Povuholo's ToMorrowind - A mod recommendations list for toda

Post » Mon May 07, 2012 7:35 pm

Thanks for the thorough answer. I wondered if questions I was generating were going to get any answers - so thanks.

Yeah I'm fairly familiar with Mash (more so with bash) - Umm actually I was the first to write http://www.gamesas.com/index.php?/topic/1084204-bain-mod-installation-projects/.

And have been using a lot of tes3cmd to prep a load order. More on that http://www.gamesas.com/index.php?/topic/1184424-q-cleaning-mods-with-tespcd/.

BTB is doing good stuff - so yeah i was most likely going to go with his ASE and windows.

I plugged in every combo of mods that I called mutually exclusive into the conflict detector and a few had very minimal conflicts - still I'd imagine for a smooth game better that there were next to none - to minimize ctds.
Really those 4 would not be hard to change out and test but with BTB's ASE being the latest and greatest - that will likely be the one.

I found all the other mods you listed in the second list - except the quiet UI one - that is golden. Thanks.

...this is taking time. at this point tonight I've conquered visual replacers, bug fixes, sounds, NPC encounters, Monsters, UI and HUD mods, Bodies and faces, environment mods (grass and trees).

Next cities and infrastructure then I can get into dungeons, quests, and immersion mods.

Maybe in a few weeks actually play.
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Portions
 
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Post » Tue May 08, 2012 6:18 am

I did not see this addressed on this thread, but if you use PirateLord's sound mod and Graphic herbalism, there is a patch that exists but is not advertised on PirateLord's webpage. It is hosted on http://www.tesnexus.com/downloads/file.php?id=23108.
Also, glad to see my mod mentioned in this thread :D
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Nicole Coucopoulos
 
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Post » Mon May 07, 2012 5:14 pm

The OP is one year late - we've had 9 years of modding already. :)
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Killer McCracken
 
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Post » Tue May 08, 2012 12:11 am

Povuholo, what water shader are you using? Anybody else have any good recommendations for one?
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Juan Cerda
 
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Post » Tue May 08, 2012 2:11 am

I'm using the default water shader for MGE XE at the moment. If you're going with one of the latest couple of beta revisions from the regular MGE build, I'd just stick with the default one. I don't think there are any custom water shaders that aren't meant for older versions.
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Alexis Estrada
 
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Post » Tue May 08, 2012 2:26 am

Ah alright, thanks. I've bookmarked this list, awesome work.
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An Lor
 
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Post » Mon May 07, 2012 8:30 pm

Is there an alternate site to get Richer Textures? I get an error when i follow the link to TesNexus. Thanks.
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Matt Bigelow
 
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Post » Tue May 08, 2012 4:06 am

Is there an alternate site to get Richer Textures? I get an error when i follow the link to TesNexus. Thanks.
I found it http://translate.google.ca/translate?hl=en&sl=ru&u=http://mtes.ru/catalog/item/354&ei=Oez_TbLmOpG0sAPfnO2kDQ&sa=X&oi=translate&ct=result&resnum=10&ved=0CGAQ7gEwCQ&prev=/search%3Fq%3Dmorrowind%2B%2522richer%2Btextures%2522%26hl%3Den%26sa%3DG%26biw%3D1345%26bih%3D581%26prmd%3Divns on one of the Russian sites.

(not sure if it's the final version or not)
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electro_fantics
 
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Post » Mon May 07, 2012 8:55 pm

Where'd that topic go for Westly's head replacers? The newest one that you linked a picture of. Where the quality was practically near that of Skyrim's faces.
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Deon Knight
 
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Post » Mon May 07, 2012 6:12 pm

Your settings for [LightAttenuation] saved my game , i was getting weird shadows on MGEXE but with your settings the game looks perfect ty :wub:

And sorry :unsure:
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James Rhead
 
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Post » Tue May 08, 2012 5:37 am

Is there an alternate site to get Richer Textures? I get an error when i follow the link to TesNexus. Thanks.
I found it http://translate.google.ca/translate?hl=en&sl=ru&u=http://mtes.ru/catalog/item/354&ei=Oez_TbLmOpG0sAPfnO2kDQ&sa=X&oi=translate&ct=result&resnum=10&ved=0CGAQ7gEwCQ&prev=/search%3Fq%3Dmorrowind%2B%2522richer%2Btextures%2522%26hl%3Den%26sa%3DG%26biw%3D1345%26bih%3D581%26prmd%3Divns on one of the Russian sites.

(not sure if it's the final version or not)

That link didn't work for me, so I did some digging and found it on the Morrowind Modding History site: http://mw.modhistory.com/download--5595
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ashleigh bryden
 
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Post » Mon May 07, 2012 9:27 pm

Nice list :) . I found a couple on here that I'm going to download right away!
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Verity Hurding
 
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Post » Tue May 08, 2012 5:45 am

i would like to ask if white wolf conflicts with TR (official release, not the sacred east alpha).
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lisa nuttall
 
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Post » Tue May 08, 2012 1:22 am

it doesn't.
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Curveballs On Phoenix
 
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Post » Tue May 08, 2012 5:04 am

it doesn't.

thanks. i got a little upset about it from the other thread, but when i re-read it again, i saw the post says white wolf DOESN'T conflict. my bad. :(
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Emma louise Wendelk
 
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Post » Mon May 07, 2012 8:47 pm

haha, nah, it's one of the lucky landmass mods.
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Charles Weber
 
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Post » Mon May 07, 2012 6:23 pm

This needs to be more visible. :tes:
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xx_Jess_xx
 
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Post » Tue May 08, 2012 3:51 am

Hi Folks,

Can I use the Morrowind patch with the Morrowind code patch OR will my game be corrupted?

Thanks!
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jessica Villacis
 
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Post » Tue May 08, 2012 1:06 am

Yes. Both change different aspects of the game: the former tries to fix things within the game (floating statics, incorrect dialog entries, etc.) while the later fixes problems with the executable (namely save game corruption). Since they affect two different things, there's no conflict.
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Misty lt
 
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Post » Mon May 07, 2012 8:45 pm

Yes. Both change different aspects of the game: the former tries to fix things within the game (floating statics, incorrect dialog entries, etc.) while the later fixes problems with the executable (namely save game corruption). Since they affect two different things, there's no conflict.


Sorry for being a pain but......

I just RE-installed Morrowind GOTY. The version is: 1.6.1820

3 things please:

I want to make sure that Morrowind GOTY doesn't need any official patches. Does it sir? BTW, in which order do I install the 2 fixes?
I want my character(s) body & face, NPC's and monster's bodies & faces to look more up to date
I also want to keep the mist hanging in Morrowind as that creates the ambience per se, while updating the world's overall graphics too.

Which essential, while keeping Morrowind as "normal but updated" MUST I absolutely download and install and in which order?

Sorry sir, I love TES and want to get deep into Morrowind!

Thanks for your kindness!
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Chloe Lou
 
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Post » Mon May 07, 2012 10:11 pm

I'm going to give this topic a bump just to say thank you very much for writing all of this. I found it very helpful in installing Morrowind on my new computer.
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-__^
 
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Post » Tue May 08, 2012 12:30 am

I'd like to give this a bump as well. This thread has been incredibly helpful and inspiring to me as I've prepared for another playthrough. Thanks, Povuholo! :read:
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ruCkii
 
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Post » Tue May 08, 2012 1:11 am

No problem. And I do intend to update the list at some point. :P
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Stephanie I
 
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