[WIPCONCEPT] Mountainous Morrowind

Post » Tue May 08, 2012 12:42 pm

Update - Should have a release this weekend. Just awaiting those modified ghost fence pieces from Chainy.

Added in over 150 extra meshes to help hide/break up overstretched areas, or more barren areas.

Also found a screenshot from years back of red mountain, so I tried to position myself in the same place, to take a http://dl.dropbox.com/u/46396473/MGE%20Screenshot%20008.jpg and http://dl.dropbox.com/u/46396473/MGE%20Screenshot%20080.jpg shot

That is awesome! Judging from your screenshots it appears that even though you've made the Ghostfence higher, the posts are still in the same place. Is that correct?
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Yvonne Gruening
 
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Post » Mon May 07, 2012 10:07 pm

Can't even bring myself to play the game until this is released.
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Jynx Anthropic
 
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Post » Tue May 08, 2012 8:02 am

That is awesome! Judging from your screenshots it appears that even though you've made the Ghostfence higher, the posts are still in the same place. Is that correct?
Only one post has been moved, by a few meters. All other posts are in their original location. A few fence panels have been swapped to better fit the landscape.
Virtually everying placed in vanilla is in it's same location, just with more large meshes (about 300-400) placed around to add detail, structure, hide mess :biggrin:

I have deleted a number of trees, as they just don't fit the new design, just looked really odd with 60 degree plus slopes, with a tree sticking out of it.

A few spawn points have been deleted, or moved to better places. As some spawn points ended up being on inaccessable hills/ridges. Where I could, I've moved them to paths/lowlands otherwise, deleted.


Mother of... That looks amazing! I love how you've also increased the height of the Ghost Fence - that must look so monolithic from up close now.

Also loving the new dagger-like rock effect (whether intentional or not) of Red Mountain, especially on the far right of that screenshot. I'll bet that works really well with that spiky foyada trees mod to create the perfect hostile environment atmosphere.
I replaced 4 vanilla meshes with spikey versions, just as a pure test, and it worked amazingly well. These meshes will need to replaced, so using this mod will cause the landscape beyond red mountain to be different.
Hunting around, found these screenshots during development that show these areas.

http://dl.dropbox.com/u/46396473/MGE%20Screenshot%20043.jpg
http://dl.dropbox.com/u/46396473/MGE%20Screenshot%20044.jpg - didn't have a clue where I was :D

Even fresh off the boat at Seyda Neen, some of the Red Mountain volcanic rocks are being used, and these are now "spikey".
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~Amy~
 
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Post » Mon May 07, 2012 10:49 pm

This looks very cool. I will be following this.
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Gemma Woods Illustration
 
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Post » Mon May 07, 2012 10:41 pm

Any news on this? :ahhh:
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Philip Rua
 
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Post » Mon May 07, 2012 10:35 pm

Going to release it tonight (hopefully).

I think every floater mesh has been found and fixed, but, no doubt some will have been missed. Even Bethesda are guilty of that :P Shame there isn't a CS window mode that lets you "walk" about the landscape, instead of keep having to fire up the game, getting to the cell and exploring.

It'll be released without bump mapped rocks and only one version that changes all of MW with the replaced rocks.
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Karen anwyn Green
 
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Post » Tue May 08, 2012 6:30 am

Sorry, slight delay, my fault. Didn't get chance to download Chainys new ghost fence meshes, and the link no longer works :P

Be tomorrow now.
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Elizabeth Lysons
 
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Post » Tue May 08, 2012 11:35 am

Sorry, slight delay, my fault. Didn't get chance to download Chainys new ghost fence meshes, and the link no longer works :tongue:

Be tomorrow now.

Good things come to those who wait!
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Prue
 
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