Hair issue with statue mesh

Post » Wed May 09, 2012 4:47 am

I created a statue mesh using a character with a pose mod, but the hair is giving me an issue. It shows the stone texture like it should, but has a bluish-green tint to it. Anyone run into that problem before?
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Lily Something
 
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Post » Tue May 08, 2012 7:10 pm

Yep -- the hair usually has vertex colors - Try going to the hair mesh tristrip in the NIF and highlight the NiTristripsData line and check in the Block Details for the Has Vertex Colors Line and change it to no - that should take care or the problem - if not also look at the NiMaterialProperty node and in the Block Details window make sure the Ambient,Diffuse,Specular,and Emissive colors are not set to a bluish-green color and if it is change them to match one of the other nodes material properties.
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Prue
 
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Post » Wed May 09, 2012 2:30 am

Changing the "Has Vertex Colors" to no did the trick - thanks JD!
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cosmo valerga
 
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