[WIP] RenaissanseHeavy's Really Big Morrowind Mod Pack (Need

Post » Tue May 08, 2012 10:22 am

Hello all. I am here to announce my first big mod pack, (which I really need a name for, if anyone would like to recommend one) for Morrowind. This mod pack is basically designed to keep the life of Morrowind going. (I know it already is being kept alive by mods, I just wanted an excuse to waste some time on a big mod)

Over the course of the year, and possibly much longer, I intend to add all sorts of things to the pack. The following is a list of things I wish to add: (it would also be nice if someone could link me to tutorials)

*Quests
*Heaps of new classes (need ideas!)
*Heaps of quests (need ideas and advanced tutorials!)
*Many more lands (I have a quest idea on how they would make sense in lore)
*Non-linear dungeons (tailored to any class)
*More weapons and armor (need re-texturing tutorials and ideas)
*Heaps more books
*More star signs (Maybe)
*More races (Maybe)
*More factions (need ideas)

Hopefully more later! It will be about the size of a large expansion pack when it's finished... if it ever gets finished.
I will not be adding any, non-lore stuff into this mod, unless there is an explanation.

What do you all think of this idea?

Also, can someone direct me to a place where I can get the construction set? (I have the Steam version of Morrowind.)

UPDATE 1:
*Thanks Meldicre for the CS download.
*The first version will be up on Nexus, eventually, I'll be sure to link it!

Tutorials I need:
-Quests:
*How to make a quest appear in the journal, under the quests section.
*How to make a quest initiate by picking up something
*Writing a book
User avatar
Sammykins
 
Posts: 3330
Joined: Fri Jun 23, 2006 10:48 am

Post » Tue May 08, 2012 5:55 am

Cool idea. Sounds pretty ambitious. Tell you what, I'll host a copy of the CS on my dropbox for you.

Here you go: http://dl.dropbox.com/u/55820772/Morrowind%20Construction%20Set.zip

Elsewise you'd have to torrent it. PS - Don't copy over the Morrowind.ini file.
User avatar
Breautiful
 
Posts: 3539
Joined: Tue Jan 16, 2007 6:51 am

Post » Tue May 08, 2012 8:21 am

Thanks for the construction set Meliocre! I'll let everyone know when the first (what I guess will be pre-alpha) is up on the TESNexus.
User avatar
Jerry Jr. Ortiz
 
Posts: 3457
Joined: Fri Nov 23, 2007 12:39 pm

Post » Tue May 08, 2012 1:55 am

Very ambitious! If you're open to suggestions, consider making it in a series of modules. This will let people who want more quests (say) but not more classes, etc. It will also let you get results in a timely fashion that keeps your enthusiasm going.

Best of luck! :)
User avatar
Sarah Edmunds
 
Posts: 3461
Joined: Sat Jul 08, 2006 8:03 pm

Post » Tue May 08, 2012 1:12 pm

Very ambitious! If you're open to suggestions, consider making it in a series of modules. This will let people who want more quests (say) but not more classes, etc. It will also let you get results in a timely fashion that keeps your enthusiasm going.

Best of luck! :smile:

Agreed with this, the less options we have, the more conflicts appear with other mods we might not want to sacrifice for some features we wouldn't want.

Best of luck! :)
User avatar
pinar
 
Posts: 3453
Joined: Thu Apr 19, 2007 1:35 pm

Post » Tue May 08, 2012 9:59 am

http://planetelderscrolls.gamespy.com/View.php?id=6083&view=Mods.Detail
http://www.themcnews.com/Quest_tut.pdf
http://www.fliggerty.com/phpBB3/viewtopic.php?f=63&t=4463
http://www.tamriel-rebuilt.org/?p=modding_data/tutorials I should warn you that some of these are for Oblivion.

There are others as well, but those should be enough to cover most things. MSfD in particular is absolutely invaluable if you're working with quests or scripts.

Good luck with the mod :smile: I look forwards to seeing what you produce. It's always nice to see new quests in particular.
User avatar
N3T4
 
Posts: 3428
Joined: Wed Aug 08, 2007 8:36 pm

Post » Tue May 08, 2012 3:28 am

Very ambitious! If you're open to suggestions, consider making it in a series of modules. This will let people who want more quests (say) but not more classes, etc. It will also let you get results in a timely fashion that keeps your enthusiasm going.

Best of luck! :smile:

I shall be doing that, indeed! Thanks for the suggestion.
User avatar
Amanda Leis
 
Posts: 3518
Joined: Sun Dec 24, 2006 1:57 am

Post » Tue May 08, 2012 6:27 am

http://planetelderscrolls.gamespy.com/View.php?id=6083&view=Mods.Detail
http://www.themcnews.com/Quest_tut.pdf
http://www.fliggerty.com/phpBB3/viewtopic.php?f=63&t=4463
http://www.tamriel-rebuilt.org/?p=modding_data/tutorials I should warn you that some of these are for Oblivion.

There are others as well, but those should be enough to cover most things. MSfD in particular is absolutely invaluable if you're working with quests or scripts.

Good luck with the mod :smile: I look forwards to seeing what you produce. It's always nice to see new quests in particular.

Thanks a lot! I shall read these as soon as I have a spare moment!
User avatar
KU Fint
 
Posts: 3402
Joined: Mon Dec 04, 2006 4:00 pm


Return to III - Morrowind