just a quick one about modelling in 3ds max (9). I bought a copy from a company that went belly up and had some fun editing various creatures. Now I wanted to model faces as well, and, as I find the best way to learn is to go ahead and just load up a model and look how it's done I was a bit surprised to find the blinking eye and lip animation didn't seem to import (version 3.5 of the niftools max importer). Consequently, upon export, the animations were gone. I nifscoped the mesh and found the "NiGeomMorpherController" to be missing entirely in my export. My mesh worked fine in game but looked a bit, well, stoic.
At the niftools forum, the max thread is pretty much dead - is there anything I can do to alleviate the problem?