I downloaded that SmartMerger, but I'm not sure how it moves landmasses, as it's not an obvious functionality in its menu (whereas the merging ability is clear). Also, I'm not sure if I really want to do that and resmooth water borders, plus go in a wide test again to check if any of the teleporting scripts hasn't been damaged in the process... :/
Sorry if this is a big late. I occasionally look for
'SmartMerger' in the fourms and like this one get an unexpected hit.
Moving land masses is rather simple, use
--move_land flag. It uses the previous query format, so you can select as many lands as you want. The last part is comma separated to specify how much you want to move them. See http://rtcvb32.001webs.com/SmartMergerDocs/25/move_land.htm. Last parameter is x,y,z,x,y. Think of it as CellX, CellY,
GU Z,
GU X,
GU Y (
GU being game unit). But if your just moving cells than only the first x,y are needed.
./SmartMerger.exe Morrowind.esm --reference --move_land "Caldera;0,0,+3000" raised_caldera.esp
Internally how it works, is it marks lands as
'moved' and updates it's cells. On a second pass it updates all items in those cells, and any teleport references that refer to those cells. Scripts though, would have to be updated to the new locations, or if they don't change, you may need to recompile them. Later I may include a compiler/decompiler for the scripting, but not right now.
If you have further questions, you can post the comment in my http://www.gamesas.com/topic/1146795-smartmerger-2/ thread, or
PM me.