Silent Hill mod

Post » Tue May 08, 2012 3:04 pm

Anyone know where to find any? If not, I'd like to see anyone skilled in modding come up with one. I'd do it myself, but scripting is something I'm horrible at so far, not to mention I have no clue how to make new textures/meshes.
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Hazel Sian ogden
 
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Post » Tue May 08, 2012 7:40 am

Dont have any clue where to find one, but a TC mod based on the Quest for Glory games would be kickass.

I'd do it myself, but scripting is something I'm horrible at so far, not to mention I have no clue how to make new textures/meshes.
So do you have any experience making anything? Never too late to learn stuff. Of everything out there, texturing is probably easiest to learn.
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Samantha Pattison
 
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Post » Tue May 08, 2012 10:16 am

All I've done is that "My first house" tutorial. Outside of something as big as a Silent Hill mod, I'd like to make a house compilation, but a big focus I'd love is working with sorters in those houses, and not to mention a quest list involving them....make ya feel like you earned them. How exactly would I go about making the textures to start?
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Paula Ramos
 
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Post » Tue May 08, 2012 7:31 am

First, you get stuff from a place like cgtextures.com. After you have some raw materials from there, you get a program like Gimp or Photoshop. Then you follow a tutorial on making basic seamless textures, there are a few of them out there. Gimp has a heal tool that will blend hard edges together, it also has a seamless texture maker(separate download I believe), but that only works well for things like grass or dirt. Dont know what photoshop has, never used it. Key as with anything is practice.
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P PoLlo
 
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Post » Tue May 08, 2012 1:51 am

Ahh, ok. Haha, even when I was in high school, I could code like nothing else, but the visual aspect of design was always my weak point.
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Christie Mitchell
 
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Post » Tue May 08, 2012 8:30 am

Ahh, ok. Haha, even when I was in high school, I could code like nothing else, but the visual aspect of design was always my weak point.

I know what you mean, despite the statement above that "texturing is the easiest art to master" I still avoid actually doing stuff from scratch cause I svck at it. And I really don't consider taking a texture off of a site and throwing a few layers over it as texturing, that's something anyone can do. :P

As for the Silent Hill, I'll have to disappoint you that MW is one of the games that svcks for making scary scenery. Few mods have attempted and most were fails and horror aspect of the mod turned out to be more like some bad humor. :P Ofc I'm not discouraging you from it, you could always be the 1st to succeed, and if nothing else it will be some good practice. :)
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Timara White
 
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Post » Tue May 08, 2012 12:59 am

I loved The Horror Mod by LightningFlik and MentalElf. Just trying to find something maybe a little more specialized, and possibly on a wider scale. I'd love to see a successful zombie outbreak scenario mod, just for kicks.
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April
 
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Post » Tue May 08, 2012 5:56 am

I'd also like to make some good commerce based mods. The Farmer Mod's one of my favorites, but I'd like to see something maybe a little more expansive, whether it's adding on to that, or maybe something a bit different. There's also a great concept for a construction mod that basically allows you to build up your own town, but it could use some fine tuning.
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Laura Elizabeth
 
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Post » Tue May 08, 2012 3:26 pm

And I really don't consider taking a texture off of a site and throwing a few layers over it as texturing, that's something anyone can do. :P

I resent this. Color composition, blending different elements together, compensating for a low-res source image... There's more to it than what you describe, even if you're starting with something off of cgtextures or whatever. Not everyone can be a Westly or Alienslof, but I'm still really proud of the texture packs I've released.
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Rebecca Clare Smith
 
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Post » Tue May 08, 2012 9:38 am

I resent this. Color composition, blending different elements together, compensating for a low-res source image... There's more to it than what you describe, even if you're starting with something off of cgtextures or whatever. Not everyone can be a Westly or Alienslof, but I'm still really proud of the texture packs I've released.
Wow speedracer, slow your roll. I think he just meant it was alot harder to hand paint the textures as Westly and Alienslof do, which requires talent, compared to actually making textures from source images, which can be taught. I don't think he intended to make it come off like it was easy.
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Rach B
 
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Post » Tue May 08, 2012 12:11 pm

I resent this. Color composition, blending different elements together, compensating for a low-res source image... There's more to it than what you describe, even if you're starting with something off of cgtextures or whatever. Not everyone can be a Westly or Alienslof, but I'm still really proud of the texture packs I've released.
I would have to agree here. What I said is still true, anyone can do it and it is one of the easier things to do, but to get nice textures, ones that look professional, takes a few different things to get it done. I suppose it also takes a certain artistic skill to do and this is something I still lack some in. However, you can see what I have done with textures if you look at the P:C project.
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Lou
 
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Post » Tue May 08, 2012 12:51 am

I resent this. Color composition, blending different elements together, compensating for a low-res source image... There's more to it than what you describe, even if you're starting with something off of cgtextures or whatever. Not everyone can be a Westly or Alienslof, but I'm still really proud of the texture packs I've released.

Like Slaanesh said, I don't think Chaka was really referring to the type of work you do, which is clearly not amateur, regardless of whether you're working off of stuff from places like cgtextures.com. What I think he was trying to say is that he does not consider what HE would do with textures to qualify as real retexturing, as he is limited by his admittedly lackluster skills.

I too am proud of your work, and use a good deal of it. :)
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Laura Ellaby
 
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Post » Tue May 08, 2012 2:56 am

I resent this. Color composition, blending different elements together, compensating for a low-res source image... There's more to it than what you describe, even if you're starting with something off of cgtextures or whatever. Not everyone can be a Westly or Alienslof, but I'm still really proud of the texture packs I've released.
Wow speedracer, slow your roll. I think he just meant it was alot harder to hand paint the textures as Westly and Alienslof do, which requires talent, compared to actually making textures from source images, which can be taught. I don't think he intended to make it come off like it was easy.

More or less what Slaanesh said. I'm referring to minor changes that most people do (such as myself because of my lack of skill). :) Handpainting aside, there's a huge difference between what some people do with resource textures as well, while you can probably easily find any source of a texture in my mod, the same texture could be totally unrecognizable in another modder's mod. So take it easy, I'm not downgrading that aspect of modding, just saying that what the likes of me do is not exactly texturing. :P

Or in short
What I think he was trying to say is that he does not consider what HE would do with textures to qualify as real retexturing, as he is limited by his admittedly lackluster skills.
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Roddy
 
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Post » Tue May 08, 2012 1:09 am

Alright, my apologies for overreacting then.
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Jynx Anthropic
 
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