Okay, I want to be brief but as detailed as necissary here. I have quite a bit of mods. I take pains to read the readme's, particuarly concerning the installation and compatability. But I really don't know what I'm doing. Some mods show up, some don't, and some glitches have been showing up.
Okay, here's the list of mods according to Wrye Bash:
Active Mod Files:
00 Oblivion.esm
01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]
02 Francesco's Optional New Items Add-On.esm [Version 4.5bSI]
03 Cobl Main.esm [Version 1.73]
04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
05 Mart's Monster Mod.esm [Version 3.7b3p3]
06 FCOM_Convergence.esm [Version 0.9.9MB3]
07 Armamentarium.esm [Version 1.35]
08 Artifacts.esm [Version 1.1]
09 Bag of Holding.esp [Version 1.5.0]
0A Natural_Water_by_Max_Tael.esp
0B Natural_Weather_by_Max_Tael.esp
0C Natural_Habitat_by_Max_Tael.esp
0D Natural_Vegetation_by_Max_Tael.esp
0E MidasSpells.esp
** DeadlyReflex 6 - Combat Moves.esp
0F Unofficial Oblivion Patch.esp [Version 3.2.0]
10 Oblivion Citadel Door Fix.esp
11 DLCShiveringIsles.esp
12 Unofficial Shivering Isles Patch.esp [Version 1.5.0]
13 USIPS Additional Changes.esp
14 Francesco's Optional Chance of Stronger Bosses.esp
15 Francesco's Optional Chance of Stronger Enemies.esp
16 Francesco's Optional Chance of More Enemies.esp
17 Francesco's Optional Leveled Guards.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
18 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
++ Item interchange - Extraction.esp [Version 0.76]
19 DLCHorseArmor.esp
1A DLCHorseArmor - Unofficial Patch.esp [Version 1.0.7]
1B DLCOrrery.esp
1C DLCOrrery - Unofficial Patch.esp [Version 1.0.5]
1D DLCVileLair.esp
1E DLCVileLair - Unofficial Patch.esp [Version 1.0.7]
1F DLCMehrunesRazor.esp
20 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]
21 DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
22 DLCThievesDen.esp
23 DLCThievesDen - Unofficial Patch.esp [Version 1.0.10]
++ MMM_Runeskull_Rebalance_BETA2.esp [Version Beta]
24 Cobl Glue.esp [Version 1.73]
25 Cobl Si.esp [Version 1.63]
26 Bob's Armory Oblivion.esp
27 FCOM_BobsArmory.esp [Version 0.9.9]
28 Loth's Blunt Weapons for Npcs.esp
++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]
29 Oblivion WarCry EV.esp [Version 1.09]
2A FCOM_WarCry.esp [Version 0.9.9MB5]
2B Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
** OMOBS_SI.esp [Version 2.0]
2C ArmamentariumArtifacts.esp [Version 1.35]
2D OOO 1.32-Cobl.esp [Version 1.72]
2E FCOM_Convergence.esp [Version 0.9.9Mb3]
++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
2F FCOM_RealSwords.esp [Version 0.9.9]
30 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
++ FCOM_SaferRoads.esp [Version 0.9.9]
31 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
32 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]
33 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]
34 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
35 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
36 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
37 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]
++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.7b3p3]
++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]
++ FCOM_BobsGuardUnity.esp [Version 0.9.9]
++ FCOM_HungersUnitySI.esp [Version 0.9.9]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
++ ArmamentariumLL4OOO.esp [Version 2.01]
++ ArmamentariumLLMagicOOO.esp [Version 1.35]
++ MMM-Cobl.esp [Version 1.73]
38 Artifacts.esp [Version 1.1]
++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]
39 DLCBattlehornCastle.esp
3A DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.6]
3B DLCFrostcrag.esp
3C DLCFrostcrag - Unofficial Patch.esp [Version 1.0.6]
3D Knights.esp
3E Knights - Unofficial Patch.esp [Version 1.1.2]
** DLC_MOBS.esp
3F Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]
++ FCOM_Knights.esp [Version 0.9.9Mb3]
** Alternative Start by Robert Evrae.esp
++ Item interchange - Placement for FCOM.esp [Version 0.76]
++ Item interchange - Placement for Frostcrag.esp [Version 0.76]
40 babehair_EV.esp
++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]
** FCOM_Archery.esp [Version 0.9.9]
++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]
41 Bashed Patch, 0.esp
And then just to be on the safe side (but probably extreamly redundant) here's what OBMM says: (BTW, about the things in RED... well, this is going to need to have a paragraph all to itself:
According to the FCOM instalation tutorial I watched on Youtube, some of these RED ITEMS should be left unchecked. Others, though, have nothing to do with FCOM. For the longest time, some of these RED-and-unrelated-to-FCOM items would seem to uncheck themselves from the list when I wasn't looking, like when I started the game. It was like, I would check them in the Data Files menu in the Oblivion Launcher, but once I selected to Play Oblivion from the Oblivion Launcher, exited soon after, and went back to the Data Files menu in the Oblivion Launcher, they were mysteriously unchecked. But now, I CAN leave them checked... but, Oblivion freezes before even getting to the main screen. Honestly, I have NO idea what the heck is going on. Maybe someone can help me?)
Oblivion.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Cobl Main.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
FCOM_Convergence.esm
Armamentarium.esm
Artifacts.esm
Unofficial Oblivion Patch.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
SW01.esp
Unofficial Shivering Isles Patch.esp
USIPS Additional Changes.esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Chance of More Enemies.esp
Francesco's Optional Leveled Guards.esp
FCOM_Francescos.esp
FCOM_FrancescosItemsAddOn.esp
FCOM_FrancescosNamedBosses.esp
Item interchange - Extraction.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
MMM_Runeskull_Rebalance_BETA2.esp
Cobl Glue.esp
Cobl Si.esp
Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Loth's Blunt Weapons for Npcs.esp
FCOM_LothsBluntWeapons.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
OMOBS_SI.esp
ArmamentariumArtifacts.esp
OOO 1.32-Cobl.esp
FCOM_Convergence.esp
FCOM_EntropicOrderRebalance.esp
FCOM_RealSwords.esp
Mart's Monster Mod - More Wilderness Life.esp
FCOM_SaferRoads.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - Zombies for Body Meshes.esp
Mart's Monster Mod - Safer Quest Locations.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Diverse WaterLife.esp
Mart's Monster Mod - Slof Horses Complete.esp
Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp
FCOM_DiverseGuardUnity.esp
FCOM_BobsGuardUnity.esp
FCOM_HungersUnitySI.esp
Mart's Monster Mod - Shivering Isles.esp
ArmamentariumLL4OOO.esp
ArmamentariumLLMagicOOO.esp
MMM-Cobl.esp
Artifacts.esp
Artifacts - ArmaCompleteAddon.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
DLC_MOBS.esp
Mart's Monster Mod - City Defences.esp
FCOM_Knights.esp
Item interchange - Placement for FCOM.esp
Mart's Monster Mod - Resized Races.esp
FCOM_Archery.esp
Cobl Filter Late MERGE ONLY.esp
Bashed Patch, 0.esp
Natural_Habitat_by_Max_Tael.esp
Natural_Vegetation_by_Max_Tael.esp
Natural_Water_by_Max_Tael.esp
Natural_Weather_by_Max_Tael.esp
Quest Award Leveling - Finger of the Mountain.esp
Quest Award Leveling.esp
babehair_EV.esp
Capucines Character Expansion.esp
KT_CustomRaceFix.esp
No psychic guards v1.2.esp
Elves Of Lineage II.esp
EVE_Khajiit Fix.esp
EVE_KnightsoftheNine.esp
EVE_ShiveringIslesEasterEggs.esp
EVE_StockEquipmentReplacer.esp
SWalk.esp
Oblivion Vwalk UOS.esp
DLCShiveringIsles Vwalk UOS.esp
DLCShiveringIsles Vwalk DG_DS UOS.esp
DLCFrostcrag Vwalk.esp
Knights Vwalk UOP.esp
DLCMehrunesRazor Vwalk UOP.esp
DLCOrrery Vwalk.esp
Oscuro's_Oblivion_Overhaul Vwalk.esp
DLCThievesDen Vwalk UOP.esp
MidasSpells.esp
xulAncientRedwoods.esp
xulAncientYews.esp
xulArriusCreek.esp
xulAspenWood.esp
xulBlackwoodForest.esp
xulBravilBarrowfields.esp
xulBrenaRiverRavine.esp
xulCheydinhalFalls.esp
xulChorrolHinterland.esp
xulCloudtopMountains.esp
xulColovianHighlands_EV.esp
xuldarkforest.esp
XulEntiusGorge.esp
xulFallenleafEverglade.esp
xulImperialIsle.esp
xulBeachesOfCryodiilLostCoast.esp
xulLushWoodlands.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulSkingradOutskirts.esp
xulSnowdale.esp
xulStendarrValley.esp
xulTheHeath.esp
xulCliffsOfAnvil.esp
xulSilverfishRiverValley.esp
xulJerallGlacier.esp
xulTheEasternPeaks.esp
xulRollingHills_EV_withoutWheat.esp
xulPatch_AY_AC.esp
Bag of Holding.esp
_Ren_BeautyPack_onlyhairs.esp
Storms & Sound.esp
Also a few notes: I started to install Deadly Reflexes, but I got confused and put it on hold. I'd love to get that mod working somehow, if it's possible. I have all of the recommended/required mods on my computer that were listed in the detail section of Deadly Reflexes, I just haven't tried to install them, because I was afraid I'd mess everything up and I'd corrupt my save files, or worse, I'd make it to where Oblivion wouldn't even run.
Also, I have these mods that I wanted to install:
Sounds of Cyrodiil by Cliffworms
And these recommended mods for the best Sounds of Cryodiil experience:
Storms and Sound by Deathless Aphrodite
Oblivion Stereo Overhaul by Canderoc
Better Bell Sounds by Morbus
Atmospheric Oblivion by PirateLordX
Symphony of Violence by MigTheGreat
All Natural by Chong Li, WrinklyNinja, Arthmoor and Brumbek
Immersive Interiors by SomeWelshGuy
lol I kind of got confused at the Oblivion Stereo Overhaul part where it says in the readme:
-To install the new version: Simply decompress the 7zip archive into your Oblivion folder, then use some sort of archive invalidation technique (e.g. OBMM) to get the game to recognize the new files.
The bolded part is what threw me for a loop. I'm not sure what Canderoc is saying here, or how to do what he is saying.
Also, I downloaded the Elsweyr Anequina Mod... I haven't even opened that one up yet, as I was dealing with everything else, but knowing my dense self, lol, I'm sure I'll have some confusion when it comes to installing it.
And finally, a very annoying thing... my female character has the stereotypical monk hair, you know, the kind where it wraps around the head but the top is bald? It wasn't like that before... I was using one of Ren's hairs. But somehow, at sometime, I screwed something up, and I'm not sure what. All I know is that when I tried to fix it, it didn't make any difference what I did. And the really anoying thing is, when I type in the consol in-game showracemenu to attempt to manually fix it, the game goes black and crashes to desktop. But I noticed that when I start a brand new game, I CAN use Ren's hairs.
Lol I said finally before, but this is REALLY finally: all of the other character creation mods that I have seem to not be showing up, such as Capucine's Character Expansion and Django's Unique Features. And I have no clue as to what else is working and what isn't, because I've never played the game without any mods, so I don't know what is normal and what you would see with a mod, if that makes any sense.
Thank you guys so much for helping a ignoranus like me!