Are people going to expect to be Dragonborn in all future TE

Post » Mon May 07, 2012 12:38 pm

It's fun being Dragonborn but I can't help but think from here on out when a new TES game comes out people will be saying the game is "dumbed down" because they removed Dragon Shouts from the game and they can't Fus Ro Dah and they will try to Kri Lun Aus Bethseda but Todd will have to Kaan Drem Ov then Iis Slen Nus them fools.
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Jonathan Egan
 
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Post » Mon May 07, 2012 3:15 pm

Bethesda must now always add them in, or they will lose way to many noob customers.
Sad, but true.
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Nymph
 
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Post » Mon May 07, 2012 1:52 pm

Well we aren't the Nerevarine in this game so...
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Beulah Bell
 
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Post » Mon May 07, 2012 7:19 pm

I don't think so, I have a little more faith in humanity than that.
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FirDaus LOVe farhana
 
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Post » Tue May 08, 2012 12:15 am

NO!
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Campbell
 
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Post » Mon May 07, 2012 9:25 pm

No, no. They won`t continue the Shout thing. That`s just unique to THIS character, like how the Nevarine was unique in Morrowind. there`s always a unique thing about every game hero that makes him the hero, but it`s always something different each time.


You`ll be back to being a noob prisoner in a new game.
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Richus Dude
 
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Post » Mon May 07, 2012 10:50 pm

From The Book of the Dragonborn
the Wheel turns upon the Last Dragonborn


So no more Dragonborn

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Izzy Coleman
 
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Post » Mon May 07, 2012 2:12 pm

Some will, some won't. Hard to say how many will think that.
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stevie critchley
 
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Post » Tue May 08, 2012 3:00 am

They could put in some Shehai Shen She Ru. Dragon shouts? So last season.
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Rowena
 
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Post » Mon May 07, 2012 10:30 pm

Well we aren't the Nerevarine in this game so...
but you never got special abilities when you were Nerevarine, however you got shouts because you were dragonborn
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Rob
 
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Post » Mon May 07, 2012 9:22 pm

Something will replace dragon shouts. I don't know what, but it will be replaced. Pehaps a little RTS elements. Being able to command a small army. Imagine an epic battle in an elder scrolls game. You as a commander, riding on your battle horse.
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Amysaurusrex
 
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Post » Tue May 08, 2012 1:39 am

No, concept seems unique to Skyrim. The next game may have something else, and maybe something similar or completely different to the current shouts.
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carley moss
 
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Post » Mon May 07, 2012 3:02 pm

but you never got special abilities when you were Nerevarine, however you got shouts because you were dragonborn
THat is true. The Nerevarine never had any abilities that went into "new game mechanic" territory. The Nerevarine's immortality is irrelevant for gameplay, and his disease immunity just made you immune to a game mechanic.
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Elisabete Gaspar
 
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Post » Mon May 07, 2012 12:17 pm

People will complain about every game that comes out. Oblivion wasn't as bad as people say it is. It wasn't the best game in the TES series, sure, but it isn't a terrible game. Let's use another game series as an example of expecting something that is more or less not going to happen. People give Final Fantasy VIII way too much hate for what it isn't. People were expecting Final Fantasy 7 the second. This is something that Square had no plans on doing at the time. People complained because they didn't get same old same old. Why? They either were new to that series when 7 came out, or never noticed how Final Fantasy games tend to not be the same thing every game.

Let's say Bethesda released Oblivion as Morrowind 2. Would people complain over what they wanted? Yes. What if Morrowind was just like Daggerfall? It would be called the low point possibly. This series thrives on change from what I've noticed. Skyrim, Oblivion, and Morrowind have plenty of differences from eachother. This is a good thing.

People who are new to this series will have odd expectations because they don't know what to expect. People who still are hyped up will expect too much because they are bound to due to being so hyped. Those that hate Skyrim, but love the other two or like one or the other, might pop Skyrim into whatever system they use one day, and end up liking it. I hated tactical games after Fire Emblem's insane learning curves, then started to like them after a few years.
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Alessandra Botham
 
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Post » Mon May 07, 2012 11:26 pm

Dragonborn and the thu'um are kinda Skyrim specific. The next release could be in Hammerfall or any of the other proviences in Tamriel. I am sure they will have their own protagonist with special abilities and a new evil to defeat.
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Josh Lozier
 
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Post » Mon May 07, 2012 11:47 pm

I don't want it to be the same next time so I hope not. I like being dragonborn in this game but only because it makes sense in the context of the main story. I certainly don't expect to be dragonborn in the next installment to the series.
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jasminε
 
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Post » Tue May 08, 2012 12:25 am

bethesda has clearly shown that they have no qualms about removing stuff from a game whether or not it works or is popular or not.
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Steven Nicholson
 
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Post » Mon May 07, 2012 1:04 pm

I hope they go back to an actual sandbox game. One where a player can start from multiple start locations. The player can just go out adventuring in a somewhat evolving world based on both the characters actions and the events in the world that might be larger than the character.

Lets leave the "epicness" out of the next game. My character doesn't need to be the worlds saviour. I just want to be a plain old standard adventurer but make the world start evolving around actual choices and consequences of actions. There can be some main event happening in the world, but let US decide whether we even want to take part in it.

Implement a REAL economy. Allow me to build my OWN dwelling somewhere of my own choosing. Let me have to hire the engineers and laborers to do the work.

A REAL sandbox game where I can choose my own path and watch the world change with me. TES has become what is typically called a 'theme park' game. This town has this storyline and you can enjoy it, but when the ride is over, nothing has changed. Another character goes to the same town and the ride is exactly the same. You have no options to change the story.
No more theme parks.... make a REAL sandbox game.
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Chloe Lou
 
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Post » Mon May 07, 2012 6:37 pm

@ falmer. i agree.
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matt white
 
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Post » Mon May 07, 2012 2:15 pm

I hope they go back to an actual sandbox game. One where a player can start from multiple start locations. The player can just go out adventuring in a somewhat evolving world based on both the characters actions and the events in the world that might be larger than the character.

Lets leave the "epicness" out of the next game. My character doesn't need to be the worlds saviour. I just want to be a plain old standard adventurer but make the world start evolving around actual choices and consequences of actions. There can be some main event happening in the world, but let US decide whether we even want to take part in it.

Implement a REAL economy. Allow me to build my OWN dwelling somewhere of my own choosing. Let me have to hire the engineers and laborers to do the work.

A REAL sandbox game where I can choose my own path and watch the world change with me. TES has become what is typically called a 'theme park' game. This town has this storyline and you can enjoy it, but when the ride is over, nothing has changed. Another character goes to the same town and the ride is exactly the same. You have no options to change the story.
No more theme parks.... make a REAL sandbox game.

I could live with that. In fact i`d love it.


Not sure how many others would though.
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yessenia hermosillo
 
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Post » Mon May 07, 2012 5:13 pm

I hope they go back to an actual sandbox game. One where a player can start from multiple start locations. The player can just go out adventuring in a somewhat evolving world based on both the characters actions and the events in the world that might be larger than the character.

Lets leave the "epicness" out of the next game. My character doesn't need to be the worlds saviour. I just want to be a plain old standard adventurer but make the world start evolving around actual choices and consequences of actions. There can be some main event happening in the world, but let US decide whether we even want to take part in it.

Implement a REAL economy. Allow me to build my OWN dwelling somewhere of my own choosing. Let me have to hire the engineers and laborers to do the work.

A REAL sandbox game where I can choose my own path and watch the world change with me. TES has become what is typically called a 'theme park' game. This town has this storyline and you can enjoy it, but when the ride is over, nothing has changed. Another character goes to the same town and the ride is exactly the same. You have no options to change the story.
No more theme parks.... make a REAL sandbox game.

I'd love to see this happen when technology finally allows for such a game. Our imaginations and some dice are that technology at the moment. Play any tabletop RPG, and you probably can make this kind of thing. For a game that's almost literally a sandless sandbox, tech that probably doesn't exist yet will have to be made first. Okay, some of the things like an evolving world has already been done in Demon's Souls. I have yet to see a game that lets you make a house anywhere you want, sadly. Maybe such a game exists, but I have no knowledge of.

The wolf simulation game Wolf Quest kind of does a limited form of make a house where you want. The housing is hardly housing, though. Just territory. The closest to a real Sandbox game I know of is Minecraft. I have yet to play the paid for version, sadly. I want to. I haven't played much of Daggerfall, so maybe Daggerfall is more like a sandbox. If it is, tell me.
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Emma-Jane Merrin
 
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Post » Mon May 07, 2012 5:56 pm

Two objections to Falmer's post:
1) The entire point of the TES games is that the player is fulfilling a prophesy that was made in an Elder Scroll regarding some coming calamity. Such things will always involve an epic storyline, and always have (only YOU can kill Jagar Tharn and save the Empire, only YOU can end the political machinations of the Iliac Bay and form a new province of well-behaved, taxpaying citizens, only YOU can kill an ancient god-sorcerer, overthrow the local false deities and save the Empire, and of course, only YOU can halt an invasion from Oblivion). What you descibed would be more appropriate for a TES MMORPG, where you're just a random citizen of the empire. I'd be all for something like that, however.
2) There's nothing for them to go back to. As you describe it, there has never been a "real" TES sandbox.

On-topic, if the next game is set in Hammerfell as some predict, sword-singing will probably become the new special power for the player and shouts will be all but forgotten as we ride around the desert killing lizards with magic swords made of our very souls.
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kitten maciver
 
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Post » Mon May 07, 2012 9:43 pm

^Although I was personally hoping for Elsweyr for the next game, that description just changed my mind. :D
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мistrєss
 
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Post » Tue May 08, 2012 3:29 am

I doubt it, Dragonborn will only be for Skyrim, just like the Nerevarine was in Morrowind. Now who's to say that Beth wouldn't keep the effects of the Dragon Shouts and use them as spells but the Protagonist being Dragonborn won't happen next game.
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Justin
 
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Post » Tue May 08, 2012 2:15 am

When has Bethesda answered to anyone's expectations in regard to the TES series?
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matt white
 
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