I'll probably work on the Male version today (the Gauntlets, shield, helmet are used by both so just need the boots, cuirass, greaves - so shouldn't take much time. Then the weapons. But also need to test it in game to make sure it looks alright or see if it needs new glow maps and Normal maps made for each piece as well since things usually look quite different in Nifskope than in game with this engine !
That's fantastic! I can't wait to see these in action. Honestly I hadn't thought about the possible need for new normal/glow maps.
Regarding the weapons - I'd love to have three different weapon sets work (a set that matches the new light armor, one that matches the new heavy armor, and one that blends elements of Daedric, Amber, and Madness). But if I could choose just one set, I'd go with that last one, simply because I think it best fits the idea, and such a set should go well with either of the new armors.
(I'm thinking something along the lines of Daedric meshes, Madness coloration with some Daedric mixed in, and thin Amber edges/reliefs would look good. Or maybe Madness meshes, Daedric coloration, and Amber edges. Or, any combo that you think would look good.)
Next, I have a couple of detail questions on the weapons:
(1) Do you have any idea how to create weapon sheathes? I've been told that's extremely difficult to do, and we weren't able to pull it off for our new Amber and Madness weapons. How about arrow quivers?
(2) Another player told me that there's a problem with the Madness Warhammer - either the normal map or glow map is off according to them. But I don't see it. Would you be willing to check it out?
Finally: Do you have any interest in recoloring a heavy armor set for WEPON as well? If not, then I'll happily take the work you've done, and keep recruiting