How do I get all of these Mods to work together with themsel

Post » Wed May 09, 2012 5:15 am

Okay, I want to be brief but as detailed as necissary here. I have quite a bit of mods. I take pains to read the readme's, particuarly concerning the installation and compatability. But I really don't know what I'm doing. Some mods show up, some don't, and some glitches have been showing up.



Okay, here's the list of mods according to Wrye Bash:





Active Mod Files:

00 Oblivion.esm

01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]

02 Francesco's Optional New Items Add-On.esm [Version 4.5bSI]

03 Cobl Main.esm [Version 1.73]

04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]

05 Mart's Monster Mod.esm [Version 3.7b3p3]

06 FCOM_Convergence.esm [Version 0.9.9MB3]

07 Armamentarium.esm [Version 1.35]

08 Artifacts.esm [Version 1.1]

09 Bag of Holding.esp [Version 1.5.0]

0A Natural_Water_by_Max_Tael.esp

0B Natural_Weather_by_Max_Tael.esp

0C Natural_Habitat_by_Max_Tael.esp

0D Natural_Vegetation_by_Max_Tael.esp

0E MidasSpells.esp

** DeadlyReflex 6 - Combat Moves.esp

0F Unofficial Oblivion Patch.esp [Version 3.2.0]

10 Oblivion Citadel Door Fix.esp

11 DLCShiveringIsles.esp

12 Unofficial Shivering Isles Patch.esp [Version 1.5.0]

13 USIPS Additional Changes.esp

14 Francesco's Optional Chance of Stronger Bosses.esp

15 Francesco's Optional Chance of Stronger Enemies.esp

16 Francesco's Optional Chance of More Enemies.esp

17 Francesco's Optional Leveled Guards.esp

++ FCOM_Francescos.esp [Version 0.9.9]

++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]

18 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]

++ Item interchange - Extraction.esp [Version 0.76]

19 DLCHorseArmor.esp

1A DLCHorseArmor - Unofficial Patch.esp [Version 1.0.7]

1B DLCOrrery.esp

1C DLCOrrery - Unofficial Patch.esp [Version 1.0.5]

1D DLCVileLair.esp

1E DLCVileLair - Unofficial Patch.esp [Version 1.0.7]

1F DLCMehrunesRazor.esp

20 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]

21 DLCSpellTomes.esp

++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]

22 DLCThievesDen.esp

23 DLCThievesDen - Unofficial Patch.esp [Version 1.0.10]

++ MMM_Runeskull_Rebalance_BETA2.esp [Version Beta]

24 Cobl Glue.esp [Version 1.73]

25 Cobl Si.esp [Version 1.63]

26 Bob's Armory Oblivion.esp

27 FCOM_BobsArmory.esp [Version 0.9.9]

28 Loth's Blunt Weapons for Npcs.esp

++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]

29 Oblivion WarCry EV.esp [Version 1.09]

2A FCOM_WarCry.esp [Version 0.9.9MB5]

2B Oscuro's_Oblivion_Overhaul.esp [Version 1.34]

** OMOBS_SI.esp [Version 2.0]

2C ArmamentariumArtifacts.esp [Version 1.35]

2D OOO 1.32-Cobl.esp [Version 1.72]

2E FCOM_Convergence.esp [Version 0.9.9Mb3]

++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]

2F FCOM_RealSwords.esp [Version 0.9.9]

30 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]

++ FCOM_SaferRoads.esp [Version 0.9.9]

31 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]

++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]

32 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]

33 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]

34 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]

35 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]

36 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]

37 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]

++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]

++ Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.7b3p3]

++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]

++ FCOM_BobsGuardUnity.esp [Version 0.9.9]

++ FCOM_HungersUnitySI.esp [Version 0.9.9]

++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]

++ ArmamentariumLL4OOO.esp [Version 2.01]

++ ArmamentariumLLMagicOOO.esp [Version 1.35]

++ MMM-Cobl.esp [Version 1.73]

38 Artifacts.esp [Version 1.1]

++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]

39 DLCBattlehornCastle.esp

3A DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.6]

3B DLCFrostcrag.esp

3C DLCFrostcrag - Unofficial Patch.esp [Version 1.0.6]

3D Knights.esp

3E Knights - Unofficial Patch.esp [Version 1.1.2]

** DLC_MOBS.esp

3F Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]

++ FCOM_Knights.esp [Version 0.9.9Mb3]

** Alternative Start by Robert Evrae.esp

++ Item interchange - Placement for FCOM.esp [Version 0.76]

++ Item interchange - Placement for Frostcrag.esp [Version 0.76]

40 babehair_EV.esp

++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]

** FCOM_Archery.esp [Version 0.9.9]

++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]

41 Bashed Patch, 0.esp






And then just to be on the safe side (but probably extreamly redundant) here's what OBMM says: (BTW, about the things in RED... well, this is going to need to have a paragraph all to itself:



According to the FCOM instalation tutorial I watched on Youtube, some of these RED ITEMS should be left unchecked. Others, though, have nothing to do with FCOM. For the longest time, some of these RED-and-unrelated-to-FCOM items would seem to uncheck themselves from the list when I wasn't looking, like when I started the game. It was like, I would check them in the Data Files menu in the Oblivion Launcher, but once I selected to Play Oblivion from the Oblivion Launcher, exited soon after, and went back to the Data Files menu in the Oblivion Launcher, they were mysteriously unchecked. But now, I CAN leave them checked... but, Oblivion freezes before even getting to the main screen. Honestly, I have NO idea what the heck is going on. Maybe someone can help me?)



Oblivion.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Cobl Main.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

FCOM_Convergence.esm

Armamentarium.esm

Artifacts.esm

Unofficial Oblivion Patch.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp


SW01.esp

Unofficial Shivering Isles Patch.esp

USIPS Additional Changes.esp

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Optional Chance of More Enemies.esp

Francesco's Optional Leveled Guards.esp


FCOM_Francescos.esp

FCOM_FrancescosItemsAddOn.esp

FCOM_FrancescosNamedBosses.esp

Item interchange - Extraction.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp


DLCSpellTomes - Unofficial Patch.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp


MMM_Runeskull_Rebalance_BETA2.esp

Cobl Glue.esp

Cobl Si.esp

Bob's Armory Oblivion.esp

FCOM_BobsArmory.esp

Loth's Blunt Weapons for Npcs.esp


FCOM_LothsBluntWeapons.esp

Oblivion WarCry EV.esp

FCOM_WarCry.esp

Oscuro's_Oblivion_Overhaul.esp


OMOBS_SI.esp

ArmamentariumArtifacts.esp

OOO 1.32-Cobl.esp

FCOM_Convergence.esp


FCOM_EntropicOrderRebalance.esp

FCOM_RealSwords.esp

Mart's Monster Mod - More Wilderness Life.esp


FCOM_SaferRoads.esp

Mart's Monster Mod - Extra Wounding.esp

Mart's Monster Mod - Looting NPCs & Creatures.esp

Mart's Monster Mod - Zombies for Body Meshes.esp

Mart's Monster Mod - Safer Quest Locations.esp

Mart's Monster Mod - Dungeons of MMM.esp

Mart's Monster Mod - Hunting & Crafting.esp

Mart's Monster Mod - Farm Animals.esp

Mart's Monster Mod - Diverse WaterLife.esp


Mart's Monster Mod - Slof Horses Complete.esp

Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp

FCOM_DiverseGuardUnity.esp

FCOM_BobsGuardUnity.esp

FCOM_HungersUnitySI.esp

Mart's Monster Mod - Shivering Isles.esp

ArmamentariumLL4OOO.esp

ArmamentariumLLMagicOOO.esp

MMM-Cobl.esp

Artifacts.esp

Artifacts - ArmaCompleteAddon.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

Knights.esp

Knights - Unofficial Patch.esp


DLC_MOBS.esp

Mart's Monster Mod - City Defences.esp

FCOM_Knights.esp

Item interchange - Placement for FCOM.esp

Mart's Monster Mod - Resized Races.esp

FCOM_Archery.esp

Cobl Filter Late MERGE ONLY.esp

Bashed Patch, 0.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Vegetation_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

Natural_Weather_by_Max_Tael.esp


Quest Award Leveling - Finger of the Mountain.esp

Quest Award Leveling.esp

babehair_EV.esp

Capucines Character Expansion.esp

KT_CustomRaceFix.esp


No psychic guards v1.2.esp

Elves Of Lineage II.esp

EVE_Khajiit Fix.esp

EVE_KnightsoftheNine.esp

EVE_ShiveringIslesEasterEggs.esp

EVE_StockEquipmentReplacer.esp

SWalk.esp

Oblivion Vwalk UOS.esp

DLCShiveringIsles Vwalk UOS.esp

DLCShiveringIsles Vwalk DG_DS UOS.esp

DLCFrostcrag Vwalk.esp

Knights Vwalk UOP.esp

DLCMehrunesRazor Vwalk UOP.esp

DLCOrrery Vwalk.esp

Oscuro's_Oblivion_Overhaul Vwalk.esp

DLCThievesDen Vwalk UOP.esp

MidasSpells.esp


xulAncientRedwoods.esp

xulAncientYews.esp

xulArriusCreek.esp

xulAspenWood.esp

xulBlackwoodForest.esp

xulBravilBarrowfields.esp

xulBrenaRiverRavine.esp

xulCheydinhalFalls.esp

xulChorrolHinterland.esp

xulCloudtopMountains.esp

xulColovianHighlands_EV.esp

xuldarkforest.esp

XulEntiusGorge.esp

xulFallenleafEverglade.esp

xulImperialIsle.esp

xulBeachesOfCryodiilLostCoast.esp

xulLushWoodlands.esp

xulPantherRiver.esp

xulRiverEthe.esp

xulSkingradOutskirts.esp

xulSnowdale.esp

xulStendarrValley.esp

xulTheHeath.esp

xulCliffsOfAnvil.esp

xulSilverfishRiverValley.esp

xulJerallGlacier.esp

xulTheEasternPeaks.esp

xulRollingHills_EV_withoutWheat.esp

xulPatch_AY_AC.esp

Bag of Holding.esp

_Ren_BeautyPack_onlyhairs.esp

Storms & Sound.esp



Also a few notes: I started to install Deadly Reflexes, but I got confused and put it on hold. I'd love to get that mod working somehow, if it's possible. I have all of the recommended/required mods on my computer that were listed in the detail section of Deadly Reflexes, I just haven't tried to install them, because I was afraid I'd mess everything up and I'd corrupt my save files, or worse, I'd make it to where Oblivion wouldn't even run.



Also, I have these mods that I wanted to install:



Sounds of Cyrodiil by Cliffworms



And these recommended mods for the best Sounds of Cryodiil experience:



Storms and Sound by Deathless Aphrodite

Oblivion Stereo Overhaul by Canderoc

Better Bell Sounds by Morbus

Atmospheric Oblivion by PirateLordX

Symphony of Violence by MigTheGreat

All Natural by Chong Li, WrinklyNinja, Arthmoor and Brumbek

Immersive Interiors by SomeWelshGuy



lol I kind of got confused at the Oblivion Stereo Overhaul part where it says in the readme:



-To install the new version: Simply decompress the 7zip archive into your Oblivion folder, then use some sort of archive invalidation technique (e.g. OBMM) to get the game to recognize the new files.



The bolded part is what threw me for a loop. I'm not sure what Canderoc is saying here, or how to do what he is saying.



Also, I downloaded the Elsweyr Anequina Mod... I haven't even opened that one up yet, as I was dealing with everything else, but knowing my dense self, lol, I'm sure I'll have some confusion when it comes to installing it.



And finally, a very annoying thing... my female character has the stereotypical monk hair, you know, the kind where it wraps around the head but the top is bald? It wasn't like that before... I was using one of Ren's hairs. But somehow, at sometime, I screwed something up, and I'm not sure what. All I know is that when I tried to fix it, it didn't make any difference what I did. And the really anoying thing is, when I type in the consol in-game showracemenu to attempt to manually fix it, the game goes black and crashes to desktop. But I noticed that when I start a brand new game, I CAN use Ren's hairs.



Lol I said finally before, but this is REALLY finally: all of the other character creation mods that I have seem to not be showing up, such as Capucine's Character Expansion and Django's Unique Features. And I have no clue as to what else is working and what isn't, because I've never played the game without any mods, so I don't know what is normal and what you would see with a mod, if that makes any sense.



Thank you guys so much for helping a ignoranus like me!

User avatar
Madison Poo
 
Posts: 3414
Joined: Wed Oct 24, 2007 9:09 pm

Post » Tue May 08, 2012 5:44 pm

As far as I can tell... you have a major mess on your hands. I would recommend to use either the All Natural or Natural Weather. You shouldn't use both because Natural Weather is already included in All Natural. Natural Habitat is good to be used together though. If I were you.... I would make a backup for your saves files somewhere safe and then do a clean install. Be sure to have all the original mod archives saved somewhere also so you can reinstall them later. After installing your game, test it with a new character, then install whatever race mods you were using for your character. This is probably necessary in order to load up the previous character you were using. Make sure to sort your order using BOSS and add few mods at a time and test the game to avoid costly mistakes. Be sure to use Wrye Bash to install your mods also... OBMM is outdated and not as useful as Wrye Bash. As for FCOM I would read the thread here in this forum carefully again.

BTW all the sound mods that you want to try are compatible with each other so you are good to go on that part.
User avatar
Jessica Lloyd
 
Posts: 3481
Joined: Fri Aug 25, 2006 2:11 pm

Post » Tue May 08, 2012 6:11 pm

Could you fix your load order, please? Your question should probably be directed to the FCOM thread, but, regardless, you should probably get FCOM working by itself first...

Edit: http://www.gamesas.com/topic/1324714-relz-fcom-convergence/


--Tomlong75210
User avatar
Wayland Neace
 
Posts: 3430
Joined: Sat Aug 11, 2007 9:01 am

Post » Wed May 09, 2012 7:03 am

Okay, I want to be brief but as detailed as necissary here. I have quite a bit of mods. I take pains to read the readme's, particuarly concerning the installation and compatability. But I really don't know what I'm doing. Some mods show up, some don't, and some glitches have been showing up.

Okay, here's Wrye Bash:


Active Mod Files:
00 Oblivion.esm
01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]
02 Francesco's Optional New Items Add-On.esm [Version 4.5bSI]
03 Cobl Main.esm [Version 1.73]
04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
05 Mart's Monster Mod.esm [Version 3.7b3p3]
06 FCOM_Convergence.esm [Version 0.9.9MB3]
07 Armamentarium.esm [Version 1.35]
08 Artifacts.esm [Version 1.1]
09 Bag of Holding.esp [Version 1.5.0]
0A Natural_Water_by_Max_Tael.esp
0B Natural_Weather_by_Max_Tael.esp
0C Natural_Habitat_by_Max_Tael.esp
0D Natural_Vegetation_by_Max_Tael.esp
0E MidasSpells.esp
** DeadlyReflex 6 - Combat Moves.esp
0F Unofficial Oblivion Patch.esp [Version 3.2.0]
10 Oblivion Citadel Door Fix.esp
11 DLCShiveringIsles.esp
12 Unofficial Shivering Isles Patch.esp [Version 1.5.0]
13 USIPS Additional Changes.esp
14 Francesco's Optional Chance of Stronger Bosses.esp
15 Francesco's Optional Chance of Stronger Enemies.esp
16 Francesco's Optional Chance of More Enemies.esp
17 Francesco's Optional Leveled Guards.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
18 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
++ Item interchange - Extraction.esp [Version 0.76]
19 DLCHorseArmor.esp
1A DLCHorseArmor - Unofficial Patch.esp [Version 1.0.7]
1B DLCOrrery.esp
1C DLCOrrery - Unofficial Patch.esp [Version 1.0.5]
1D DLCVileLair.esp
1E DLCVileLair - Unofficial Patch.esp [Version 1.0.7]
1F DLCMehrunesRazor.esp
20 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]
21 DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
22 DLCThievesDen.esp
23 DLCThievesDen - Unofficial Patch.esp [Version 1.0.10]
++ MMM_Runeskull_Rebalance_BETA2.esp [Version Beta]
24 Cobl Glue.esp [Version 1.73]
25 Cobl Si.esp [Version 1.63]
26 Bob's Armory Oblivion.esp
27 FCOM_BobsArmory.esp [Version 0.9.9]
28 Loth's Blunt Weapons for Npcs.esp
++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]
29 Oblivion WarCry EV.esp [Version 1.09]
2A FCOM_WarCry.esp [Version 0.9.9MB5]
2B Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
** OMOBS_SI.esp [Version 2.0]
2C ArmamentariumArtifacts.esp [Version 1.35]
2D OOO 1.32-Cobl.esp [Version 1.72]
2E FCOM_Convergence.esp [Version 0.9.9Mb3]
++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
2F FCOM_RealSwords.esp [Version 0.9.9]
30 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
++ FCOM_SaferRoads.esp [Version 0.9.9]
31 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
32 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]
33 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]
34 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
35 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
36 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
37 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]
++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.7b3p3]
++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]
++ FCOM_BobsGuardUnity.esp [Version 0.9.9]
++ FCOM_HungersUnitySI.esp [Version 0.9.9]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
++ ArmamentariumLL4OOO.esp [Version 2.01]
++ ArmamentariumLLMagicOOO.esp [Version 1.35]
++ MMM-Cobl.esp [Version 1.73]
38 Artifacts.esp [Version 1.1]
++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]
39 DLCBattlehornCastle.esp
3A DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.6]
3B DLCFrostcrag.esp
3C DLCFrostcrag - Unofficial Patch.esp [Version 1.0.6]
3D Knights.esp
3E Knights - Unofficial Patch.esp [Version 1.1.2]
** DLC_MOBS.esp
3F Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]
++ FCOM_Knights.esp [Version 0.9.9Mb3]
** Alternative Start by Robert Evrae.esp
++ Item interchange - Placement for FCOM.esp [Version 0.76]
++ Item interchange - Placement for Frostcrag.esp [Version 0.76]
40 babehair_EV.esp
++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]
** FCOM_Archery.esp [Version 0.9.9]
++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]
41 Bashed Patch, 0.esp


And then just to be on the safe side (but probably extreamly redundant) here's what OBMM says (BTW, about the things in RED... well, this is going to need to have a paragraph all to itself:

According to the FCOM instalation tutorial I watched on Youtube, some items should be be left unchecked in Wrye Bash during installation of everything. I don't know if some of these are the things that I was told to leave out... although, it would seem that if I had unchecked them prior to installing in Wrye Bash, those things wouldn't even show up anywhere. Others, though, have nothing to do with FCOM at all. For the longest time, some of these RED-and-unrelated-to-FCOM items would seem to uncheck themselves from the list when I wasn't looking, like when I started the game. It was like, I would check them in the Data Files menu in the Oblivion Launcher, but once I selected to Play Oblivion from the Oblivion Launcher, exited soon after, and went back to the Data Files menu in the Oblivion Launcher, they were mysteriously unchecked. But now, I CAN leave them checked... but, Oblivion freezes before even getting to the main screen. Honestly, I have NO idea what the heck is going on. Maybe someone can help me?

Oblivion.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Cobl Main.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
FCOM_Convergence.esm
Armamentarium.esm
Artifacts.esm
Unofficial Oblivion Patch.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp

SW01.esp
Unofficial Shivering Isles Patch.esp
USIPS Additional Changes.esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Chance of More Enemies.esp
Francesco's Optional Leveled Guards.esp

FCOM_Francescos.esp
FCOM_FrancescosItemsAddOn.esp

FCOM_FrancescosNamedBosses.esp
Item interchange - Extraction.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp

DLCSpellTomes - Unofficial Patch.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp

MMM_Runeskull_Rebalance_BETA2.esp
Cobl Glue.esp
Cobl Si.esp
Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Loth's Blunt Weapons for Npcs.esp

FCOM_LothsBluntWeapons.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp

OMOBS_SI.esp
ArmamentariumArtifacts.esp
OOO 1.32-Cobl.esp
FCOM_Convergence.esp

FCOM_EntropicOrderRebalance.esp
FCOM_RealSwords.esp
Mart's Monster Mod - More Wilderness Life.esp

FCOM_SaferRoads.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - Zombies for Body Meshes.esp
Mart's Monster Mod - Safer Quest Locations.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Diverse WaterLife.esp

Mart's Monster Mod - Slof Horses Complete.esp
Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp
FCOM_DiverseGuardUnity.esp
FCOM_BobsGuardUnity.esp
FCOM_HungersUnitySI.esp
Mart's Monster Mod - Shivering Isles.esp
ArmamentariumLL4OOO.esp
ArmamentariumLLMagicOOO.esp
MMM-Cobl.esp

Artifacts.esp
Artifacts - ArmaCompleteAddon.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp

DLC_MOBS.esp
Mart's Monster Mod - City Defences.esp
FCOM_Knights.esp
Item interchange - Placement for FCOM.esp
Mart's Monster Mod - Resized Races.esp
FCOM_Archery.esp
Cobl Filter Late MERGE ONLY.esp

Bashed Patch, 0.esp
Natural_Habitat_by_Max_Tael.esp
Natural_Vegetation_by_Max_Tael.esp
Natural_Water_by_Max_Tael.esp
Natural_Weather_by_Max_Tael.esp

Quest Award Leveling - Finger of the Mountain.esp
Quest Award Leveling.esp

babehair_EV.esp
Capucines Character Expansion.esp
KT_CustomRaceFix.esp
No psychic guards v1.2.esp
Elves Of Lineage II.esp
EVE_Khajiit Fix.esp
EVE_KnightsoftheNine.esp
EVE_ShiveringIslesEasterEggs.esp
EVE_StockEquipmentReplacer.esp
SWalk.esp
Oblivion Vwalk UOS.esp
DLCShiveringIsles Vwalk UOS.esp
DLCShiveringIsles Vwalk DG_DS UOS.esp
DLCFrostcrag Vwalk.esp
Knights Vwalk UOP.esp
DLCMehrunesRazor Vwalk UOP.esp
DLCOrrery Vwalk.esp
Oscuro's_Oblivion_Overhaul Vwalk.esp
DLCThievesDen Vwalk UOP.esp

MidasSpells.esp
xulAncientRedwoods.esp
xulAncientYews.esp
xulArriusCreek.esp
xulAspenWood.esp
xulBlackwoodForest.esp
xulBravilBarrowfields.esp
xulBrenaRiverRavine.esp
xulCheydinhalFalls.esp
xulChorrolHinterland.esp
xulCloudtopMountains.esp
xulColovianHighlands_EV.esp
xuldarkforest.esp
XulEntiusGorge.esp
xulFallenleafEverglade.esp
xulImperialIsle.esp
xulBeachesOfCryodiilLostCoast.esp
xulLushWoodlands.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulSkingradOutskirts.esp
xulSnowdale.esp
xulStendarrValley.esp
xulTheHeath.esp
xulCliffsOfAnvil.esp
xulSilverfishRiverValley.esp
xulJerallGlacier.esp
xulTheEasternPeaks.esp
xulRollingHills_EV_withoutWheat.esp
xulPatch_AY_AC.esp

Bag of Holding.esp
_Ren_BeautyPack_onlyhairs.esp
Storms & Sound.esp

Also a few notes: I started to install Deadly Reflexes, but I got confused and put it on hold. I'd love to get that mod working somehow, if it's possible. I have all of the recommended/required mods on my computer that were listed in the detail section of Deadly Reflexes, I just haven't tried to install them, because I was afraid I'd mess everything up and I'd corrupt my save files, or worse, I'd make it to where Oblivion wouldn't even run.

Also, I have these mods that I wanted to install:

Sounds of Cyrodiil by Cliffworms

And these recommended mods for the best Sounds of Cryodiil experience:

Storms and Sound by Deathless Aphrodite
Oblivion Stereo Overhaul by Canderoc
Better Bell Sounds by Morbus
Atmospheric Oblivion by PirateLordX
Symphony of Violence by MigTheGreat
All Natural by Chong Li, WrinklyNinja, Arthmoor and Brumbek
Immersive Interiors by SomeWelshGuy

I kind of got confused at the Oblivion Stereo Overhaul part where it says in the readme:

-To install the new version: Simply decompress the 7zip archive into your Oblivion folder, then use some sort of archive invalidation technique (e.g. OBMM) to get the game to recognize the new files.

The bolded part is what threw me for a loop. I'm not sure what Canderoc is saying here, or how to do what he is saying.

Also, I downloaded the Elsweyr Anequina Mod... I haven't even opened that one up yet, as I was dealing with everything else, but knowing my dense self, lol, I'm sure I'll have some confusion when it comes to installing it.

And finally, a very annoying thing... my female character has the stereotypical monk hair, you know, the kind where it wraps around the head but the top is bald? It wasn't like that before... I was using one of Ren's hairs. But somehow, at sometime, I screwed something up, and I'm not sure what. All I know is that when I tried to fix it, it didn't make any difference what I did. And the really anoying thing is, when I type in the consol in-game showracemenu to attempt to manually fix it, the game goes black and crashes to desktop. But I noticed that when I start a brand new game, I CAN use Ren's hairs.

Lol I said finally before, but this is REALLY finally: all of the other character creation mods that I have seem to not be showing up, such as Capucine's Character Expansion and Django's Unique Features. And I have no clue as to what else is working and what isn't, because I've never played the game without any mods, so I don't know what is normal and what you would see with a mod, if that makes any sense.

Thank you guys so much for helping a clueless noob like me!
User avatar
Laura Mclean
 
Posts: 3471
Joined: Mon Oct 30, 2006 12:15 pm

Post » Wed May 09, 2012 1:38 am

Pretty much what Shinobi said - you've got a big freaking mess there. You should rip everything out and start over - install FCOM first, check in game to see that things are working, then add mods in batches, starting from the top of the LO and working down the list.

Are you using OBSE? You're talking about using the Oblivion Launcher, which makes me think you aren't... but you really should. Trust me - it's not nearly as scary as it looks, and it'll grant access to some really great mods.

You should also update the UOP to 3.4.1 (which requires OBSE), and Item Interchange to 0.78.

This is probably a dumb question, since you're using WB, but are you adding the bash tags? That might be why some things aren't showing up properly.

As far as archive invalidation: open OBMM; on the right side, you'll see a button called Utilities. Click on that and select Archive Invalidation. When the window pops up, hit Reset BSA Timestamps (this redates all BSAs to 2006, which ensures that any loose files will override them) and then Update Now (down at the bottom).
User avatar
Gisela Amaya
 
Posts: 3424
Joined: Tue Oct 23, 2007 4:29 pm


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