I didn't like it, and I think that if it is based on chance, at least make it based on your Alchemy skill, as if your knowledge in alchemy makes you know which part of the plant is the most important for your potion, but sometimes you might accidentally cut a useless part or ruined the part you need, and if you have no experience at all, then it is based on chance, you might get the right part, you might not.
Also I think that the more advanced you are in Alchemy, the more you can recognize if you picked up the wrong part of the plant, this way for example if you pick up http://www.uesp.net/wiki/Oblivion:Alkanet_Flower, if you are good in Alchemy you'll have more chance to get a chloroplast extract which would give you Restore Intelligence, Resist Poison etc. and less chance to get the Alkanet Roots which would give you negative effects.
If your Alchemy is bad, on the other hand, but still above above Novice, you'll have more chance of getting the roots than the chloroplast extract, but you'll know the different effects of both (and like in Oblivion's Alchemy, the better you are at it the more effects added).
If you are under Novice, you'll just get the Alkanet Flower with no differentiation, so you 1) won't know what effect it would give you, and 2) might get a good effect or bad effect all controlled by Luck or an equation.
Also for Alchemy, what about adding recipe books or single recipes (if they are very unique), they would be expensive but some obtainable with quests, they would reveal all of the ingredient's (or ingredients') effects (either high alchemy, or a lot of money), but you will still need Alchemy for the plant parts to get the right effect.
So you can buy a recipe that talks about how to make a Light potion:
1 Alkanet Flower
1 Watermelon
...other info just for fun... (instruction etc.)
1 Watermelon
...other info just for fun... (instruction etc.)
As an Apprentice you won't know Alkanet Flower gives you light, so now it would be known, but as an apprentice although you'll know you need Watermelon seeds and not Watermelon juice, you won't know that you'll need chloroplast extract from the Alkanet Flower and not its roots.
Does it make sense?
Do you think Alchemy should work that way?
Because it makes sense that the more skilled you are in Alchemy, the more knowledge you have about plants.
Also, what about an Alchemy mini-game?
or at least the chance of failing to make the potion at all (explosion and you lose health, or poisoned, or just failed), or maybe got the wrong result (instead of potion that gives you Light, you get a potion that give you Resist Paralysis or negative effects on yourself)
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