Morrowind Patch Compilation - Beta

Post » Tue May 08, 2012 6:17 pm

Other candidates for inclusion:


Her_Tamed_Lightning.rar
Spoiler

This option is available during the "missing Hand" quest offered by Almalexia during the Tribunal questline. This quest involves killing a Hand of Almalexia. In order for the new options to appear, you must kill the target (Salas Valor) BEFORE Almalexia offers you the quest. This is the only way to receive the option before or after this mod is installed.
Salas Valor can be found in Godsreach at a certain point during the Tribunal quest. I'm not sure exactly when he shows up, but I know he was there after causing the ashstorms in Mournhold. He will not attack you automatically, you will have to taunt him or otherwise cause him to attack you first or you will receive a bounty.
Selecting the "Her Tamed Lightning" option provides the player with a permanent 10 point lightning shield.

JMS-shishi_door_fix-0.3.7z
Spoiler
In the Shishi outpost, there's a hidden door that opens when you turn
a skull on the desk upstairs. The problem is that the script uses
Move to lower the platform downstairs to expose the hidden door, but
for some strange reason the result isn't permanent, so after the
platform lowers the first time, you may come back later and it has
raised again

LeftGloves_Addon_v2.zip

Sleepersfix11.zip
Spoiler

This plug-in alters the sleepers, where instead of being rather mute for topics, the sleepers will behave like normal NPCs before & after the main quest, and while 'awake'. They will have their topics restricted only while 'asleep'.
This only affects the sleeper's script, and their specific topics. It does not affect any other topics, so any inappropriate topics will still show up while the sleeper 'sleeps'.
This should also stop the sleepers from attacking after you free them from the curse.

telvanni_meshes.rar
Spoiler

UV Corrected Telvanni Exteriors
By Plangkye

This is a simple mesh replacer that gets rid of the seams in Telvanni exterior meshes, as well as correcting obvious stretching

Charming_Ash_Vampires.zip
Spoiler

Bethesda wrote original dialouge for all of the 7 Ash Vampires, who are the brothers of Dagoth Ur. Unfortuntley, in order to get this dialouge you must either charm them or be invisible to engage them in conversation, or they will attack you. Pretty strange as they say it's a House Dagoth custom to let their opponent strike first!
This mod sets their AI Fight down to 40, so you can first engage them in a..er..stimulating..converstation before hitting them head on! Also sets their Corpse Persist on, as after you kill Dagoth Ur they will also die (and they've got some nice items if you're up to the challange of collecting them).
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Lloyd Muldowney
 
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Post » Tue May 08, 2012 5:49 pm

And what do you think about the Arvisrends Morrowind Fixes? http://tes.nexusmods.com/downloads/file.php?id=36373 http://www.gamesas.com/topic/1118992-morrowind-patch-project-bug-report-thread/page__view__findpost__p__16446656

I should be able to integrate most of Arvisrends stuff in due course, the object fixes should be in already, as i used his reports on floaters on the MPP thread when i made the Poorly placed object fix.
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Alberto Aguilera
 
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Post » Wed May 09, 2012 2:28 am

how about these...
The mods linked below were originally created by 'Bolgo the Madd'. Samurai, the author of the "update" version, says, "The only thing wrong with the mod now is that it is dependent on the 'Unofficial Morrowind Patch v1.63 which has been renamed and superceeded by ' Morrowind Patch (Project)v1.6.5 BETA '. What I did was just remove the 'UMP v1.6.3' dependency. It should now work with any newer version."

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9022

Spoiler
This develops the Sharn Necromancer quest to be a fuller experience for the player, while maintaining the original scope of the quest.
Sharn's character is better developed by this mod, and the beginning of the quest was moved to a more logical, and easily accessible, location (within the same cell).

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=25558&id=9016
Spoiler
This mods a misc quest by fixing some minor bugs and develops the concept of the quest. Marcel Maurard can be found in the Vivic Foreign Quarter.
BUG(s) -
1)The refusal journal entry refers to Marcel Maurard as an actor, though the player has not discovered this information yet.
2)Marcel Maurard wanders away from Miun Gei's door.

FIX(s) -
1)Changed the quest refusal journal entry to refer to Marcel as a person, instead of an actor.
2)Changed Marcel's Wander AI package to distance 0.

CONCPET(s) -
A)Marcel Maurard does not sell anything
[The crux of the quest is that Marcel is selling ridiculous items outside of Miun Gei's shop, and annoying him and his customers. Marcel even asks the player to look at his wares once the quest is accepted.].
B)During the quest, Marcel greets the player as “friend” regardless of disposition.
C)At the end of the quest Marcel calls the player his “friend regardless of dispostion.


MOD(s) -
A)Added a small inventory of few potions and random ring to Marcel Maurard's inventory. The NPC will now barter with the player.
B)Added an additional greeting during the EB Actor Quest, if Marcel's disposition is less then 20.
C)At the end of the quest Marcel's disposition towards the player improves by +20.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=25558&id=9023
Spoiler
Fixes minor bugs and polishes the original quest.
BUG(s) -
1)It was possible to agree to take Rabinna to Im Kilaya, and have only a single journal entry that did not tell the player were Im Kilaya was.
2)Players could talk to Vorar Helas during the fight with Rabinna, and collect the reward before she was killed.

FIX(s) -
1)Edited one quest journal entry to note that Im-Kilaya is in Ebonheart, at the Argonian Mission
2)Edited one quest journal requirement to prevent the player from speaking with Vorar Helas during the fight.

CONCEPT(s) -
A)Having Vorar Helas immediately attack upon Rabinna's arrival is extremely confusing for Players who have not raised Rabinna's disposition to 50+.
[“Why is he attacking me?]
B)Rabinna can consistantly overpower and kill Vorar Helas. (21/25)
C)Vorar Helas' forced greeting, after Rabinna dies, is disorienting and not necessary.
D)Vorar Helas' door is locked after you've agreed to bring Rabinna to him.

MOD(s) -
A)Vorar Helas is now calm when the player arrives with Rabinna. Upon activation, Vorar Helas now gives a single line of dialogue to the player before combat.
“Ah, my merchandise has finally arrived. Now, kindly stand aside... and let me open it.”
[This gives players the option of sneak attacking Vorar Helas. The dialogue also makes it clear to the player who Vorar Helas is attacking.]
B)Placed a netch leather right glove into Vorar Helas' inventory. Scripted the fight; Vorar Helas now uses the Skooma potion in his inventory and his ancestral guardian ability.
[ONLY during the fight with Rabinna. It is still possible for Vorar Helas to lose.]
C)[The forced greeting implemented in this quest, was a “workaround”. Its purpose was to deal with players taking the quest spawned moon sugar from Rabinna's corpse.]
Edited Rabinna's script to handle all moon sugar contingencies, without the need for a dialogue command as a fix. Removed the forced greeting from Rabinna's script. Vorar Helas now proceeds with the quest (reward) upon activation.
D)Put a Vorar Helas' house key into Relam Arinith's inventory. He gives it to the player if they accept the quest.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=25558&id=9024
Spoiler
Additional quest development before the quest is closed. Maurrie can be found on the road between Balmora and Pelagiad.

CONCEPT(s) -
A.) After delivering Nelos Onmar's note to Maurrie Aurmine they should be together.

[In the end they are both still removed as per MaurrieScript. But until the player closes the quest, they can now be seen together at the Halfway Tavern.]
MOD(s) -
A.) After the player delivers Nelos Onmar's note and leaves the area on the road where Maurrie Aurmine is she is removed and placed next to Nelos Onmar at the Halfway Tavern in Pelagiad.
B.) Changed Nelos Onmar's greeting after delivering the note to:
“Hello, my friend. Maurrie and I are planning some truly romantic adventures together. Thank you for your help.”
C.) Equipped Maurrie Aurmine with a Netch Leather left glove after she is moved.
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Lizbeth Ruiz
 
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Post » Tue May 08, 2012 1:49 pm

Great job!

I like the idea of script tidy as I think this would help improve the stability of the game,huskobar did say that he has had a lot of problems with it

I wouldn't say a lot of problems overall, but there are tough problems with 3 or 4 spots mainly to do with attempted dialogue fixes. I'd have to review it fully, but offhand I'd say the Minimal Impact version should be fairly safe. Stick with that for now because the Fully Tidy versions make some radical changes that could lead to incompatibilities.
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Kerri Lee
 
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Post » Tue May 08, 2012 12:23 pm

JMS-shishi_door_fix-0.3.7z
Spoiler
In the Shishi outpost, there's a hidden door that opens when you turn
a skull on the desk upstairs. The problem is that the script uses
Move to lower the platform downstairs to expose the hidden door, but
for some strange reason the result isn't permanent, so after the
platform lowers the first time, you may come back later and it has
raised again
I am interested in this file - as I use a similar script for one of my mods and thats the exact bug I get. So I could use this script to fix my mod :D
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Kay O'Hara
 
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Post » Tue May 08, 2012 10:46 pm

Hey,
I'm using Full 1.1 version and getting CTD while opening Morrowind. I can't access to the menu screen. I reinstall the morrowind so using no mods except MGE XE. I had no problem with 1.0 but 1.1 CTD instantly what am i doing wrong?
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Rodney C
 
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Post » Tue May 08, 2012 12:21 pm

My apologies, i
Hey,
I'm using Full 1.1 version and getting CTD while opening Morrowind. I can't access to the menu screen. I reinstall the morrowind so using no mods except MGE XE. I had no problem with 1.0 but 1.1 CTD instantly what am i doing wrong?

My apologies,i had accidentally uploaded the wrong .esm.i have now updated the links in the first post with the correct versions, hopefully they should work properly.
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Saul C
 
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Post » Wed May 09, 2012 3:27 am

Files are no longer available. Any alternative download links?
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neen
 
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Post » Tue May 08, 2012 10:21 pm

I have updated the links in the first post
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Mariaa EM.
 
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Post » Wed May 09, 2012 1:00 am

Excellent work, Slartibartfast! I'll give it a go in my next play-through!
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josh evans
 
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Post » Tue May 08, 2012 7:08 pm

@Slartibartfast1, what you're doing is simply great! To have all the MW patches in one nice .esm file is awesome. I can't believe this hasn't been done before but, then again, maybe before everything was more complicated than today. Most of the patches have almost, if not, reached their "final" version. Anyways, outstanding that you're doing this. Now I don't have to be searching all over the place for independent patches that sometimes even when you do find it, there's actually another updated version.
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Racheal Robertson
 
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Post » Tue May 08, 2012 4:05 pm

What are the BTB edits in the MPP? Does it change the game balance to conform to the rest of BTB's mod?
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Dan Stevens
 
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Post » Tue May 08, 2012 3:51 pm

It corrects a couple of bugs in MPP 1.65. but no game balance changes.

from BTB's website...

The latest version of the MPP is 1.6.5, which seems doomed to remain permanently locked in its current "beta" status due to the mysterious disappearance of Quarn, the man responsible for maintaining it. It's been out for so long, however, that all of its issues (three of them, and to be fair, one isn't even unique to this version) have been identified and, thanks to yours truly, fixed. The download from my site contains an edited version of the beta which, among other things, omits the problematic edits.
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Melung Chan
 
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