So 2nd Era Cyrodiil is going to be a Jungle Empire right? I

Post » Wed May 09, 2012 2:07 am

Do you think they will make the Empire in TESO a jungle Empire? I have my doubts. They would probably think it too different to what the average player who doesnt know the Lore is used to.

Thoughts?

Oh yeah, Tam!! RUGH!!! And all that lol.
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Mariana
 
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Post » Tue May 08, 2012 11:54 pm

I also have my doubts. I wish they would -I might play it then, but I hold little hope for this, or any aspect of the project. I think that's been made pretty clear.
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Jarrett Willis
 
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Post » Wed May 09, 2012 1:39 am

The screens in the GameInformer article would suggest it's the same as it was in Oblivion.
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kirsty joanne hines
 
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Post » Wed May 09, 2012 12:38 am

The screens in the GameInformer article would suggest it's the same as it was in Oblivion.
That's what I took from the screens too. Damn.
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Danial Zachery
 
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Post » Tue May 08, 2012 8:56 pm

Hopefully, they'll at least place foliage that evokes that equatorial rain forest feeling, (There's no chance it'll have the proper...density) but I'm not going to get my hopes too far up.

edit: and as others have said, none of the Cyrodiil screens look like an equatorial jungle.
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Klaire
 
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Post » Tue May 08, 2012 11:47 am

Red King Once Jungled will probably end up being false, although maybe it was still a jungle at one point until mass deforestation (I can't help myself making up excuses for the devs).

There's still hope we'll see some kind of Nibenay/Colovia split, with Colovia being the questing zone and Nibenay the PvP area.
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TOYA toys
 
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Post » Tue May 08, 2012 7:20 pm

Probably not, the area is just going to be the same as in Oblivion.

"Let me show you the power of Talos Stormcrown, born of the North, where my breath is long winter. I breathe now, in royalty, and reshape this land which is mine. I do this for you, Red Legions, for I love you."

Or for your ancestors who I never really met, but who must have been pretty cool as well..
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Nienna garcia
 
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Post » Tue May 08, 2012 12:52 pm

Don't expect the game to be Lore friendly, I mean it's 1000 years in the past, yet Orcs are playable? Heck they had just incorporated to the Empire during the late third era.

Basically, looking at other past MMOs, I'm looking at you WoW, they will break, bend, make new Lore that makes no sense just to snag more players.
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Kirsty Collins
 
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Post » Tue May 08, 2012 7:15 pm

Don't expect the game to be Lore friendly, I mean it's 1000 years in the past, yet Orcs are playable? Heck they had just incorporated to the Empire during the late third era.

Basically, looking at other past MMOs, I'm looking at you WoW, they will break, bend, make new Lore that makes no sense just to snag more players.
Orcs being playable isn't really a problem. If there's a point of contention about their inclusion, it's that their lumped with the Bretons and redguards, rather than say, the Nords.
Probably not, the area is just going to be the same as in Oblivion.

"Let me show you the power of Talos Stormcrown, born of the North, where my breath is long winter. I breathe now, in royalty, and reshape this land which is mine. I do this for you, Red Legions, for I love you."

Or for your ancestors who I never really met, but who must have been pretty cool as well..
Before the inauguration of the third era, everyone in Cyrodiil lived with the painful feeling that their entire land was utterly wrong. No one could explain this mass psychosis, and everyone, at every moment, felt as if they were just being struck by it. It never felt like a old condition. It was as if every individual second of existence, past, present and future, had been simultaneously attacked by some unknown force.
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Lynette Wilson
 
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Post » Tue May 08, 2012 2:31 pm

So we are going with the whole the Tiber's CHIM powers changed the Jungle aspect of Cyrodiil in the present, future and the past angle? Or am I misinterpreting?
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Tanika O'Connell
 
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Post » Tue May 08, 2012 10:50 pm

So we are going with the whole the Tiber's CHIM powers changed the Jungle aspect of Cyrodiil in the present, future and the past angle? Or am I misinterpreting?

No, you're gravy.
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Milad Hajipour
 
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Post » Tue May 08, 2012 6:41 pm

No, you're gravy.
Well I kind of wanted to be wrong, damn lol. Guess the Tribunal set the precedent for that whole altering all of time thing...
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Jacob Phillips
 
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Post » Tue May 08, 2012 9:57 pm

If anything, the only time Cyrodiil was mentioned to be a jungle was Morrowind.

It's most likely a temperate rainforest, which js exponentially cooler than most other rainforests.
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Makenna Nomad
 
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Post » Tue May 08, 2012 6:49 pm

Orcs being playable isn't really a problem. If there's a point of contention about their inclusion, it's that their lumped with the Bretons and redguards, rather than say, the Nords.

Heh, Orcs are actually my favorite race, it's the fact that during the second and majority of the third era they were seen as savage beast. So them being lumped with, well anyone just makes no sense, same thing the majority of other factions, it just plain does not make any sense, eh, that's MMO's for you.
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Sierra Ritsuka
 
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Post » Tue May 08, 2012 11:15 pm

Heh, Orcs are actually my favorite race, it's the fact that during the second and majority of the third era they were seen as savage beast. So them being lumped with, well anyone just makes no sense, same thing the majority of other factions, it just plain does not make any sense, eh, that's MMO's for you.
Could be that most people still considered them somewhat civilized back then and their reputation just plummets after the MMO's events?
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Farrah Barry
 
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Post » Tue May 08, 2012 1:55 pm

Orsinium was a recognised Imperial territory during the reign of the potentates.
They lost this right during the interregnum and did not regain it until after the events of Daggerfall.
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Esther Fernandez
 
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Post » Wed May 09, 2012 12:01 am

Heh, Orcs are actually my favorite race, it's the fact that during the second and majority of the third era they were seen as savage beast. So them being lumped with, well anyone just makes no sense, same thing the majority of other factions, it just plain does not make any sense, eh, that's MMO's for you.
According to the secret song of Wulfharth, at least some of the Nords and Wulfharth himself were willing to fight alongside the orcs if it suited their purposes. I think that, if anyone would do it, the Nords would be the most likely to fight alongside the Orcs. They'd done so in some accounts of Red Mountain, and would probably do it again if the need was truly there.
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SiLa
 
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Post » Tue May 08, 2012 11:35 am

So we are going with the whole the Tiber's CHIM powers changed the Jungle aspect of Cyrodiil in the present, future and the past angle? Or am I misinterpreting?

Cyrodiil was always already once jungled.
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Dina Boudreau
 
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Post » Tue May 08, 2012 1:36 pm

Nope. This game really deserves to be called "The Retcon Scrolls: Online".
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Kelsey Hall
 
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Post » Tue May 08, 2012 9:20 pm

Nope. This game really deserves to be called "The Retcon Scolls: Online".


Let's be honest, it's really not that bad. They're working with lore a thousand years prior to where we are now. Whatever they change is going to be relatively minor (the races that make up the factions, for example) and won't effect anything we'll see in the future.
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Milad Hajipour
 
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Post » Tue May 08, 2012 3:36 pm

as delicious as that would be, no not gonna happen.

Oblivion is still held high by alot of fans that dont know much about the lore, and honestly not many people actually know cyrod is supposed to be a jungle in the second area. Also as it is the pvp Area, as in an Area where alot of players spend alot of time they wont go for an envirement that alienates people.
Not to mention that, beeing a 100vs 100 PvP zone rich envirements such as Jungles with alot of stuff on the screen will slow down the game to a crawl wich does kinda svck for a PvP zone..
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kirsty williams
 
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Post » Tue May 08, 2012 12:13 pm

I dont see how it would affect fans not familiar with the lore as long as it's explained. I learned about how cyrodiil was a jungle just a little while ago and I thought that was awesome. If anything, I was pissed off that they changed it for oblivion. and even made a thread about it a few months ago until someone explained how Tiber Septim transformed it into a forest. I can deal with "retcons" as long as they're explained in lore, but I can't wrap my head around why they'd make cyrodiil a forest centuries before Tiber Septim transformed it. I mean, it's not that hard to make a jungle using MMO graphics, is it? I mean, there are plenty of MMOs that have jungles and rainforests. I just think it would be so cool to see the sophisticated, italian / roman like imperials living in such a savage, wild land. White Gold Tower with strangler vines wrapped around it, ayleid ruins buried in the foliage. The roman / european buildings clashing with the exotic environment. It would be a missed opportunity to make the environment the same generic fantasy setting shown in oblivion.

Edit: I also think a jungle setting would attract players rather than alienate them, and the terrain could make PvP interesting
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James Wilson
 
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Post » Tue May 08, 2012 3:56 pm

yess thats what RATIONAL people think. Publishers are not rational people. shall i explain their logic to you? $$$$$ thats their logic! and they will go the "safe" route on anything. and if making it like what theyre familliar with Oblivion yup thats the safe route.

also it is a problem for PvP as large scale PvP zones cant be cluttered with trees at ist drains alot of performance. just look at GW2s WvW zones.
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мistrєss
 
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Post » Tue May 08, 2012 10:29 pm

Nothing wrong with a company wanting money. The problem is when they, as you say, go the safe route, because it lowers their profit in the long wrong by making something generic and dime a dozen. You make a good point about PvP in a jungle. WoW can handle this well in the stranglethorn arena for example, but large scale PvP is a different story. Maybe have deforested warzones or plains in the middle of the jungle? I feel like there are creative ways to make everyone happy here.
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Dustin Brown
 
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