That is the way I've done it before.
The problem is if I move those cave entrance meshes at all then the leading space gets truncated and will show as missing meshes in game. Whether I copy the out folder over the in folder and replace all or copy the in folder over the out folder and don't replace all (only move what was not optimized) then that means moving those files and truncating the names again.
If I extract the meshes bsa to the in folder and run as you describe then will those leading spaces be truncated in the out folder?
And about the _far nifs - is that part of the process now automatically or must I do that separately?
thanks
Tip for Psymon - BSAOpt can use either a BSA or a
Folder as its source AND destination, and keeps leading spaces
Before packing them up in a BSA use BSAOpt to source your Pyffi Out\ folder, and Destination your Pyffi In\ folder = Overwrites the the In\ files with the Pyffied Out\ files.
I just did a run of two sets of originals yesterday, Oblivion - Meshes and DLCShiveringIsles - meshes, prior to doing that I made two appropriately named empty folders in the Pyffi In\ folder, used BSAOpt to extract the bsa's in to each folder, Pyffied (wait lots) .. BSAOpt to do the copy of Pyffied files over the In\ folder .. And lastly BSAOpt to source the now complete set of files in the In\ folders to a destination new BSA for each of the sets.
Hmm, I'm sure I found a version 2.1.11 on the sourceforge site (not at my computer so can't check atm)
Yep seen it and the 2.2.* versions, I decided to go with the latest Amorilia had notified us with here http://www.gamesas.com/topic/1172342-relzwipzpyffi-python-file-format-interface/page__view__findpost__p__18789013
I dont know if thats the latest Stable release, but Arthmoor has recommended it since that post which put the lid on the decision for me