opinion of the community and that is exactly what he entitled himself with.
He still could've been nicer about it like many others were..
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Nicole M
 
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Post » Mon May 07, 2012 12:39 pm

Long storylines for the sake of long storylines is NOT a good thing to me - I loved the Companions in Skyrim - Far better than the tedious slogfest that was the Fighter's Guild questline in Oblivion. At least Morrowind's could claim a degree of non-linearity after the starting point. But I wish there was an option to say NO to quests and draw a new one.
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zoe
 
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Post » Mon May 07, 2012 10:36 am

Don't bring back the Dwemer. Just don't.

Skyrim is a great game. Well done, Beth.
Everyone kept saying how much they loved Morrowind. The devs understood that and made Skyrim MW's spiritual succesor. You got your Dwemer ruins back, you got another epic ancient war and another trickster/traitor aiding you. There's political conflict too. Oh, and there's also this MW song which plays in Whiterun. Well, maybe the Dragon War didn't seem that epic, but anyway, it was not bad.
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Barbequtie
 
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Post » Tue May 08, 2012 1:37 am

Dear Mr Howard,

...What we all really want next in an Elder Scrolls game is something akin to the great battles of Braveheart, Troy, and The Lord of the Ring films...
Your Faithful Wood-Elf,

Tahvoo

Well, I made it that far before realizing that someone else was evidently inside my head knowing what I want, think, and feel and frankly that got me a little scared.
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jennie xhx
 
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