skyrim the early years game?

Post » Mon May 07, 2012 7:49 pm

I see ruins all over the game, and would love to have a bigger strategy aspect to the game, where you are a leader of a small group 900 to 2,000 years in the past, and get to do pretty much whatever you want and start out discovering everything. (magic and potions wise) get to order people around better, for example you find a mine and build a base over it, you stay more stationary and do the leading, can sit in the keep all day, go out adventuring and exploring, can go on rampages, you cut out a piece of land for your people, but keep it in the current format.

For example you make commanders of soliders, and supply them weapons and armor, and give them tasks, you regularly are attacked by neighbors, dragons, trolls, you make scouts and all sorts of things.

The landscape should be basically trees, no ruins, your the first inhabitants of the land, should be very hostile, completly impossible to conquere all the lands.

For example you mine out a mountain, you put in some equipment down there, like smelter tech, you put in some wizard and alchemist tables, a barracks, an armory, on the bottom is a dungeon, maybe you stick a troll in a pit, and watch them devour enemies, maybe use spiders or other monsters.

You could become a bandit leader, could become a trader, a mercenary army, lead a wizard, vampire, alchemy, or mining/economic group.

The game would still be first person and do everything you do now, just control over others, and the enemies can come to you for once.

You could only attack based on people you had and troops you had, if your people are starving to death, freezing to death, being eaten by bears, wolfs and dragons, your people will die off and you will be alone and ultimately lose the game.

it could be done very easily, you just appoint people sub leaders, make 1 incharge of metal (encompasses running the forge and mining and refining metal) 1 in charge of construction, makes buildings, tables, chairs, forts. 1 in charge of magic, they can form a few magic units, they research magic, requre a libary of magic, the bigger and more information the better. and so on with other groups, things like inns, and market places, you dont need to control them.
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Kelly Upshall
 
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Post » Mon May 07, 2012 4:35 pm

where you are a leader of a small group 900 to 2,000 years in the past
Skyrim was very much inhabited 900 years ago. And 2000 years ago.


Considering how TES has been marketed lately, turning it into a base-building game just wouldn't go over well. Not that it's a terrible idea or that I wouldn't consider playing it, but let's try not to spend millions only to kill the IP, yes? OTOH, I don't doubt this could at least be approximated once the Skyrim's Construction Set is released.
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Ian White
 
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Post » Tue May 08, 2012 4:25 am

I'd play Age of Empires: The Elder Scrolls. set in the Dawn or Merethic era, :cool:
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Dewayne Quattlebaum
 
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Post » Mon May 07, 2012 5:24 pm

I'm a fan of RTS games. And Skyrim is just Sims with Swords, afterall. And I do think there could be some insights on earlier Eras.
----
sorry, what's IP and OTOH?
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Joe Bonney
 
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Post » Mon May 07, 2012 11:02 pm

Would be quite neat. I wouldn't mind seeing more offshoot TES games.
Don't think this belongs in lore, though.

OTOH="On the other hand", and "IP" means "video game series, franchise, title". Not sure of where it comes from or what it literally means, weirdly.
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Ricky Rayner
 
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Post » Mon May 07, 2012 6:03 pm

"IP" means "video game series, franchise, title". Not sure of where it comes from or what it literally means, weirdly.
Intellectual Property.
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Setal Vara
 
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Post » Mon May 07, 2012 10:45 pm

Don't think this belongs in lore, though.

This, although, if he's inadvertently asking for what the political landscape and such was like in skyrim 900 - 2000 years ago, that's another story.
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Anne marie
 
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Post » Mon May 07, 2012 5:20 pm

well whenever the continent was first settled. Alot of games make a bigger audience by expanding the types, it ends up consequence free when you go meleniums in the past.

In the game when you command troops, (legion or stormcrow) they all take off and go running, you have no control over them. wouldn't it be better if you brought 3 squads, position a group of archers in a good spot, and have 2 attack groups, have an alchemist, repairing the wounded in each group, maybe a wizard in the group.

An RTS could be blended into the current game, for example take a cave, set it as your base, have servents gaurd and work there. have a bunch of options like the house purchasing process, the system is already in the game on a more limited level, but still is there.
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Nicholas C
 
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