When I went to Planet Elder Scrolls, it appeared to link 2 different pieces for the 3.7 mod that i'd need, but it only ended up letting me download 1. when I extract that to my oblivion/data folder, it just spurts a bunch of .esm files in there, and then I am lost. I don't see anything that says BSA and not sure how and what I'm supposed to rename. the instructions that i see on multiple sites usually give me this:
HOW TO Manually INSTALL MMM 3.7 Full Version
1] Unzip the MMM37b3bsa.7ip to your Oblivion/Data directory
2] Unzip the MMM37b3p3.7zip to folder where you download it too.
3) Select 'Mart's Monster Mod.esm' (If using OOO also select MMMforOOO.esm)
4) Select ONE of the following and copy to Oblivion/Data Directory
'Mart's Monster Mod.esp' - And Rename MMM.bsa to Mart's Monster Mod.bsa
*OR*
'Mart's Monster Mod for Frans.esp' - And Rename bsa to Mart's Monster Mod for Frans.bsa
*OR*
'Mart's Monster Mod for OOO.esp' - And Rename bsa to Mart's Monster Mod for OOO.bsa
5] Read about the range of optional plugins listed below
6] Now Select your choice of plugins and copy to the Oblivion/Data directory
7] Check Steps 3 and 4 Once again Remember to Name BSA has needed
8] Use Better Oblivion Sorting Software, run program sort Load order and PLay
I'll be honest, I'm just a casual gamer and even though I tried doing a lot of reading up on some of these varioius FCOM mods and patches, I still have trouble understanding it all. I have no idea how to rename something to bsa, and where exactly I'm supposed to extract this stuff. is it supposed to all go in a separate folder within the data file, or does it all go with other esm and esp files as a part of FCOM? The previous site that I linked earlier was great at holding my hand through the various steps, and I'm hoping that someone can help break down these instructions for the 3.7 MMM bsa to me in a similar way. I appreciate anyone's time on this. thanks