» Tue May 08, 2012 4:22 am
Meshes that are rigged to a skeleton/ armature/ bones need to be weighted properly. Those meshes get deformed ingame depending on the influence certain bones have on different areas of that mesh. You didn't optimize that mesh, you most likely killed the existing weights. You should do some basic tutorials on rigging and weightpainting in max for a better overall understanding. This is not ment offensive. I ran into the same dead ends back in the past. Do basic non modding related max tutorials and you'll be able to figure what is wrong by yourself on the run.