AMR (GRA) suppessorsilencer does not work

Post » Wed May 09, 2012 11:37 am

I'm not going to write a graduate level paper for you, do the research yourself. :facepalm: I'm done with this thread...moving on.
Becausing shooting a suppressed firearm isn't research...Okay... :shakehead:
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(G-yen)
 
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Post » Tue May 08, 2012 7:57 pm

This pissing contest is hilarious. :flamethrower:
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Eileen Müller
 
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Post » Tue May 08, 2012 8:28 pm

WMX (a pc mod) adds 3 mods to the regular AMR. Two of the mods from WMX do the same thing as two of the GRA mods for the AMR. Instead of having a useless suppressor, WMX adds a really good muzzle break that increases damage by 10%.
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Sophie Morrell
 
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Post » Wed May 09, 2012 10:22 am

This pissing contest is hilarious. :flamethrower:
That's because children will be children. When they are at that age, they think they have all the worlds answers.

I think the suppressors work fine. Alerting the other enemies per range. Even the Ratslayer, sends the other enemies into caution, pending their location from the target. If you drop a target, in a crowd, they should be put on alert.
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Kelly John
 
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Post » Wed May 09, 2012 6:49 am

That's because children will be children. When they are at that age, they think they have all the worlds answers.

I think the suppressors work fine. Alerting the other enemies per range. Even the Ratslayer, sends the other enemies into caution, pending their location from the target. If you drop a target, in a crowd, they should be put on alert.
Lot' balls to use age as an argument also I just enjoy arguing and watching people boil over. :evil:
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He got the
 
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Post » Wed May 09, 2012 11:40 am

It is not a silencer. It's a suppressor.
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X(S.a.R.a.H)X
 
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Post » Wed May 09, 2012 1:35 am

I think the suppressors work fine. Alerting the other enemies per range. Even the Ratslayer, sends the other enemies into caution, pending their location from the target. If you drop a target, in a crowd, they should be put on alert.

I agree, I like that the suppressor only lowers the sound level, it would just be too unrealistic to have any form of a .50cal rifle that would be totally silent, not to mention it would render a silenced sniper rifle useless in comparison.
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Sheeva
 
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Post » Wed May 09, 2012 6:10 am

It really helps balance as well. An undetectable AMR means you can one shot every enemy out of 50 at range without taking a shot.

Also, like others posted, a suppressor does not quiet a shot. A suppressor AND subsonic ammo does. This is also from experience, it's really cool to shot a "normal" round, let your ears recover, then shoot subsonic rounds. As a matter of fact, .22 subsonic sounds like opening a soda.
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Jessica Nash
 
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Post » Wed May 09, 2012 9:25 am

It does just fine for me, i just took out Black Mountain and only had to shoot one of the Nightkin more than once and that was just because I missed, all the rest of them I took out with sneak attack crits.
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jasminε
 
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Post » Wed May 09, 2012 2:15 am

You can make a few weapons almost completely quite. I've fired a suppressed .22 semi auto pistol that the only noise you could hear was the action working. And the suppressor was, well, let's just say "made by less than professional hands". If that was a bolt action or some other locking action pistol rather than a semiauto, it would have been completely silent. And yes, this was with subsonic rounds.

-Gunny
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Mrs. Patton
 
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Post » Wed May 09, 2012 12:07 am

Blaze is pretty much right.

A silenced .22LR firing subsonic ammunition would be considered "silent", as .46ACP said, but then, you still have the slide moving and the impact of the bullet; both of which can be heard from some distance away.

The sound of a supersonic bullet sounds like a mini-bolt of lightning, or a whip crack (a proper one); whilst you cannot pinpoint where this "crack" comes from if your firearm is suppressed, everyone within at least several hundred meters will know someone just shot, not to mention the loud thud of the bullet hitting (and also the second sonic boom as the bullet slows down). My mother can hear me shooting hyper sonic .22LRs from about 1/2 mile away (the muzzle blast is insignificant with such due to the closed breach and long barrel; unsuppressed .22LR rifles being the only thing that will allow one to fully hear the sonic boom, as everything else has a muzzle blast that's louder than it).

I had an accident during an IDPA match once, where I dislodged my muffs on a sandbag (I didn't know, and the stress and focus of competition can easily make you unaware of something so simple); I let off a double tap from my old Series 70 Government Model, .45 ACP; my ears still ring to this day several years later, and I couldn't hear anything except my breathing for about an hour. This was indoors, and the noise was...insane followed by instant pain. If I were using my Dan Wesson .357 Magnum (the other gun I used in IDPA), I would have ruptured my ear drums.

I've fired several rifles and shotguns outside without ears on, when hunting; my ears rang a lot louder than what they do and I felt that "full" feeling in my ears. 12 gauge to .303 Brit. level. Indoors, these would be just like the .45 pistol above.
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RAww DInsaww
 
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Post » Wed May 09, 2012 9:56 am

I had an accident during an IDPA match once, where I dislodged my muffs on a sandbag (I didn't know, and the stress and focus of competition can easily make you unaware of something so simple);

As an aside: This is why I prefer earplugs that you actually insert into your ears instead of muffs, although when indoors there is absolutely no shame in doubling up on the ear protection with both plugs AND muffs.
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Angela Woods
 
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Post » Tue May 08, 2012 8:20 pm

Yep, after that I always wore plugs + muffs at the indoor range, even with just stall shooting; it helped greatly to reduce the noise of people shooting next to you too. Apart from a .22LR rifle (.22LR pistols do have a quite a bit more), one just can't appreciate how loud centerfire pistols/rifles and shotguns are until you've heard them.
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Christine
 
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Post » Tue May 08, 2012 8:26 pm

Yep, after that I always wore plugs + muffs at the indoor range, even with just stall shooting; it helped greatly to reduce the noise of people shooting next to you too. Apart from a .22LR rifle (.22LR pistols do have a quite a bit more), one just can't appreciate how loud centerfire pistols/rifles and shotguns are until you've heard them.
Imagine shooting an 81mm mortar without plugs. As a young pup, I was a gunner on one and you really had to shoot with one plug out so you could hear the corrections coming from your squad leader on the field phone with the FDC. Take that and all the times I've shot .45/9mm or 5.56 without protection and you can imagine I've got some pretty serious hearing loss in my right ear. Left's still good.

-gunny out.
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joannARRGH
 
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Post » Wed May 09, 2012 11:41 am

Imagine shooting an 81mm mortar without plugs. As a young pup, I was a gunner on one and you really had to shoot with one plug out so you could hear the corrections coming from your squad leader on the field phone with the FDC. Take that and all the times I've shot .45/9mm or 5.56 without protection and you can imagine I've got some pretty serious hearing loss in my right ear. Left's still good.

-gunny out.
while i bow to your and others' experience in real-life shooting (have done some myself) and can fully understand and appreciate your reasons as to why a .50 cal silencer would not work to my self-said satisfaction, i have to point out there is a thing, a device, if you will, called "suspension of disbelief". mainly used in literature began 100's of years ago, which has evolved to include modern literature, comics, movies, and most relevant on this topic, video games. it requires the audience of whatever genre to forego what is possible or not in real life, and accept the implausible in a fictional setting. being that the Fallout universe is entirely fictional in which anything and everything is possible, even though the devs strive to make it as realistic as possible: i mean really...are there any real-life examples of say, rad-x, radaway, stimpaks, mutants of any sort, ghouls, and/or energy weapons?
so, my point is...why can't there be a silencer for a .50 cal weapon that actually silences, too?
however, there remains the "balance" aspect, without which would make the silemced AMR a God-weapon.
so, on second thought, despite my personal preferences for a silencer that would make a BLAM into a wiff, i hereby withdraw my complaint.
in-game balance outweighs any and all personal preferences.
thanks to you and all others replying to get me to think this through. :)
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Britney Lopez
 
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Post » Wed May 09, 2012 3:28 am

http://www.youtube.com/watch?v=tffzBPdPlPA
/thread.

Was also stated pre-release that it would not silence it completely.
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Siidney
 
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Post » Wed May 09, 2012 9:10 am

Imagine shooting an 81mm mortar without plugs. As a young pup, I was a gunner on one and you really had to shoot with one plug out so you could hear the corrections coming from your squad leader on the field phone with the FDC. Take that and all the times I've shot .45/9mm or 5.56 without protection and you can imagine I've got some pretty serious hearing loss in my right ear. Left's still good.

-gunny out.
My hearing is so far gone, I have a hard time reading. Actually, I have a hard time anyway. Still, I have less than 20% in my left ear, less than 15% in my right. Given the fact that they both have a high pitched ringing, it's even less than that. Thankfully my eyes are a sharp as they ever were. ( knock on wood ) Never needed any RPGs. That's "Regulation Prescription Glasses". Today they are know as BCGs, "Birth Control Glasses"

Wow...off topic....
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Elizabeth Davis
 
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Post » Tue May 08, 2012 11:18 pm

81mm makes you a certifiable Boomer. :P

I was testing out this sound moderator, and it actually works [too] well. As long as you don't have someone looking at your target, and you're at the edge of the draw distance, no one will know where it came from, and you'll only get the "Caution" symbol when the other dudes look around and see their buddy dead (they don't hear their buddy get hit in other words. Just for the sake of suspension of belief, a 700 or so grain subsonic bullet is still going make one hell of a "thud" when it hits). I was taking out Fiends from well within 100 yards (half the draw distance or so), and they were running around like fools. Same with the Fire Geckos near that area.
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Katey Meyer
 
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