Trying to "beat" the endgame

Post » Tue May 08, 2012 2:32 pm

Hey all,

currently level 22 or 23, and have a bit of all of the endgame quests going. The chip was delivered, I haven't done anything to Mr. House yet, I haven't done what Caesar wants me to do, and I haven't gone too far into the independent quests or the NCR quests.

I played Fallout 3 and was beyond disappointed when the game ended and I hadn't seen most of the world yet. I did not rush to do the endgame quests, and did the sidequests as I found them. I realize I can load an old save after completion, but it turned me off and it felt lame to "undo" the story to go explore.

I am finding myself in the same position in New Vegas. Are we *supposed* to put the main quests on hiatus and just explore blindly if we want to do more before the story is over? I got the explorer perk and have been going to some of the places, but it seems wrong that they aren't tied into the game as far as I can tell when this open world game has a real end.

Is there a good solution to this? I love the IP but really don't appreciate some of the design choices.

I almost want to just finish a faction and neglect the rest of the world out of spite for Bethesda doing this to us again.
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Heather beauchamp
 
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Post » Tue May 08, 2012 10:43 am

I think it was intended. Either progress the story, or explore and affect it in minute ways. :shrug:
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FirDaus LOVe farhana
 
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Post » Tue May 08, 2012 2:56 am

Guys, you know the drill :geek:
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Alkira rose Nankivell
 
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Post » Tue May 08, 2012 2:51 pm

Yes, games tend to end. Like books and movies, the story has to stop somewhere.
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Jennifer Rose
 
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Post » Tue May 08, 2012 2:27 am

I think the best thing for u to do now is start a new game and try playing it differently. Different skills, perks, traits and explore sooner, by the time u reach Novac u should be able to roam a bit as well. At lvl 20 u can also take the explorer perk so u know where all the locations are and check them out. During my first game of FNV I only used guns, during subsequent playthroughs I used melee, energy weapons, unarmed and explosives and I must say it changed the game quite a bit. U can also download DLC's to extend the game, they're all good but if u have to pick one I'd say go for Old World Blues or wait for Lonesome Road to come out. U will find there's still many things left in FNV! If u finished the game at lv.23 u probably missed a lot of good stuff FNV has to offer tbh.
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kelly thomson
 
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Post » Tue May 08, 2012 5:20 pm

yeah, it was intended to be that way, they said that it was impossible to do what broken steel essentially did. and when some one pointed out that broken steel fixed those "impossible" problems they said something along the lines that people who wanted to play after were stupid and should just start a new game over. they obviously did not understand the concept of role playing.

any ways, the issue simply came from poor story development.
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Alexandra walker
 
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Post » Tue May 08, 2012 1:23 am

What? There's no "issue" here. Fallout: New Vegas has a meaningful ending that describes what happens to the Mojave. If they were to make all those changes come true, it would cost them a ton in time and money for voice acting, among other things. If you don't want the game to end, simple, just don't end the game. It even gives you a warning AND a chance to go back to your last save.
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Shelby Huffman
 
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Post » Tue May 08, 2012 3:51 pm

What? There's no "issue" here. Fallout: New Vegas has a meaningful ending that describes what happens to the Mojave. If they were to make all those changes come true, it would cost them a ton in time and money for voice acting, among other things. If you don't want the game to end, simple, just don't end the game. It even gives you a warning AND a chance to go back to your last save.
And the lastest patch creates a save point when that message appears
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Charles Mckinna
 
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Post » Tue May 08, 2012 4:10 am

What? There's no "issue" here. Fallout: New Vegas has a meaningful ending that describes what happens to the Mojave. If they were to make all those changes come true, it would cost them a ton in time and money for voice acting, among other things. If you don't want the game to end, simple, just don't end the game. It even gives you a warning AND a chance to go back to your last save.

not really, they don't have to add any voice acting at all. all they would have to do is replace faction location npcs and leave it at that: what I mean is, if one faction won like the legion lets say; then you just replace ncr soldiers in the stripe with legion soldiers (and gambling would no longer be allowed). if NCR, replace legion soldiers at the fort with NCR troops.

what obsidian spokes person or whom ever said when pointing out that none issue was about The Pitt, where when you completed one faction side they did not change their behaviors, and claimed that this was because it would have been way to expensive to do so. thats not why The Pitt was the way it was though, They did not bother to do that in The Pitt because there was no need. The Pitt had very little to offer to that would cause players to remain after beating it so they had no reason to add extra behaviors to the slaves.

the same does not apply to NV, the people who don't care after about continued game play after the MQ is completed are not going to care one bit about the continuity of placement of faction npcs after the battle, they are just completionists who will start the game over and try the next faction. that is fine, however there are people who do care about being able to continue their game for what ever reason (mine is role play). Obsidian rushed the development of NV and took many short cuts, they left the ending they way it was because they were lazy, not because it can't be done.

like I said, broken steel proves every thing they say as false,
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Sheila Reyes
 
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Post » Tue May 08, 2012 5:09 pm

Like I said, New Vegas has an ending with a meaning. If the end of NV didn't have a meaning, I wouldn't see why they would not allow you continue. But, alas, the ending describes what the Courier does, what happens to various NPC's, factions would have to be completely wiped off the map, etc. The first part alone would negate the ending, they would have been better off just not describing what happens to everyone, if they allowed you to continue. Not to mention you can load an earlier save, and since you think that there would be no need for new voice acting, then you can just pretend that's the endgame, since apparently there's no difference besides replacing the troops. NCR troopers at the Fort would still be saying "We won't go quietly, the Legion can count on that." after the endgame? No thanks.
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Janeth Valenzuela Castelo
 
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Post » Tue May 08, 2012 2:41 am

yeah, it was intended to be that way, they said that it was impossible to do what broken steel essentially did. and when some one pointed out that broken steel fixed those "impossible" problems they said something along the lines that people who wanted to play after were stupid and should just start a new game over. they obviously did not understand the concept of role playing.

any ways, the issue simply came from poor story development.


And you obviusly don understand the concept of " Role Playing has nothing to do with continuining after the main quest

like I said, broken steel proves every thing they say as false,

Broken Steel proved that you can make a poor ending much worse than before, removing the meaningful sacrifice of the player character

Talkling is easy, but do it however, is not,

IT IS IMPOSSIBLE TO DO A BS FOR NEW VEGAS, NOT WITH THE SHORT TIME OF DEVELOPMENT, AND NEITHER WE WANTED THAT CRAP TOO

Oh yeah, it was BETHESDA decision to not make a Broken Steel based DLC, not Obsidian
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Hearts
 
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Post » Tue May 08, 2012 4:36 pm

Let's be honest, we all want a good satisfactory post-game world. But it isn't that Obsidian can't do it because of issues about development and if you do say it is impossible for that reason...WHAT ARE YOU SMOKING? They are developers who are literally the very best at creating stuff for Fallout New Vegas. The developers gave the modders the ability to mod so saying they can't do it because of skill issues is one of the most categorically wrong statements you can make.

The reason lies in financial reasons. You have to hire the voice actors of Mr. House, the main NCR guys, Yes Man, and the main Caesar's Legion guys. Not to mention you have to hire people who would be new to the DLC. And a huge problem, the time. Even if Obsidian can do it with effort, Obsidian is a company with financial needs and an agenda. Creating such a DLC would take about double the time it takes to make a regular DLC and then what? What if the sales are the exact same as other DLCs? Smart companies don't do this for a reason. It's risky.

Just wait. A modding team will probably create a post-game DLC, and best of all, it'll be free.
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Cat
 
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Post » Tue May 08, 2012 8:32 am

Just wait. A modding team will probably create a post-game DLC, and best of all, it'll be free.

The last one was canceled,

Sorry if I broke someone dreams :spotted owl:
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Davorah Katz
 
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