Suggestion for another DLC: More random hostile NPC spawns a

Post » Wed May 09, 2012 2:38 am

I'm frankly pumped for the Gun Runners' Arsenal DLC. Something occurs to me about it, though: They're providing us all these fantastic weapons to play with, and yet we still going to be shooting at the same old bad guys we've been shooting at for a while now. So how about a DLC to complement the Gun Runners' Arsenal, one that is more combat oriented (like the GRA) in which a larger variety of random hostile spawns pop up all over the Mojave?

Not just encountering the same old NPCs we've been shooting at more often, but a larger variety of brand new enemies. Like Super Mutant raiding parties wandering way beyond Black Mountain, gangs of wild robots, brand new mutated Mojave wildlife that wants to eat us (and likewise we could eat them), power-armor clad mercenaries hired to actively hunt the PC, cannibal tribes, crazed cultists, and even more different raider gangs?

Not only that but augment the current lineup of existing NPC hostiles with more variety, like Fiends who have taken so much Buffout they are nearly as rediculously huge as a Super Mutant, or Super Mutants decked out from head to toe in a completely enclosed suit of metal armor, Caeser's Legion Frumentari equipped with Stealth Boys (like the Nightkin), Two-headed and Four-armed Deathclaws, Cazadors that can shoot their stingers, etc. etc.

Those are just some ideas. I actually don't care over the specifics, I'd just like a DLC that makes the Mojave even more combat-oriented for more combat-oriented characters so we can play with all the awesome toys we've been given in GRA.
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Lisha Boo
 
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Post » Tue May 08, 2012 6:57 pm

This would be a very good idea!

After you get so far into NV it seems like there is a shortage of enemies other than the occasional gecko, cazador, coyote or hit squad (if you pissed off the NCR or Legion bad enough)
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Chrissie Pillinger
 
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Post » Wed May 09, 2012 9:43 am

That's actually a really good idea, just reskin some enemies change some animations and make a free download while we patiently wait for fallout 4. Literally crossed my fingers there ha.
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X(S.a.R.a.H)X
 
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Post » Wed May 09, 2012 8:35 am

Not going to happen Jason stated in another thread everyone is moving on to new projects.
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Ana Torrecilla Cabeza
 
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Post » Wed May 09, 2012 12:35 am

I'm frankly pumped for the Gun Runners' Arsenal DLC. Something occurs to me about it, though: They're providing us all these fantastic weapons to play with, and yet we still going to be shooting at the same old bad guys we've been shooting at for a while now. So how about a DLC to complement the Gun Runners' Arsenal, one that is more combat oriented (like the GRA) in which a larger variety of random hostile spawns pop up all over the Mojave?

Not just encountering the same old NPCs we've been shooting at more often, but a larger variety of brand new enemies. Like Super Mutant raiding parties wandering way beyond Black Mountain, gangs of wild robots, brand new mutated Mojave wildlife that wants to eat us (and likewise we could eat them), power-armor clad mercenaries hired to actively hunt the PC, cannibal tribes, crazed cultists, and even more different raider gangs?

Not only that but augment the current lineup of existing NPC hostiles with more variety, like Fiends who have taken so much Buffout they are nearly as rediculously huge as a Super Mutant, or Super Mutants decked out from head to toe in a completely enclosed suit of metal armor, Caeser's Legion Frumentari equipped with Stealth Boys (like the Nightkin), Two-headed and Four-armed Deathclaws, Cazadors that can shoot their stingers, etc. etc.

Those are just some ideas. I actually don't care over the specifics, I'd just like a DLC that makes the Mojave even more combat-oriented for more combat-oriented characters so we can play with all the awesome toys we've been given in GRA.



If you play on pc you can get that kind of stuff from mods, not gonna hapen if you play on ps3 or xbox tho.
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barbara belmonte
 
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Post » Wed May 09, 2012 2:39 am

Sorry but after next week they officially stop supporting this game. :sadvaultboy:
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Bereket Fekadu
 
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Post » Wed May 09, 2012 3:17 am

I never like energy wepaon, never use it in my entire game. it is not realistic. apocalyptic world with advance weapon ? hello....

there is no random acounter that's the problem. no surprises at all in the game. it is too predictable. getting very boring.
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Janine Rose
 
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Post » Tue May 08, 2012 6:02 pm

Sorry but after next week they officially stop supporting this game. :sadvaultboy:

Wait... does that include no more patches? There's still a bug or two to squash. :(

For example, the Commando, Gunslinger, and Cowboy perks (and maybe even Grunt). I heard that those perks don't have any effect on DLC weapons when it's clear that they should. Did that ever get fixed?
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Ysabelle
 
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Post » Wed May 09, 2012 6:34 am

Wait... does that include no more patches? There's still a bug or two to squash. :(

For example, the Commando, Gunslinger, and Cowboy perks (and maybe even Grunt). I heard that those perks don't have any effect on DLC weapons when it's clear that they should. Did that ever get fixed?

They all work correctly, DLC weapons(and armors,consumables,etc) get added to the perk's form lists by scripts, that's why most ppl think they don't work correctly since they check the actual form list of the perk(which won't show them there), but the script kinda ''ninja adds them'' when you start the game.
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DarkGypsy
 
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Post » Wed May 09, 2012 5:11 am

They all work correctly, DLC weapons(and armors,consumables,etc) get added to the perk's form lists by scripts, that's why most ppl think they don't work correctly since they check the actual form list of the perk(which won't show them there), but the script kinda ''ninja adds them'' when you start the game.

Oh, alright. Awesome! Thanks for the info! :tops:
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xx_Jess_xx
 
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