For those new to Oblivion I've used this thread to consolidate and explain some of the other Installation and Optimization threads to make it less intimidating to dive into modding the game.
The goal was to make the game look as good as possible without going crazy, keeping most of the original functionality of vanilla oblivion.
System Specs:
AMD Phenom x6
4gb Ram
Radeon 5830 (Forced 16xAnisotropic filtering, AA off - Use application settings, Catalyst A.I. off)
Win7-64bit
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I referred to this http://forums.overclockers.co.uk/showthread.php?t=18247684 thread during my learning process, but didn't want as many mods as he had listed, so I will try to build off of it while simplifying.
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First, make sure Steam is installed in a new folder like C:\Games rather than program files, you can move it by deleting everything in the Steam folder except the Steam.exe and the Steamapps folder, then run Steam.exe and repatch. Installed Oblivion to C:\Games\Steam\.....Oblivion.
Next, download http://www.7-zip.org/ as you'll be using it to unpack/repack some of the mods. As mentioned in the Building Oblivion thread, you want all of the mod archives to contain the textures/meshes in the root directory, rather than two or three folders deep.
Also, to make use of the in-game console, press ~ key. Enter "Setdebugtext 12" for an FPS counter, "Setdebugtext 13" for fps with vram usage. Enter "tdt" to display or hide debugtext.
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I recommend running the game once before any mods, once after Unofficial Patches, again after OBSE and OBGE are installed, then periodically during installing the rest of the mods.
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Mod Installers/Managers:
http://www.tesnexus.com/downloads/file.php?id=22368 Standalone Version. Installs mods in archive form such as .7z, .zip, .rar.
Spoiler
http://www.tesnexus.com/downloads/file.php?id=2097 Installs mods saved as .Omod's. Simply right-click each one to activate.This program isn't as intimidating as it looks.
The main focus is the Installers tab, right-click each mod to use Install or Wizard for the mods that have a wand icon indicating a built in installation wizard. Arrange the mods in this tab as they are listed below, with mods at the bottom of the list installed last and overwriting mods above it when applicable.
Mods tab is for ordering and activating mods. Activate all that you plan to use, Click Boss to sort them, then right-click the Bashed Patch and Rebuild Patch, this merges some of the .esp files into one single .esp so Oblivion has less to load.
The main focus is the Installers tab, right-click each mod to use Install or Wizard for the mods that have a wand icon indicating a built in installation wizard. Arrange the mods in this tab as they are listed below, with mods at the bottom of the list installed last and overwriting mods above it when applicable.
Mods tab is for ordering and activating mods. Activate all that you plan to use, Click Boss to sort them, then right-click the Bashed Patch and Rebuild Patch, this merges some of the .esp files into one single .esp so Oblivion has less to load.
http://www.tesnexus.com/downloads/file.php?id=20516 Plugs in to Wrye Bash to sort the order Oblivion loads your mods.
Start with the unofficial manual patches:
http://www.tesnexus.com/downloads/file.php?id=5296
http://www.tesnexus.com/downloads/file.php?id=10739
http://www.tesnexus.com/downloads/file.php?id=9969
Unofficial Patch Supplemental 3.4.1 - listed under Updates on the 3.2 patch page.
Download the http://www.ntcore.com/4gb_patch.php to allow Oblivion to take advantage of more than 2gb of RAM. Apply to oblivion.exe and GameOverlayRenderer.dll in the root Steam directory. Note: This will require you to run Steam in offline mode, as each time you run online mode it will more than likely replace the gameoverlayrenderer.dll, and you'll probably have to repatch it.
Supplemental Mods:
http://www.tesnexus.com/downloads/file.php?id=37952 Allows for and launches more complex mods.
http://www.tesnexus.com/downloads/file.php?id=30054 Updated shaders for water reflections, anti-aliasing, depth of field, etc. (I use MDLAA and CrysisDoF with Oblivion's default HDR) Make sure the Oblivion Graphics Extender Support Plugin is not selected anytime you build your Bashed Patch.
http://www.tesnexus.com/downloads/file.php?id=15781 You'll want to run this after installing graphical mods so that distant terrain matches your updates (ie. You don't want the ugly old textures loading in the distance, then you approach them and suddenly the shiny new and completely different textures pop up in their place.) Not really necessary during the install/testing phase, but rerun it later whenever you add new mods or Frostcrag Spire disappears off it's mountaintop for no reason.
http://www.tesnexus.com/downloads/file.php?id=23208. Helps Oblivions loading and optimization processes. See ini settings below.
http://www.tesnexus.com/downloads/file.php?id=22410 Keeps the game from freezing on exit.
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Now to the addons, to be downloaded into the c:\games\steam\steamapps\common\oblivion mods\Bash Installers folder for archives, or ...oblivion/obmm/mods for .omods.
-World/Environment Mods-
Qarl's Texture Pack - See Spoiler for detailed instructions.
Spoiler
Loosely following the http://forums.overclockers.co.uk/showthread.php?t=18247684 guide, the reason this is somewhat complicated is because the full version of http://www.tesnexus.com/downloads/file.php?id=18498 is too large even for people running dual 1gig video cards. The texture pack we're building is a reduced and optimized version of Qarls so it doesn't take up so much Vram, which leaves more for the other mods installed later.
The texture pack format as shown in the other thread (create a .7z file with the following subfolders):
00 QTP3 Redimized - (The reduced and optimized Textures)
01 Optimized QTP3 Meshes - (Meshes for land and architecture)
02 Reduced Lite - (Replaces some of the Redimized textures with even smaller files to save VRam).
03 Reduced Normal - (Replaces some more textures with smaller files)
04 Reduced Max - (Replaces even more of QTP3 Redimized with smaller textures, some visual quality loss)
05 Normal Maps Reduced - (Reduces the texture normal maps which are what gives the textures their depth.)
06 Docs
With this pack, when you install in Wrye Bash, you check the boxes to install 00 and 01 if you have 1gig or more of video ram, check 00-03 for <1gig (This is what I went with even with the 1gb on my Radeon 5830), or check 00-05 to install all of them, reducing the majority of the large files with smaller ones for <500meg video cards.
To create this pack, download the following (moving all readme's to a common Doc's folder):
00 - http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3813. Extract both, overwriting main files with patch files.
01 - http://www.tesnexus.com/downloads/file.php?id=26756
02, 03, 04 - http://www.tesnexus.com/downloads/file.php?id=14057 Download all the packages.
05 - http://planetelderscrolls.gamespy.com/View.php?id=2724&view=OblivionMods.Detail (I'm not sure why this is in 2 parts, but if you select "Open With" Fyzip on the .001 file it will open the .002 file along with it.)
When you repack the files to create the final .7z, each pack 00-05 should be a direct dump to the \data folder, so the folder layout should be 00\Textures, rather than 00/data/textures.
Once again, http://forums.overclockers.co.uk/showthread.php?t=18247684 might explain this a little better than me, but since RAEVWD is now seperate you can't follow it completely, as you'll have to install it afterwards.
http://www.tesnexus.com/downloads/file.php?id=11441. I used the medium (2048) of both, these upgrade distant terrain.Loosely following the http://forums.overclockers.co.uk/showthread.php?t=18247684 guide, the reason this is somewhat complicated is because the full version of http://www.tesnexus.com/downloads/file.php?id=18498 is too large even for people running dual 1gig video cards. The texture pack we're building is a reduced and optimized version of Qarls so it doesn't take up so much Vram, which leaves more for the other mods installed later.
The texture pack format as shown in the other thread (create a .7z file with the following subfolders):
00 QTP3 Redimized - (The reduced and optimized Textures)
01 Optimized QTP3 Meshes - (Meshes for land and architecture)
02 Reduced Lite - (Replaces some of the Redimized textures with even smaller files to save VRam).
03 Reduced Normal - (Replaces some more textures with smaller files)
04 Reduced Max - (Replaces even more of QTP3 Redimized with smaller textures, some visual quality loss)
05 Normal Maps Reduced - (Reduces the texture normal maps which are what gives the textures their depth.)
06 Docs
With this pack, when you install in Wrye Bash, you check the boxes to install 00 and 01 if you have 1gig or more of video ram, check 00-03 for <1gig (This is what I went with even with the 1gb on my Radeon 5830), or check 00-05 to install all of them, reducing the majority of the large files with smaller ones for <500meg video cards.
To create this pack, download the following (moving all readme's to a common Doc's folder):
00 - http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3813. Extract both, overwriting main files with patch files.
01 - http://www.tesnexus.com/downloads/file.php?id=26756
02, 03, 04 - http://www.tesnexus.com/downloads/file.php?id=14057 Download all the packages.
05 - http://planetelderscrolls.gamespy.com/View.php?id=2724&view=OblivionMods.Detail (I'm not sure why this is in 2 parts, but if you select "Open With" Fyzip on the .001 file it will open the .002 file along with it.)
When you repack the files to create the final .7z, each pack 00-05 should be a direct dump to the \data folder, so the folder layout should be 00\Textures, rather than 00/data/textures.
Once again, http://forums.overclockers.co.uk/showthread.php?t=18247684 might explain this a little better than me, but since RAEVWD is now seperate you can't follow it completely, as you'll have to install it afterwards.
http://www.tesnexus.com/downloads/file.php?id=5147 Optional textures for mountains and land outside of the travel-able area.
http://www.tesnexus.com/downloads/file.php?id=9952 Replaces the pepper-speckles on distant terrain.
http://www.tesnexus.com/downloads/file.php?id=2536 Install Natural Habitat only
.OMOD http://www.tesnexus.com/downloads/file.php?id=23783 Textures and Plugin.
http://www.tesnexus.com/downloads/file.php?id=8500 and http://www.tesnexus.com/downloads/file.php?id=11891 + TF2 update.
http://www.tesnexus.com/downloads/file.php?id=8011
http://www.tesnexus.com/downloads/file.php?id=5570
http://www.tesnexus.com/downloads/file.php?id=20053 - Install Forts, Ruins, Wilderness Buildings only.
http://www.tesnexus.com/downloads/file.php?id=6914
http://www.tesnexus.com/downloads/file.php?id=2234 combined with http://www.tesnexus.com/downloads/file.php?id=18801.
http://www.tesnexus.com/downloads/file.php?id=27972 Changes hours of daylight to simulate seasons.
-UI Mods-
.OMOD http://www.tesnexus.com/downloads/file.php?id=10763
.OMOD http://www.tesnexus.com/downloads/file.php?id=1950
http://www.tesnexus.com/downloads/file.php?id=26389
-Character Mods-
.OMOD http://www.tesnexus.com/downloads/file.php?id=34442 Replaces character models with bouncy boobs, new skeletons, etc.
.OMOD http://www.tesnexus.com/downloads/file.php?id=35551 New animations for running/fighting.
.OMOD http://www.tesnexus.com/downloads/file.php?id=24078 Updates clothes/armor to match HGEC bodies.
http://www.tesnexus.com/downloads/file.php?id=34324 Updates EVE for bouncy boobs while clothed.
http://www.tesnexus.com/downloads/file.php?id=40532
.OMOD http://www.tesnexus.com/downloads/file.php?id=33980
http://www.tesnexus.com/downloads/file.php?id=4431
http://www.tesnexus.com/downloads/file.php?id=5643. Just for the aging facial maps.
http://www.tesnexus.com/downloads/file.php?id=20022 Self-installing .exe's.
http://www.tesnexus.com/downloads/file.php?id=28537
-Sounds-
http://www.tesnexus.com/downloads/file.php?id=39804 Adds more world sounds and sound positions.
http://www.tesnexus.com/downloads/file.php?id=8711 Use/Install just the OBSE Storms & Sounds SI.esp.
http://www.tesnexus.com/downloads/file.php?id=5861
http://www.tesnexus.com/downloads/file.php?id=5861
http://www.tesnexus.com/downloads/file.php?id=7703 Adds more ambient world noise.
http://www.tesnexus.com/downloads/file.php?id=13987 Combat Sounds
-Weather - All Natural-
http://www.tesnexus.com/downloads/file.php?id=18305 Adds weather effects, changes lighting to actually require a source of light, and works with Immersive Interiors for indoor weather effects.
http://www.tesnexus.com/downloads/file.php?id=34199 Great mod that lets you see out of the windows of the buildings and hear the weather outside.
http://www.tesnexus.com/downloads/file.php?id=19628 Lights up exterior windows at night/during rain and adds chimney smoke.
-INI File Edits-
Spoiler
\Documents\My Games\Oblivion\oblivion.ini
-General-
uGridDistantTreeRange=20 (15 on laptop)
uGridDistantCount=25 (20 on laptop)
uInterior Cell Buffer=9
uExterior Cell Buffer=72
bUseThreadedBlood=1
bUseThreadedMorpher=1
iPreloadSizeLimit=104857600
bUseHardDriveCache=0 (Do not set to 1, causes stuttering)
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
[Display]
fShadowLOD2=2500.0000 (1500 on laptop)
fShadowLOD1=2000.0000 (1000 on laptop)
fLightLOD2=4000.0000 (2000 on laptop without OBGE)
fLightLOD1=3500.0000 (1500 on laptop without OBGE)
bAllow30Shaders=1
[HAVOK]
iNumHavokThreads=10
[Interface]
fDlgFocus=3.4000 (Zooms out character conversation focus slightly)
[BackgroundLoad]
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
iAnimationClonePerLoop=5
bSelectivePurgeUnusedOnFastTravel=1
bUseMultiThreadedTrees=1
iPostProcessMillisecondsEditor=50
iPostProcessMillisecondsLoadingQueuedPriority=20
iPostProcessMilliseconds=5
bUseBackgroundFileLoader=1
[BlurShaderHDRInterior]
fBrightScale=0.5000
fBlurRadius=7.0000
[OPENMP]
iThreads=30
iOpenMPLevel=10
\oblivion\data\obse\plugins\sr_oblivion_stutter_remover.ini
bManageFPS = 1
bReplaceHeap = 1
bAllowSlowMotion = 1
MaximumFPS = 30 (this might seem low, but even on my system, all these mods make a steady 30 appropriate to shoot for.)
MinimumFPS = 10
iHeapAlgorithm = 6
iHeapSize = 640
\oblivion\data\ini\All Natural.ini
set ANVars.Luminance to .80 (20% darker nights, adjust to personal preference)
\Documents\My Games\Oblivion\oblivion.ini
-General-
uGridDistantTreeRange=20 (15 on laptop)
uGridDistantCount=25 (20 on laptop)
uInterior Cell Buffer=9
uExterior Cell Buffer=72
bUseThreadedBlood=1
bUseThreadedMorpher=1
iPreloadSizeLimit=104857600
bUseHardDriveCache=0 (Do not set to 1, causes stuttering)
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
[Display]
fShadowLOD2=2500.0000 (1500 on laptop)
fShadowLOD1=2000.0000 (1000 on laptop)
fLightLOD2=4000.0000 (2000 on laptop without OBGE)
fLightLOD1=3500.0000 (1500 on laptop without OBGE)
bAllow30Shaders=1
[HAVOK]
iNumHavokThreads=10
[Interface]
fDlgFocus=3.4000 (Zooms out character conversation focus slightly)
[BackgroundLoad]
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
iAnimationClonePerLoop=5
bSelectivePurgeUnusedOnFastTravel=1
bUseMultiThreadedTrees=1
iPostProcessMillisecondsEditor=50
iPostProcessMillisecondsLoadingQueuedPriority=20
iPostProcessMilliseconds=5
bUseBackgroundFileLoader=1
[BlurShaderHDRInterior]
fBrightScale=0.5000
fBlurRadius=7.0000
[OPENMP]
iThreads=30
iOpenMPLevel=10
\oblivion\data\obse\plugins\sr_oblivion_stutter_remover.ini
bManageFPS = 1
bReplaceHeap = 1
bAllowSlowMotion = 1
MaximumFPS = 30 (this might seem low, but even on my system, all these mods make a steady 30 appropriate to shoot for.)
MinimumFPS = 10
iHeapAlgorithm = 6
iHeapSize = 640
\oblivion\data\ini\All Natural.ini
set ANVars.Luminance to .80 (20% darker nights, adjust to personal preference)
References: http://tescosi.com/wiki/Oblivion, http://www.tweakguides.com/Oblivion_8.html, http://www.atomicmpc.com.au/Feature/36546,optimising-oblivion-v20.aspx and http://www.atomicmpc.com.au/Feature/36919,optimising-oblivion-v30-into-modblivion.aspx.
That is where I've stopped for the time being for my first playthrough. I'm sure I'll add more, especially when I start a 2nd character, or finish the first and want http://www.tesnexus.com/downloads/file.php?id=15412, http://www.tesnexus.com/downloads/file.php?id=28977, http://www.tesnexus.com/downloads/file.php?id=19370, http://www.tesnexus.com/downloads/file.php?id=16513, or the countless others.
[img]http://farm8.staticflickr.com/7023/6524987981_e4001cbd3e_z.jpg[/img]