[RELz] Regional Tree Replacer

Post » Tue May 08, 2012 11:51 am

http://www.wollibeebee.com/regional-tree-replacer.html

readme:

Spoiler
The modular trees replacer!
wollibeebee

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This mod was designed for Spiffyman's "Ashland Overhaul", and will be added to his mod
later, but for now it's a modular plugin for everyone to use!
this mod makes the tree's in the Ashlands, Red Mountain and the Molag Amur regions
use their own trees, creating more varied regions
and more possiblities for other mods ;)

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included in this mod is:
wolli's (me) ashland trees, for the Molag Amur Region
vurt's bloated tree's for the Red Mountain Region (tweeked abit to remove the spider webs)
Vurt's Bleak ashlands trees for the Ashlands Region.

so credit to vurt for his trees!

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how to use the "modular" side to this plugin;

each regions tree's are named either:

mlg_tree_01 to 07
rm_tree_01 to 07
ash_tree_01 to 07

and placed in your "wl" folder. To install another tree replacer* , simply rename the tree meshes
by copying one of the above names, and entering whatever number from 1-7 you want,
and then place it in the "WL" folder. simple.

*(or if you've made one, which you can learn most of how to do here: http://www.wollibeebee.com/4/post/2011/07/how-to-make-a-tree.html)

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wolli@hotmail.co.uk

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note: i may of missed a few tree's so please tell me! also, i actidently replaced all
the flora_ashtees_04 with both mlg_tree_04 AND 03 by accident, so there's no 03 trees
in the molag, i'm so sorry, i made a mistake, but you can't really tell unless you
check in the CS first... :(. if anyone can fix it please tell me!,

not gonna release this on PES or Tesnexus, because i'ts like.. "the first half" of spiffyman's ashland's overhaul, so it's just gonna be release here, not "publicly". if that makes sense.
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Nicole Kraus
 
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Post » Tue May 08, 2012 10:19 am

do'h... tegional...
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flora
 
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Post » Tue May 08, 2012 12:59 am

wollie.... this is cool. really cool! thanks!
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Nauty
 
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Post » Mon May 07, 2012 8:49 pm

erm, where is the dl-link on that site???
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Curveballs On Phoenix
 
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Post » Tue May 08, 2012 3:36 am

do'h... tegional...

Ask a mod and they'll change the title if you want.
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Quick Draw III
 
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Post » Tue May 08, 2012 1:55 am

Nice pictures wolli and the color of the ghostfence is cool. Thanks for sharing. :celebration:

I assume that you plan to add a download for your mod. :whistling:
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Marion Geneste
 
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Post » Mon May 07, 2012 11:21 pm

as i said, i'm very excited about this. sounds awesome alltogether.

note: i may of missed a few tree's so please tell me! also, i actidently replaced all
the flora_ashtees_04 with both mlg_tree_04 AND 03 by accident, so there's no 03 trees
in the molag, i'm so sorry, i made a mistake, but you can't really tell unless you
check in the CS first... :(. if anyone can fix it please tell me!,
i don't quite understand that...
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Stacy Hope
 
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Post » Tue May 08, 2012 5:16 am

trollolololol

sorry, >_< that's two mistakes!

http://www.wollibeebee.com/regional-tree-replacer.html

there. D:
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Nathan Risch
 
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Post » Tue May 08, 2012 4:35 am

i don't quite understand that...
me neither but i will have a look into it.
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Nauty
 
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Post » Tue May 08, 2012 11:26 am

Cool idea! Finally the Molag Amur and the Ashlands will feel like they are two different regions.

Thanks for the release!
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Juan Suarez
 
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Post » Mon May 07, 2012 8:19 pm

may i ask...
is there some way you automatized this, or did you change the trees all by hand?
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Lalla Vu
 
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Post » Mon May 07, 2012 9:22 pm

Neat-o. More wolli trees. :)
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Sophh
 
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Post » Tue May 08, 2012 5:04 am

as i said, i'm very excited about this. sounds awesome alltogether.


i don't quite understand that...

check in the CS :P

i did this all by traveling around in the CS selecting all the trees in the cells i could see and then using the search and replace seven times, once for ever tree. then when the ashlands and red mount had been done i used the search and replace and replaced all the left over flora_ashtree_00 with the mlg_tree, though, i accidely replaced the flroa_ashtree with both mlg_tree 03 and 04. but with my mod installed you can't really tell anyway cause the tree's are so alike...
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Kate Norris
 
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Post » Tue May 08, 2012 12:21 am

bumb, so more people can find it seeing as it's not on PES and NEXUS, will be in a few weeks.

also, i hope people know this is a completed mod, not just a little beta.
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Trey Johnson
 
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Post » Mon May 07, 2012 10:21 pm

I haven't commented on this yet~

This is a great idea because you can see a much larger variety of trees this way :)
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SUck MYdIck
 
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Post » Tue May 08, 2012 7:48 am

bumping for more people to see. :confused:
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Joe Alvarado
 
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Post » Tue May 08, 2012 8:44 am

Nice!!!! Great work Wolli!

I've got 'Vurt's Ashlands Overhaul' installed, which I had forgotten about. I installed your plugin (which loads later than Vurt's) and regenerated my distantland/static data etc in MGE.

Everything looks great! The two actually seem to play together - I haven't noticed any issues yet.
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Nancy RIP
 
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Post » Tue May 08, 2012 5:07 am

Fully compatible with MGSO 1.3?

Nice work, btw! ;P
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Cameron Garrod
 
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Post » Mon May 07, 2012 8:09 pm

yep. there shouldn't be any problems with MSGO. :)
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Dan Scott
 
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Post » Tue May 08, 2012 11:33 am

bumpidy.
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Rudi Carter
 
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Post » Mon May 07, 2012 9:04 pm

Cool release wolli! Release it on pes so I can rate ;)
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jodie
 
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Post » Mon May 07, 2012 11:59 pm

Cool release wolli! Release it on pes so I can rate :wink:
...pes? PES?

maybe, i have a heap of mods not on PES and nexus, maybe oneday i'll get around to uploading them :P
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Kit Marsden
 
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Post » Tue May 08, 2012 6:09 am

...pes? PES?

maybe, i have a heap of mods not on PES and nexus, maybe oneday i'll get around to uploading them :tongue:

I'd say nexus, but no one rates there. :P
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Sarah Evason
 
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