The great war.

Post » Mon May 07, 2012 9:28 pm

It seems too coincidental that the moons disappearing perfectly coincides with the Dominion consolidating their power first in Valenwood and next moving south into Elsweyr. The moons never disappeared they were only blocked from view by some illusion spell of immense proportion. They just terminated the spell or provided a counter-spell to make the moons "reappear". If the moons truly had disappeared the ramifications on Nirn would have been huge and far reaching. As far as we know, the only thing that happened were a few years of dark nights and nothing more.
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Marine x
 
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Post » Tue May 08, 2012 7:14 am

The Isle of Artaeum disappeared around the same time the moons reappeared right ?

Wouldn't the psijic order be able to detect it if it was just one massive illusion spell?
Given the decline of magic over the third era; can the thalmor really have the magical means to fool even the psijics?
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Rachel Briere
 
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Post » Mon May 07, 2012 6:36 pm

The Isle of Artaeum disappeared around the same time the moons reappeared right ?

Wouldn't the psijic order be able to detect it if it was just one massive illusion spell?
Given the decline of magic over the third era; can the thalmor really have the magical means to fool even the psijics?
If there's any truth to the claim of using "previously unknown Dawn magicks" to bring back the moons? Then, very, very tenuously, maybe.

But even if the Psijics smelled a rat, would they bother to let anyone else know?
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sally R
 
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Post » Mon May 07, 2012 7:01 pm

Now, this is really rather silly to think about, but from what we've seen of imperial tactics & outfitting, the goblins should actually have a huge physical (if not morale) advantage over the humans. Shin & lower thigh protection is highly de-emphasized by imperial armor, while they favor stricking weapons of lengths insufficient to be effective versus a near-ground target. It's essentially a classic case of the left-handed advantage: both the tall men and the short goblins are trained to fight tall foes, because tall foes are more common. This renders the tall men's training slightly inapplicable, but leaves the short goblin's training wholly relevant. Having the three shortest armed forces (goblin, bosmer, and four-legged Khajiit) on their side really is a very strong advantage.

MW-style Scutum. Also, discipline n' [censored].
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~Amy~
 
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Post » Mon May 07, 2012 4:19 pm

The Psijjics are largely removed from the world, save for a few instances. Leaving Summerset Ilse and cutting connection with the Thalmor is the most one would expect them to do. The there is a fact known that the Psijjics do not like the Thalmor, and the Thalmor see them as being rogue mages. However, the Thalmor would never move against them, as the Psijjics would rip them a new one, thus wasting good fighters.
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Jordan Moreno
 
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Post » Mon May 07, 2012 4:15 pm

I agree that the Thalmor didn't make the moons disappear, but they sure as hell took all the credit for it reappearing.
The only ones casting doubt on those assertations are Imperial Propaganda.
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Cccurly
 
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Post » Mon May 07, 2012 5:15 pm

The only ones casting doubt on those assertations are Imperial Propaganda.

To counter the Thalmor Propaganda, natch.
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QuinDINGDONGcey
 
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Post » Mon May 07, 2012 5:26 pm

I don't feel like getting into the whole big thalmor debates again right now, so I'll just adress the OP's question about what I'd do if I commanded either side's army:

Thalmor: I'd never've invaded Cyrodiil. Instead, I'd've purged the AD of the blades, then proposed the following deal to the Emperor: allow Thalmor Agents to travel openly through your lands, and we'll destroy the DB, Daedra cults, and other padomic groups. In exchange, we'd end the Skooma trade to Cyrodiil. If he accepted, we'd do as we said (which they proved themselves capable of in the great war), greatly reducing human access to Daedric Artifacts, unleashing hordes of strung-out junkies upon Leyawiin, and get rid of one of the great outlets of human psychopathy. We'd try to use the excess sugar to mess with either the Sload, or the Maormer. Regardless of whether or not the deal was taken, we'd focus first on invading Thras and Padonyea. At the same time, we'd try to establish relations with the Hist, Ka'Po'Tun, and the legendary surviving dragons (I'm talking about the ones who were there even before the events of Skyrim). Thras and Padonyea are far more obtainable goals, and make far better use of Altmeri seapower, than "the whole of Tamriel", + diplomacy rocks, + the spiritual battle against Padomics is most important.

Empire: I'd've sent a ghost fleet (lots of ships with very few men) sailing for Alinor, and had all my island holdings pretend to be better manned than they were (have more blokes on the wall than is normal). That'd hopefully freak the Altmer right the eff out and mess with their tempo. Besides that, I'd also try to leverage Titus Mede II's obvious daedric ties (he wielded Goldenbrand) for greater influence. That's really all that a commander could do. The Empire's errors were mostly due to the nature of surprise attacks. No genius plans I could hatch would really have much of a chance of getting implemented with all our forces scattered.


Now, this is really rather silly to think about, but from what we've seen of imperial tactics & outfitting, the goblins should actually have a huge physical (if not morale) advantage over the humans. Shin & lower thigh protection is highly de-emphasized by imperial armor, while they favor stricking weapons of lengths insufficient to be effective versus a near-ground target. It's essentially a classic case of the left-handed advantage: both the tall men and the short goblins are trained to fight tall foes, because tall foes are more common. This renders the tall men's training slightly inapplicable, but leaves the short goblin's training wholly relevant. Having the three shortest armed forces (goblin, bosmer, and four-legged Khajiit) on their side really is a very strong advantage.
Good. I as founder of this thread would like all future comments to be like the one within this little box thing pretty please. :)
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Causon-Chambers
 
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Post » Tue May 08, 2012 5:52 am

MW-style Scutum. Also, discipline n' [censored].
I'm not sure what MW is supposed to stand for here, but http://en.wikipedia.org/wiki/Scutum_%28shield%29 and, generally speaking, the stereotypical roman armor, is precisely what I'm talking about here. While standing with the shield raised, a roman soldier had fantastic torsal and arm protection, decent head protection (if he kept his head down) and sufficient crotch protection, but nothing below the knee was covered.

Of course, I'm sure that they could adopt some sort of counter measure, such as a formation where the front line crouched down and lowered their shields, while the second row struck down with long spears, but no matter what, it'll be a bit akward (I think the formation I just described would involve a lot of tricky balancing and minimal distance between your armpit and your friends face). Humans just aren't very good at fighting things the size of children, thank god.
Good. I as founder of this thread would like all future comments to be like the one within this little box thing pretty please. :smile:
Yay! Thanks for the kind words.
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Lance Vannortwick
 
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Post » Tue May 08, 2012 7:21 am

Goblins aren't as short as people seem to be making them out to be. Goblin Warlords are even taller than Nords, and normal goblins are negligibly shorter than Bosmer Males - even when hunched over (The goblins, not elves)
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Susan Elizabeth
 
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Post » Tue May 08, 2012 12:04 am

...

I'll admit, I might be misremembering things.
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Tammie Flint
 
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Post » Tue May 08, 2012 7:06 am

I had played Oblivion before I played Morrowind.

So I was all "lol, look a goblin he he he!"

I didn't laugh at them again.
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Mackenzie
 
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Post » Mon May 07, 2012 6:51 pm

Same here. Then I got skyrim, and I immediately made the same mistake with the Falmer.
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Joe Bonney
 
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Post » Mon May 07, 2012 9:54 pm

I had done Tribunal at a low level (around 12), and relied completely on my stamina and health potions. I remember thinking "oh crap!" when the Goblins knocked me over. Or the Dark Broitherhood assassin hit me with poison. And a bunch of other things.

But when I start such a quest, Silent Colossus presses on! I only do sidequests when I see an opening in the narrative, usually. Except when I don't.
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Richard
 
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Post » Mon May 07, 2012 3:37 pm

For one reason or another I never made the uber character, so after I was able to pulverize anything in Vvardenfell with a moderately enchanted Daedric battle axe, I was stopped dead in my tracks by the goblins in Mournhold. Then again I had to levitate to avoid getting killed by Dagoth Ur. There was one specific kind of goblin that was especially troublesome, but I can't remember what it was called. The individual goblins weren't a problem, but those rooms held so many of them.
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RUby DIaz
 
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Post » Tue May 08, 2012 1:22 am

I agree that the Thalmor didn't make the moons disappear, but they sure as hell took all the credit for it reappearing.
I was under the impression that the moons disappearing was a nod to the fact that every 40 years or so SOMETHING big has to happen that warrants bringing out a PC. I mean, 4E1's got the O-crisis, then 40 years later, Umbriel comes along, 50 years after that, moons disappear, 50 years after that, Great War, 40 years later, Skyrim. So I chalked the moon's reappearing to a PC's handiwork.

Which means that yes, we missed TES IV.V: Lunacy in Elsewyr
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Ross Thomas
 
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Post » Mon May 07, 2012 9:18 pm

Bosmer are also more focused on the "now" than the Altmer. So it's only really the Altmer who obsess (or the religious ones, most Altmer care more about their social standing) over escaping Mundus. The Khajiit present Mundus was being created by trickery, but good things came of it.

I was just about to say something along the lines of this! The Khajiit may recognise Lorkhan as the trickster, but his body is what's keeping their race alive, with all the moons and the sugar or whatever.
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Katharine Newton
 
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Post » Tue May 08, 2012 2:18 am

I will not discuss my strategy if I were Thalmor for I just can't stand that bunch of arrogant fascists.

As Imperial leader, I would first wage a kind of secret war against the Thalmor inside the Empire, arranging for "accidents" to happen to Thalmor agents, letting rampant Talos cults spread in the countryside. I wouldn't do anything against Talos believers as long as they don't shout it loud on the streets nor directly target imperial interests. And I would let that tacitly known to the Talos priests. Then, I would try to rally the people arround the legion, using it widely in the country-side to unroot bandits, necromancers, summoners, deadra cultists... Meanwhile, I'd certainly organize some kind of effort to settle again in Morrowind, empowering the dunmers to do so, in exchange for whole hearted support for the Empire.
Then, and only then, I would prepare a full fledged war against the Aldmeri Dominion, which also implies negotiating something with Hammerfell to secure an alliance of some sorts. And that would also imply a large intelligence effort in Elsweyr and Valenwood, stirring up the local politics towards more chaos and disorder. Ideally, I would obviously let the Thalmor declare war for the second time, otherwise, I guess I would be happy making every possible effort to disintegrate the Aldmeri Dominion's grip in the mainland before actually attacking it. Depending on which province is the weakest, I'd obviously invade Valenwood and Elsweyr before pondering an expedition of some sorts against Summerset.
My main objective would be the probably achievable fall of the Thalmor government, not an outright and complete domination of Tamriel. So if a few major losses on the mainland are enough, those invasion plans would be scrapped in favour of a more consensual effort to enforce peace in HIgh Rock.
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Brian LeHury
 
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Post » Mon May 07, 2012 11:49 pm

Yes.

The Thalmor want this:

Kinda make you wonder what they where on when they came up with that
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Kari Depp
 
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Post » Tue May 08, 2012 4:58 am

Kinda make you wonder what they where on when they came up with that
To much elven weed I guess..

I will not discuss my strategy if I were Thalmor for I just can't stand that bunch of arrogant fascists.

As Imperial leader, I would first wage a kind of secret war against the Thalmor inside the Empire, arranging for "accidents" to happen to Thalmor agents, letting rampant Talos cults spread in the countryside. I wouldn't do anything against Talos believers as long as they don't shout it loud on the streets nor directly target imperial interests. And I would let that tacitly known to the Talos priests. Then, I would try to rally the people arround the legion, using it widely in the country-side to unroot bandits, necromancers, summoners, deadra cultists... Meanwhile, I'd certainly organize some kind of effort to settle again in Morrowind, empowering the dunmers to do so, in exchange for whole hearted support for the Empire.
Then, and only then, I would prepare a full fledged war against the Aldmeri Dominion, which also implies negotiating something with Hammerfell to secure an alliance of some sorts. And that would also imply a large intelligence effort in Elsweyr and Valenwood, stirring up the local politics towards more chaos and disorder. Ideally, I would obviously let the Thalmor declare war for the second time, otherwise, I guess I would be happy making every possible effort to disintegrate the Aldmeri Dominion's grip in the mainland before actually attacking it. Depending on which province is the weakest, I'd obviously invade Valenwood and Elsweyr before pondering an expedition of some sorts against Summerset.
My main objective would be the probably achievable fall of the Thalmor government, not an outright and complete domination of Tamriel. So if a few major losses on the mainland are enough, those invasion plans would be scrapped in favour of a more consensual effort to enforce peace in HIgh Rock.
Good plan. Though judging by securing alliances with Hammerfell I am assuming you are planing a second war against the dominion. It's supposed to be about the first war. I may be wrong though. Either way The plan does sound good. Though being friends with Hammerfell and resettling in Morrowind won't be easy..
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Gemma Archer
 
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Post » Mon May 07, 2012 3:26 pm

Oh well, I might have misread the original message. I assumed and think we should not wonder too much about what could have been.
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Ashley Clifft
 
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