Dying and Necromancy

Post » Tue May 08, 2012 6:53 am

The soul is not indivisible: in fact, it's explicitly divisible, because mortal souls are the fragments of the Aedra and continue to divide and recombine as mortals procreate. Hence, a mortal soul can go to several different "afterlives" without issue.
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Emily abigail Villarreal
 
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Post » Tue May 08, 2012 2:51 am

Also... if the Liches are still the Necromancers, just undead, why are they more animal-like? I don't hear them talk, I don't see them doing research or something. All they do all day long is waiting for an intruder to kill (inb4 GAME MECHANICS).

I think that is just a gameplay mechanic. Afaik there was talk of liches doing stuff humans would normally do too, they are just animal like in-game. That being said, I'd love to see liches playing around with items on an enchanting table if you sneak up instead of just standing there and gazing in the dusty wall. :P Or maybe they are just meditating on the immortality of the may bugs. :D

You didn't destroy the Heart, you just disenchanted it and it disappeared. Vivec, Almalexia, and Sotha Sil were all still alive at the time the Heart was disenchanted. All it did was severe their tie to the Heart and make them mortal. Thus, the Tribunal and Dagoth Ur could be killed. That was the whole point of doing it.

How exactly, if you can kill both Vivec and Almalexia prior to destroying the heart?
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Lizzie
 
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Post » Tue May 08, 2012 1:48 am

snip

I feel that's unlikely, if you try to capture a Dremora and only have a petty gem, then that Dremora does not get captured, not even a part of him. You either capture it all or nothing.

How exactly, if you can kill both Vivec and Almalexia prior to destroying the heart?

You can't, you just defeat them. Technically the two/three (counting Sotha Sil, who was dead, even though you didn't kill him) could return probably at any time but just didn't, why I don't know. Most likely explanation? Gameplay. Regardless none of the Tribunal members could die before the heart lost it's enchantments.
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pinar
 
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Post » Tue May 08, 2012 12:09 am

You can't, you just defeat them. Technically the two/three (counting Sotha Sil, who was dead, even though you didn't kill him) could return probably at any time but just didn't, why I don't know. Most likely explanation? Gameplay. Regardless none of the Tribunal members could die before the heart lost it's enchantments.

Aah I see. Thanks for clarification :)
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Robert DeLarosa
 
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Post » Tue May 08, 2012 4:57 am

As to the servitude, that's my problem exactly. I guess it makes sense for most princes to not want a werewolf in their realm, and that might be enough reason to let the person go to Hicrine. But I have a hard time imaging that Azura would have allowed Nerevar to go to Hicrine's realm if he had turned into a werewolf just a day or two earlier, I mean you'd think that the princes would actually want their greatest most important servants to join them in their realm regardless of underlying conditions
Mehrunes could use them as slaves or maybe just destroy. Mehrunes Dagon is believed to consider vampires no more than petty, or less. So the same might go for werewolves.

"Mehrunes Dagon has no more love for my kind than for my mortal subjects. Less, perhaps, as we make poor slaves."-Janus Hassildor.
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Sharra Llenos
 
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Post » Tue May 08, 2012 9:51 am

The guys in the hall of the dead are just skeletons. Not Draugr... :(

But really what is the difference? One was mummified and the other is not. They both are practically the same thing and serve the same purpose, it's just one has a little more skin and hair than the other.
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flora
 
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Post » Tue May 08, 2012 1:30 am

But really what is the difference? One was mummified and the other is not. They both are practically the same thing and serve the same purpose, it's just one has a little more skin and hair than the other.

Draugr seem to have been servants of the dragon priests, which all died out long ago. Technically you shouldn't encounter any Draugr in any tomb where there are no dragonpriests, pretty much meaning no Draugr in any tomb build after the dragonwars.

As for other differences, I think Draugr are capable of some reason for existence whereas Skeletons have none. Draugr will defend the area they are in and serve the priests alongside which they were burried even in death. Skeletons just like to smash things.
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Czar Kahchi
 
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Post » Mon May 07, 2012 6:20 pm

Draugr being connected to dragon priests isn't a fact. Jurgen Windcaller has Dragur in his tomb, and he died sometime after the Battle of Red Moutain.
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Ron
 
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Post » Tue May 08, 2012 4:49 am

In that situation I'd say the Prince that fights the hardest gets you, it's probably a trade off between them, and the one that wants you the most or is willing to do the most gets you.
We don't even know if a Daedric Princes can claim Dragon Souls. Aren't Dragons more strongly bound to Mundus than mortals?
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Tyrel
 
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Post » Tue May 08, 2012 4:54 am

Draugr seem to have been servants of the dragon priests, which all died out long ago. Technically you shouldn't encounter any Draugr in any tomb where there are no dragonpriests, pretty much meaning no Draugr in any tomb build after the dragonwars.

As for other differences, I think Draugr are capable of some reason for existence whereas Skeletons have none. Draugr will defend the area they are in and serve the priests alongside which they were burried even in death. Skeletons just like to smash things.

Only some Draugrs serve Dragon(priest)s. The Draugr in Morrowind were cursed for their cannibalistic ways.
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IsAiah AkA figgy
 
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Post » Tue May 08, 2012 4:46 am

Only some Draugrs serve Dragon(priest)s. The Draugr in Morrowind were cursed for their cannibalistic ways.
Also, plenty of Draugr in Skyrim are just mummified corpses raised by necromancers.
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Nathan Hunter
 
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Post » Mon May 07, 2012 6:00 pm

Also, plenty of Draugr in Skyrim are just mummified corpses raised by necromancers.

Or Draugr that were killed and raised again.
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LuBiE LoU
 
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