Is this something that could be done for Oblivion and in that case is someone intrested in trying?
Sadly I have nowhere near the technical skill to pull this off if it even is possible.
Isn't that OSR and Streamline made for? Or could this be another utility tool for the game? I'm all for it if someone can get this to work for Oblivion.
TESVAL goes way beyond what OSR and Streamline can do though. So yes, it would be nice to see a similar effort made for Oblivion, but I wouldn't hold my breath waiting for it either.
Look at it this way once it's made it doesn't have to be maintained assuming its bug free and plays nice with the scripts. Based on the assumption that no more official patches will be released for oblivion.
Actually what Tesval/Skyboost do is totally different then what OSR and Streamline do. Tesval/Skyboost replaces FPU code with SSE2 code whereas OSR replaces the memory manager for Oblivion and Streamline purges memory. All 3 can be very useful for helping increase fps and reduce lag and stuttering.
PS. I hope someone ports OSR and Streamline over to Skyrim since that should further improve performance.
I'm not sure Skyrim really needs a stutter remover at this stage, even if the game is terribly optimized, there is almost no stutter to speak of while wandering the world.
A Streamline equivalent would be very necessary, though, since Skyrim still doesn't seem to like letting anything out of memory outside of being shut down.
That was my conclusion with F3. No matter how much I threw at it - it could handle it (aside from mod related problems). So to me Stutter Remover with F3 was negligible.
Guys I've asked for an Oblivion version on the http://www.gamesas.com/topic/1331790-skyboost-topic-5/page__st__60 in the Skyrim forum..
The reported FPS increases are impressive (up to 20 fps over vanilla), maybe if enough of us show interest over there, we may get answered
You asked on the second page, and the thread is up to seven pages. Unfortunately, nobody since you has mentioned Oblivion. I'm thinking that a better way of achieving this would be to approach one of the modders of SkyBoost via private message, and ask if politely if they could help out. I strongly suspect they'll want some modding commitment on this end, as well.
To tell which was used, you just have to glance at almost any random bit of assembly. If it makes perfectly good sense and does things roundaboutly, then optimizations were off.
While the games have never been very well optimized, that's a very different thing from having compiler optimizations off. The compiler can cut corners it knows are safe to produce smaller and faster code, and that's what those settings control; the optimization you mean takes profiling and people sitting down and rearranging the whole render process to do things differently and faster.
Morrowind and Oblivion both use compiler optimizations and inefficient code, so there's very little room for improvement (some things like vectored instructions do allow a little bit). You'd have to restructure a ton of the game logic, and the information needed to do that hasn't been released.
To tell which was used, you just have to glance at almost any random bit of assembly. If it makes perfectly good sense and does things roundaboutly, then optimizations were off.
While the games have never been very well optimized, that's a very different thing from having compiler optimizations off. The compiler can cut corners it knows are safe to produce smaller and faster code, and that's what those settings control; the optimization you mean takes profiling and people sitting down and rearranging the whole render process to do things differently and faster.
Morrowind and Oblivion both use compiler optimizations and inefficient code, so there's very little room for improvement (some things like vectored instructions do allow a little bit). You'd have to restructure a ton of the game logic, and the information needed to do that hasn't been released.
Disappointing that Oblivion can't be optimized a bit using this, but good to know that Beth did it correctly with Oblivion.
For everyone who is asking about oblivion boost - quick look confirmed that basic optimizations were turned on there by default , no sense in tryn' to boost so far , probably I shud install the game and check everything else , but not until I will finish with skyboost .
This is really making me wish I knew how to program applications/plugins rather than just mods. I continue to be impressed by the work of the authors of OSR and Streamline.
It's still valid that you replace FPU-code by SSE-code in Oblivion, like what has been developed for Morrowind. If the FPU-code (x87) is a bottleneck at all is another question.