If I have the archives is there an easy way to get BAIn to install them without having to deal with writing a bunch of installer files? I am a bit out of the loop when it comes to Oblivion modding as I haven't touched it in months.
If you mean scripts, no, BAIN doesn't need them. It uses them when available to simplify otherwise complicated install packages, but even then you can usually skip the 'wizard' and make your selections manually if you so choose. OMODs offer scripting too, and if I recall correctly did so before BAIN.
BAIN packages are no harder to create than OMODs. They can be more time consuming since you can do so much more with them. Almost all my self-created BAIN packages tend to be "complex", meaning I set them up to offer selectable choices between, say, original meshes and PyFFI treated meshes. That's done via file structure, not scripts. Becomes second nature once you get the hang of it.
-Decrepit-