Arena sound issues in dosbox

Post » Wed Dec 02, 2009 6:45 am

I'm having issues with the sound in Arena while using Dosbox. Whenever multiple sound effects are supposed to be played at the same time, I don't hear them all. Whenever the battle music starts it seems to mute all other sound.

I've heard that some sound issues can be resolved by lowering or increasing the amount of cycles, but neither have had any effect on my sound issue.

What should I do?

I'm using a DOSBox 0.72 CVS build, this is my conf file:
(Sorry for the page stretch)
# This is the configurationfile for DOSBox 0.72.# Lines starting with a # are commentlines.# They are used to (briefly) document the effect of each option.[sdl]#       fullscreen: Start dosbox directly in fullscreen.#       fulldouble: Use double buffering in fullscreen.#   fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).# windowresolution: Scale the window to this size IF the output device supports hardware scaling.#           output: What video system to use for output.#                   Possible values: surface, overlay, opengl, openglnb, openglhq, ddraw, direct3d#         autolock: Mouse will automatically lock, if you click on the screen.#      sensitivity: Mouse sensitivity.#      waitonerror: Wait before closing the console if dosbox has an error.#         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. (pause is only valid for the second entry)#                   Possible values: lowest, lower, normal, higher, highest, pause#       mapperfile: File used to load/save the key/event mappings from.#      pixelshader: Pixelshader program (effect file must be in Shaders subdirectory).#     usescancodes: Avoid usage of symkeys, might not work on all operating systems.fullscreen=truefulldouble=falsefullresolution=1024x768windowresolution=originaloutput=direct3dautolock=truesensitivity=100waitonerror=truepriority=higher,normalmapperfile=mapper.txtpixelshader=usescancodes=true[dosbox]# language: Select another language file.#  machine: The type of machine tries to emulate.#           Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe# captures: Directory where things like wave, midi, screenshot get captured.#  memsize: Amount of memory DOSBox has in megabytes.language=machine=svga_s3captures=capturememsize=32[render]# frameskip: How many frames DOSBox skips before drawing one.#    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.#    scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,the scaler will be used even if the result might not be desired.#            Hardware modes (all except surface) also support hardware2x or hardware3x, use for hardware scaling.#            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x, hardware2x, hardware3xframeskip=2aspect=truescaler=supereagle[cpu]#      core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.#            Possible values: auto, dynamic, normal, full, simple#   cputype: CPU Type used in emulation. auto is the fastest choice.#            Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch#    cycles: Amount of instructions DOSBox tries to emulate each millisecond. Setting this value too high results in sound dropouts and lags. Cycles can be set in 3 ways:#              'auto'          tries to guess what a game needs.#                              It usually works, but can fail for certain games.#              'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.#                              (Example: fixed 4000)#              'max'           will allocate as much cycles as your computer is able to handle#            #            Possible values: auto, fixed, max#   cycleup: Amount of cycles to increase/decrease with keycombo.# cycledown: Setting it lower than 100 will be a percentage.core=normalcputype=autocycles=fixed 11000cycleup=500cycledown=20timesynched=true[mixer]#   nosound: Enable silent mode, sound is still emulated though.#      rate: Mixer sample rate, setting any devices higher than this will probably lower their sound quality.#            Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.#            Possible values: 2048, 4096, 8192, 1024, 512, 256# prebuffer: How many milliseconds of data to keep on top of the blocksize.nosound=falserate=22050blocksize=2048prebuffer=10[midi]# mpu401: Type of MPU-401 to emulate.#         Possible values: intelligent, uart, none# device: Device that will receive the MIDI data from MPU-401.#         Possible values: default, win32, alsa, oss, coreaudio, coremidi, mt32, none# config: Special configuration options for the device driver. This is usually the id of the device you want to use. See README for details.mpu401=uartdevice=defaultconfig=[sblaster]#       sbtype: Type of sblaster to emulate.#               Possible values: sb1, sb2, sbpro1, sbpro2, sb16, none#       sbbase: The IO address of the soundblaster.#               Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300#          irq: The IRQ number of the soundblaster.#               Possible values: 7, 5, 3, 9, 10, 11, 12#          dma: The DMA number of the soundblaster.#               Possible values: 1, 5, 0, 3, 6, 7#         hdma: The High DMA number of the soundblaster.#               Possible values: 1, 5, 0, 3, 6, 7#        mixer: Allow the soundblaster mixer to modify the DOSBox mixer.#      oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.#               Possible values: auto, cms, opl2, dualopl2, opl3, none, hardware#      oplrate: Sample rate of OPL music emulation.#               Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000# hardwarebase: base address of the real hardware soundblaster:#               210,220,230,240,250,260,280sbtype=sb16sbbase=220irq=7dma=1hdma=5mixer=trueoplmode=autooplrate=22050hardwarebase=220[gus]#      gus: Enable the Gravis Ultrasound emulation.#  gusrate: Sample rate of Ultrasound emulation.#           Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000#  gusbase: The IO addresses of the Gravis Ultrasound.#           Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300#     irq1: The first IRQ number of the Gravis Ultrasound. (Same IRQs are OK.)#           Possible values: 3, 5, 7, 9, 10, 11, 12#     irq2: The second IRQ number of the Gravis Ultrasound. (Same IRQs are OK.)#           Possible values: 3, 5, 7, 9, 10, 11, 12#     dma1: The first DMA addresses of the Gravis Ultrasound. (Same DMAs are OK.)#           Possible values: 0, 1, 3, 5, 6, 7#     dma2: The second DMA addresses of the Gravis Ultrasound. (Same DMAs are OK.)#           Possible values: 0, 1, 3, 5, 6, 7# ultradir: Path to Ultrasound directory. In this directory#           there should be a MIDI directory that contains#           the patch files for GUS playback. Patch sets used#           with Timidity should work fine.gus=falsegusrate=22050gusbase=240irq1=5irq2=5dma1=3dma2=3ultradir=C:\ULTRASND[speaker]# pcspeaker: Enable PC-Speaker emulation.#    pcrate: Sample rate of the PC-Speaker sound generation.#            Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000#     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.#            Possible values: auto, on, off# tandyrate: Sample rate of the Tandy 3-Voice generation.#            Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000#    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).pcspeaker=truepcrate=11025tandy=autotandyrate=22050disney=false[joystick]# joysticktype: Type of joystick to emulate: auto (default), none,#               2axis (supports two joysticks),#               4axis (supports one joystick, first joystick used),#               4axis_2 (supports one joystick, second joystick used),#               fcs (Thrustmaster), ch (CH Flightstick).#               none disables joystick emulation.#               auto chooses emulation depending on real joystick(s).#               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none#        timed: enable timed intervals for axis. (false is old style behaviour).#     autofire: continuously fires as long as you keep the button pressed.#       swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.#   buttonwrap: enable button wrapping at the number of emulated buttons.joysticktype=autotimed=trueautofire=falseswap34=falsebuttonwrap=true[serial]# serial1: set type of device connected to com port.#          Can be disabled, dummy, modem, nullmodem, directserial.#          Additional parameters must be in the same line in the form of#          parameter:value. Parameter for all types is irq.#          for directserial: realport (required), rxdelay (optional).#                           (realport:COM1 realport:ttyS0).#          for modem: listenport (optional).#          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,#                         transparent, port, inhsocket (all optional).#          Example: serial1=modem listenport:5000#          Possible values: dummy, disabled, modem, nullmodem, directserial# serial2: see serial1#          Possible values: dummy, disabled, modem, nullmodem, directserial# serial3: see serial1#          Possible values: dummy, disabled, modem, nullmodem, directserial# serial4: see serial1#          Possible values: dummy, disabled, modem, nullmodem, directserialserial1=dummyserial2=dummyserial3=disabledserial4=disabled[printer]#     printer: Enable printer emulation.#         dpi: Resolution of printer (default 360).#       width: Width of paper in 1/10 inch (default 85 = 8.5'').#      height: Height of paper in 1/10 inch (default 110 = 11.0'').# printoutput: Output method for finished pages: #                png     : Creates PNG images (default)#                ps      : Creates Postscript#                bmp     : Creates BMP images (very huge files, not recommend)#                printer : Send to an actual printer (Print dialog will appear)#   multipage: Adds all pages to one Postscript file or printer job until CTRL-F2 is pressed.#     docpath: The path where the output files are stored.#     timeout: (in milliseconds) if nonzero: the time the page will#              be ejected automatically after when no more data#              arrives at the printer.printer=falsedpi=360width=85height=110printoutput=pngmultipage=falsedocpath=.timeout=0[parallel]# parallel1: parallel1-3 -- set type of device connected to lpt port.#            Can be:#            	reallpt (direct parallel port passthrough using Porttalk),#            	printer (virtual dot-matrix printer, see [printer] section)#            Additional parameters must be in the same line in the form of#            parameter:value.#              for reallpt:#                Windows: realbase (the base address of your real parallel port).#                  Standard ports are 378, 278 and 3BC. The first two can be ECP ports.#                  PCI add-on cards may use nonstandard ports, look them up in the device manager.#                  Default: 378#                  You have to install the PortTalk driver from#                  [src="http://forums.bethsoft.com/index.php?/topic/909261-arena-sound-issues-in-dosbox/http://www.beyondlogic.org/porttalk/porttalk.htm"]http://www.beyondlogic.org/porttalk/porttalk.htm[/url] first.#                Linux: realport (the parallel port device i.e. /dev/parport0).#              for printer:#                printer still has it's own configuration section above.# parallel2: see parallel1# parallel3: see parallel1parallel1=disabledparallel2=disabledparallel3=disabled[glide]#  glide: Enable glide emulation: true,false.# grport: I/O port to use for host communication.#    lfb: LFB access: full,read,write,none.glide=truegrport=600lfb=full[dos]#            xms: Enable XMS support.#            ems: Enable EMS support.#            umb: Enable UMB support.# keyboardlayout: Language code of the keyboard layout (or none).xms=trueems=trueumb=truekeyboardlayout=none[ipx]# ipx: Enable ipx over UDP/IP emulation.ipx=false[ne2000]#  ne2000: Enable Ethernet passthrough. Requires [Win]Pcap.# nicbase: The base address of the NE2000 board.#  nicirq: The interrupt it uses. Note serial2 uses IRQ3 as default.# macaddr: The physical address the emulator will use on your network.#          If you have multiple DOSBoxes running on your network,#          this has to be changed for each. AC:DE:48 is an address range reserved for#          private use, so modify the last three number blocks.#          I.e. AC:DE:48:88:99:AB.# realnic: Specifies which of your network interfaces is used.#          Write 'list' here to see the list of devices in the#          Status Window. Then make your choice and put either the#          interface number (2 or something) or a part of your adapters#          name, e.g. VIA here.ne2000=truenicbase=300nicirq=3macaddr=AC:DE:48:88:99:AArealnic=list[autoexec]# Lines in this section will be run at startup.MOUNT C GAMESC:CD ARENAARENA

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Hope Greenhaw
 
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Post » Tue Dec 01, 2009 8:19 pm

Did you run arena audio set up through dosbox?
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Alan Cutler
 
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Post » Tue Dec 01, 2009 10:04 pm

I don't think so, how do you do that?
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Angelina Mayo
 
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Post » Tue Dec 01, 2009 11:01 pm

on installaton... read top pinned post. it has all info.
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Gen Daley
 
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Post » Wed Dec 02, 2009 11:08 am

Ah yes I just found it before you posted. I missed that bit when I read through it. Thanks. I'll see if that works.

edit: Okay I set the music card to "General Midi or MPU-401" and it does sound better as the pinned thread says. It didn't solve my problem though, and changing the sound card hasn't made a difference yet. The pinned thread doesn't mention which one to use either, but I thought 'Sound Blaster or SB16 (or compatible)' was the best choice. It has IRQ set to 7 and DMA to 1 by default. But no luck. I also tried Sound Blaster Pro, no difference.
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Sam Parker
 
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Post » Wed Dec 02, 2009 4:43 am

That should have worked... you can hear midi or wave?
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Angela Woods
 
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