If I continue to walk away from the building my companion will appear and then warp to me
In testing I toggled collision so I could check if my companion had ended up under the world mesh - as soon as I started to go 'underground' she warped to my position.
So I figured something odd is happening with collision at this spot to prevent her position being updated when we teleport through the door.
I have Vurt's grass enabled and there is quite a clump around the entrance - when I toggle the grass I don't get any improvement she still doesn't warp to me
So...
Does toggling the grass actually remove it's collision or not ?
Or does anyone know if there is something odd about the collision of that particular building model ?
Has anyone experienced something similar with companions at that particular building or any other one?