2 inventory inconveniences

Post » Wed May 09, 2012 7:56 am

My inventory is pretty huge now, and any time I click on anything, I have a 1s delay that is now starting to drive me nuts.

Issue 1:
One thing that is bothersome and seems like a bug is how items don't stack properly. This happens most reliably after repairing items. I can repair a stack of 9 swords, but I'll end up with:
2 sword
2 sword
2 sword
2 sword
sword

So if I want to seel those, I have 18 clicks to make (plus delays) in choosing each one and confirming. Really, it should display as
9 sword

I'd click once, confirm once and I'm done.

It's really slowing down my gameplay. Is this something everyone is dealing with or just me?

Issue 2:
The other thing is part of MMM and crafting. I convert things into repair hammers, grind gems, fletch arrows with its crafting system. all of the clicks and delays are taking forever, and it seems to me it is because of some kind of re-scan of the whole inventory after every change. Something similar happened with Bag of Alchemy (when Sorting all ingredients from inventory into the bag), it could take a full minute. But then I realized if I assigned it to a hotkey, that same operation is done instantly because the Inventory panel isn't showing (and being redrawn repeatedly). Unfortunately repair hammer converting and fletching don't work via hotkey so they are still tedious.

I have a mod - Geomancy & Gem Dust OOO.esp which will grind stacks of gems, which is great, but I don't normally find many of the same gem in dungeons.

So are there any mods that make managing inventory speedier, or any ideas (such as the Bag of Alchemy hotkey) you use?
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Etta Hargrave
 
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Post » Tue May 08, 2012 5:34 pm

[shameless self promotion]
You might be interested in a couple of my mods, http://www.tesnexus.com/downloads/file.php?id=25012 and http://www.tesnexus.com/downloads/file.php?id=25436. The latter requires http://www.tesnexus.com/downloads/file.php?id=21104, for the time being at least. And if you're going to use COBL, might as well load http://www.tesnexus.com/downloads/file.php?id=23854.
[/ssp]

As for all the clicks to sell stuff, try http://www.tesnexus.com/downloads/file.php?id=12859. Shift click to sell a stack, no quantity or "really sell?!" prompts.
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KIng James
 
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Post » Wed May 09, 2012 3:47 am

Enhanced Economy mod also makes the selling process more simple (auto-haggle). Highly recommended mod in general, download is on Tesnexus.

The menu delay when opening a large inventory is normal. The breakdown of one big lot of items into many smaller ones is normal too. :shrug: I guess it is the game's way to tell you that now would be a good time to sell some stuff... ;)
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Kieren Thomson
 
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Post » Wed May 09, 2012 12:45 am

[shameless self promotion]
Yes your sorters are nice, and they work great. But if there was one feature I would like to have, it would be that one can move a single potion, ingredient whatever into the sorter.

As implemented now one can only move stuff into the sorter in bulk. Yes, you can then get stuff out of the sorter individually, but not into it (unless I am missing something), unfortunately. Otherwise, really a nice to have mod indeed! :goodjob:
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Mizz.Jayy
 
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Post » Wed May 09, 2012 7:56 am

Yes your sorters are nice, and they work great. But if there was one feature I would like to have, it would be that one can move a single potion, ingredient whatever into the sorter.

As implemented now one can only move stuff into the sorter in bulk. Yes, you can then get stuff out of the sorter individually, but not into it (unless I am missing something), unfortunately. Otherwise, really a nice to have mod indeed! :goodjob:
Yeah, that's the cobl script at work. All or nothing.

You can, however, use "retrieve by name" which simply opens the container, then you can add/remove individual items just like normal inventory management.
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Kelly Osbourne Kelly
 
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Post » Tue May 08, 2012 7:45 pm

[shameless self promotion]
You might be interested in a couple of my mods, http://www.tesnexus.com/downloads/file.php?id=25012 and http://www.tesnexus.com/downloads/file.php?id=25436. The latter requires http://www.tesnexus.com/downloads/file.php?id=21104, for the time being at least. And if you're going to use COBL, might as well load http://www.tesnexus.com/downloads/file.php?id=23854.
[/ssp]

Ah!

THOSE ARE AMAZING


Thank you so much for bringing them to my attention
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Alyna
 
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Post » Tue May 08, 2012 11:19 pm

You can, however, use "retrieve by name" which simply opens the container, then you can add/remove individual items just like normal inventory management.
Duh... am I stupid or what? Yeah, I am totally aware of the "retrieve by name" option. But can you imagine, I've never tried to use that for adding items. Only for retrieving... must finally try what you are saying... :facepalm:
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Dan Stevens
 
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Post » Wed May 09, 2012 2:47 am

I was playing with Enhanced Economy's options and changed the setting where the Journeyman Mercantile benefit goes from All Merchants Buy All Items to Merchants Pay More For Their Items.
I actually did it for a different reason, but in game, I noticed things working a lot more quickly when selling because each store would only load a fraction of my inventory instead of EVERY item I had. There's a nice improvement there, but it still bugs me that I'm getting stacks of 2. Is this happening for everyone?

I don't have COBL. It seemed like a whole new nightmare of installing complications and I didn't see what benefit it had. The other one sells everything to Traders in one go, and with EE different merchants sell for very different prices and I like to sell them what they each like.
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Leticia Hernandez
 
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Post » Wed May 09, 2012 12:15 am

Personally, I'd just be happy if the "same item is listed in a container 3 times but is really only there once" problem were fixed. I've never figured out how to get around it.

The 2x2 stacking issue that you described is an annoyance of mine as well. Other than the aforementioned solutions, I've found that one can only avoid that problem by refraining from repairing equipment above 100%, or refraining from custom enchanting the equipment.
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Chenae Butler
 
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Post » Tue May 08, 2012 9:54 pm

I don't have COBL. It seemed like a whole new nightmare of installing complications and I didn't see what benefit it had. The other one sells everything to Traders in one go, and with EE different merchants sell for very different prices and I like to sell them what they each like.

Eh? COBL's no harder to install than any other given mod.
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Monique Cameron
 
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Post » Tue May 08, 2012 10:46 pm

Personally, I'd just be happy if the "same item is listed in a container 3 times but is really only there once" problem were fixed. I've never figured out how to get around it.

The 2x2 stacking issue that you described is an annoyance of mine as well. Other than the aforementioned solutions, I've found that one can only avoid that problem by refraining from repairing equipment above 100%, or refraining from custom enchanting the equipment.
I don't have the first problem, but I do sometimes get items not showing up in the container that I just put in there. They come back later though. It's just annoying that it happens to make stacks just one short of making it a sellable stack. I could just drop them all and pick them all up again but that's more time consuming than clicking each to sell. I am going to try only repairing one at a time to see if that's better.

Eh? COBL's no harder to install than any other given mod.
When I installed FCOM, there was a extra set of instructions for COBL, and different esps that needed to be chosen. And have since seen optional files "___ for COBL". I can't go back and find them all.
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Izzy Coleman
 
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Post » Tue May 08, 2012 8:17 pm

When I installed FCOM, there was a extra set of instructions for COBL, and different esps that needed to be chosen. And have since seen optional files "___ for COBL". I can't go back and find them all.
But they're all in your BAIN package(s), right? Just go through your installed packages and click the right subpackages. 2 minutes work, plus rebashing.

And if we're still talking about my two mods I suggested, Cobl's only needed for the sorters; the storage sacks only needs Oblivion.esm. FYI.
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Stace
 
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Post » Tue May 08, 2012 4:11 pm

Take my word for it, installing COBL for me would be a LOT more work than 2 mins.

I did mention the second mod and why I couldn't use it too.
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Pixie
 
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Post » Wed May 09, 2012 12:53 am

Take my word for it, installing COBL for me would be a LOT more work than 2 mins.

No, it wouldn't.
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Mrs Pooh
 
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Post » Wed May 09, 2012 6:27 am

No, it wouldn't.

This is true. Open Bash -> Click Installers -> Click the COBL archive -> Select appropriate things in the archive -> Right click -> Click install -> ??? -> Profit!

Repeat for all other patches as needed
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Sarah Edmunds
 
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Post » Tue May 08, 2012 5:32 pm

You guys are being irritating. I would have to go back to all of my huge list of mods' homepages and find the ones that had COBL versions, on top of following the proper FCOM setup, read all the readmes, do all the installations and make sure no custom-altered files are going to be overwritten. Longer than 2 minutes.
You could have trusted that maybe I know more about my setup than you do, but no. Better to be abraisive and know-it-all.
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Kitana Lucas
 
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Post » Wed May 09, 2012 5:00 am

We're trying to help here.
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Laura Hicks
 
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Post » Wed May 09, 2012 4:13 am

Take my word for it, installing COBL for me would be a LOT more work than 2 mins.
Point taken. More downloads, etc, but the payoff may be worth it.

I did mention the second mod and why I couldn't use it too.
I'm not following you here. The second inventory mod I metioned - Storage Sacks - has no prerequisites other than Oblivion.esm. And (but don't quote me on this) that could probably be removed to use the mod in Nehrim if needed.
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claire ley
 
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Post » Tue May 08, 2012 7:55 pm

The other one sells everything to Traders in one go, and with EE different merchants sell for very different prices and I like to sell them what they each like.
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Roddy
 
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Post » Tue May 08, 2012 8:59 pm

The other one sells everything to Traders in one go, and with EE different merchants sell for very different prices and I like to sell them what they each like.

That functionality for Storage Sacks is 100% optional
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Laura Mclean
 
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Post » Tue May 08, 2012 9:37 pm

But wouldn't I be increasing the work by moving each item into the sack one by one and then moving them out of the sack one by one, and then selling them one by one?
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u gone see
 
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Post » Tue May 08, 2012 10:10 pm

But wouldn't I be increasing the work by moving each item into the sack one by one and then moving them out of the sack one by one, and then selling them one by one?
I was mainly addressing your concerns with the inventory lag. You did say you have a huge inventory and a 1 second delay when you do things; if you have the bulk of your items - all the quest items and config widgets and spare reagents and scrolls and and etc - in separate containers it would help with your lag issues. And you don't have to move things one-by-one; the interface is identical to dealing with any other container - you can take all, move some things, or one thing. Both ways, in and out of the containers.

As an aside, what inventory/UI mod are you using? I believe older ones like the original wz inventory and it's children have lag issues that are missing in more recent iterations, like DarN's UI. I could be wrong on this though - I never have inventory lag because I store stuff in my portable containers. :smile:
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Alba Casas
 
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Post » Wed May 09, 2012 2:48 am

I believe older ones like the original wz inventory and it's children have lag issues that are missing in more recent iterations, like DarN's UI. I could be wrong on this though...
Uhmmm.... I'm afraid you are :) I cannot speak for wz inventory since I never used it. I have the latest DarN (Dark UI Darn), and it does get laggy at some point. But I don't know it its lag is better or worse than wz. I would think the lag is coming from the game engine rather than from a mod. IIRC even vanilla inventory lags eventually.
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Latisha Fry
 
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Post » Wed May 09, 2012 2:04 am

My 2 inventory mods are Darnified UI and Bag of Alchemy Rewrite. I assume that putting items in the alchemy bag speeds up inventory since those items aren't shown. But Storage Sacks could be useful for things I keep around. If scrolls go in there, will they still show up under the spells screen? Can items in sacks be hotkeyed (say before putting them in the sack, will the hotkey be able to find the item inside the sack?
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Brandi Norton
 
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Post » Wed May 09, 2012 3:53 am

If scrolls go in there, will they still show up under the spells screen? Can items in sacks be hotkeyed (say before putting them in the sack, will the hotkey be able to find the item inside the sack?
No and no. The "storage sack" item in the inventory is a misc item that allows you to access a remote container where the items are actually stored. It's the same as leaving items in a chest in your home, except that you have a way to access said chest when you're out and about.
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ILy- Forver
 
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