Having a problem with the Geck

Post » Fri Nov 27, 2009 7:16 pm

so i have the geck installed on my computer but when i open it there are no files or anything that i can use to create anything, there is nothing inside of the cell view or object window and i'm not sure why, did i miss installing something? As well i'm not sure, but do i need to install the Geck update that is listed on the sight? if so i am having a problem when i try to run it where it opens the Geck, says "Missing or Invalid Registry/INI entry", then says "Old File does not exist" and closes down the geck.
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Justin Bywater
 
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Joined: Tue Sep 11, 2007 10:44 pm

Post » Fri Nov 27, 2009 9:56 am

I had the same issue, but its easily fixed.

The first thing you want to do is save the file. Name it anything for example, Vault99.esp.
Then under "File" go to "Data" and make sure the boxes of "FalloutNewVegas.esm" and your save is checked off by double clicking each of them.
Before you open it be sure that you set the save as the active file by clicking on it and then clicking the button "set as active file".
Click "Okay" and everything should load.

Hopefully that will help~
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Adam Baumgartner
 
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Joined: Wed May 30, 2007 12:12 pm

Post » Fri Nov 27, 2009 5:45 pm

I'm still a little confused, when you say "save the file" what file are you referring too? As well when i try to make the FalloutNV.esm the active file the status does not change, then when it is only check off and i click ok a window pops up saying "Assert File C:\projects\fallout3PC\BSMain\MessageHandler.h Line:126" with the options abort, retry and ignore. When i click retry another window comes up saying "Warning File FalloutNV.esm is a higher version than this EXE can load. Context:DEFAULT". Not sure why this is happening
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Logan Greenwood
 
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Joined: Mon Jul 30, 2007 5:41 pm

Post » Fri Nov 27, 2009 8:53 am

I'm still a little confused, when you say "save the file" what file are you referring too?

Ignore that comment, I don't think it addresses your problem. I don't know what he's talking about either.

As well when i try to make the FalloutNV.esm the active file the status does not change, then when it is only check off and i click ok a window pops up saying "Assert File C:\projects\fallout3PC\BSMain\MessageHandler.h Line:126" with the options abort, retry and ignore.

You can NEVER make FalloutNV.esm (or ANY master file) the active file. You can checkmark the file and the GECK will run with that file (or whatever masters you have checkmarked) as the master. You ordinarily MUST have a master checkmarked UNLESS you open an .esp file that already has a master as a dependency. A master gets marked as a dependency when the .esp file is created, whatever master(s) is opened when that .esp is created is added to the .esp dependency list.

When i click retry another window comes up saying "Warning File FalloutNV.esm is a higher version than this EXE can load. Context:DEFAULT". Not sure why this is happening

You are using the wrong GECK version. Go to the official http://fallout.gamesas.com/eng/downloads/geck.html webpage and get the GECK version for New Vegas listed there.
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Darlene DIllow
 
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Joined: Fri Oct 26, 2007 5:34 am

Post » Fri Nov 27, 2009 7:47 am

thanks for the help, it's working fine now :D
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Jeff Tingler
 
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Joined: Sat Oct 13, 2007 7:55 pm


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