The reason why they will probably drop the format is because nif (NetImmerse File Format) was part of the Gamebyro engine (it's old name was NetImmerse Engine). So they would need to license it in order to use it.
For Morrowind they released the exporter but modding was very limited. Only people owning 3ds max could create models, and only a handful nif editor applications existed like texture path renamers.
For Oblivion they didn't released the exporter because it contained codes belonging to Havok. Luckily there were other Gamebyro games like Civilization III where the exporter was released so we could use that for some degree. But thanks to the NifTools team's reverse engineering work and the great tools they created it became possible to create and modify models for Oblivion by anybody.
So I fear there will be a huge reverse engineering and tool creation work again unless Bethesda decides to release the exporter. In my opinion the chances for the later is slim...