Sprtel -Wood 9700 The Smitty Special are Letdowns

Post » Wed May 09, 2012 4:34 am

I disagree, the bozar is one of my favorite weapons next to Medicine Stick and Lucky. The Bozar really shines in mid range combat when fighting a group of enemies, and I knid of think of it as a mid range light machine gun (which it is). It has most of the strengths of the LMG, it's just better suited for mid range combat rather than close range.
I thought it was disappointing.

At first.

But I like the weapon enough to jump through hoops so I said "what can this weapon do that the LMG or for that matter any rifle can't do?"

Answer: the fire rate with precision.

So I changed one of my traits to Fast Shot with the Sink auto-doc and chose Ain't Like That Now to pump its fire rate to 21 ROF. With match ammo, Rapid Reload (lol) and high Agility I am blazing through enemies reloading almost instantaneously dealing over 600 DMG in 1.3 seconds. Deathclaws with their huge heads fall so easily with AP rounds.

EDIT: Fast Shot also reduces AP cost and with concentrated fire perk this gun is also beasting in VATS.
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Sophh
 
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Post » Wed May 09, 2012 4:31 am

Thanks for giving us a developers perspective. Not meeting ST requirements definitely cause your gun to sway and decreases VATS accuracy, but I think when it comes to Minigun/Gatling lasers, by the time you open fire your target is very close, so even with a big sway, it always hits its target.
I think you are underestimating the accuracy of the Gatling Laser and Sprtel-Wood 9700. If you meet the skill and ST requirements, they are very accurate even at long distances. Sprtel-Wood has the same accuracy as This Machine, but you're firing 20 rounds/second. I use both at pretty long range. If I can see the target, I will get a good number of shots on target. Even at reduced DPS, it's usually enough to vaporize non- or lightly-armored enemies.
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Lizs
 
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Post » Wed May 09, 2012 12:17 am

First I appreciate the response as always.

The question I have is that because the game and DLC gives you numerous ways to boost your stats via implants and items, don't you think that balancing a weapon around SPECIAL is not needed especially in a DLC dedicated to weapons? I mean I was looking forward to high powered weapons, but was rather disappointed with their performance. They do look great though, and I would love more DLC dedicated to armor and weapons.

That's a good point but the OWB implants themselves cant unlock perks with SPECIAL requirements - perks that are essential to a heavy weapons/tank build. So the lowered strength requirement frees up a couple of SPECIAL points so you could add them to Luck or Agility.
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Je suis
 
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Post » Tue May 08, 2012 10:04 pm

I think you are underestimating the accuracy of the Gatling Laser and Sprtel-Wood 9700. If you meet the skill and ST requirements, they are very accurate even at long distances. Sprtel-Wood has the same accuracy as This Machine, but you're firing 20 rounds/second. I use both at pretty long range. If I can see the target, I will get a good number of shots on target. Even at reduced DPS, it's usually enough to vaporize non- or lightly-armored enemies.

Yes, I just checked the spread. I didnt expect it to be that accurate at long range. Thats a new way to use Gatling Laser and Sprtel, and pretty different from Minigun. I'll try using GL from long range now.
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K J S
 
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Post » Tue May 08, 2012 9:05 pm

I think you are underestimating the accuracy of the Gatling Laser and Sprtel-Wood 9700. If you meet the skill and ST requirements, they are very accurate even at long distances. Sprtel-Wood has the same accuracy as This Machine, but you're firing 20 rounds/second. I use both at pretty long range. If I can see the target, I will get a good number of shots on target. Even at reduced DPS, it's usually enough to vaporize non- or lightly-armored enemies.

You might as well bring out the Gauss Rifle at that range. Combine it with Meltdown you have high powered AOE weapon, in the same vein as Anti-Material Rifle with Explosive Rounds. I just think it's benefit being supreme accuracy goes against the intended design of the weapon, which is to lay down extreme amounts of death in a short period. That in my opinion falls short compared to the Laser Gatling+.
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Jonathan Montero
 
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Post » Wed May 09, 2012 4:53 am

You might as well bring out the Gauss Rifle at that range. Combine it with Meltdown you have high powered AOE weapon, in the same vein as Anti-Material Rifle with Explosive Rounds. I just think it's benefit being supreme accuracy goes against the intended design of the weapon, which is to lay down extreme amounts of death in a short period. That in my opinion falls short compared to the Laser Gatling+.

I will show you how negligible the DPS is in most cases.

We'll take normal Cazadores since they have 200 health, no DT and are worthy of the weapons.

I'll also apply Focus Optics to the original Gatling Laser to make this unbiased. No perks are included and base damage is left with Gatling Laser at 13 and Sprtel at 16. Assume no critical hits since the Sprtel will outright win.

Shots to kill a Cazador with a Gatling Laser: 200/13 = 15.384 with ceiling applied is 16 shots.
Shots to kill a Cazador with Sprtel 9700: 200/16 = 12.5 with ceiling applied is 13 shots.

Time it takes to kill a Cazador with Gatling Laser: 16/30 (shots per second) = 0.533
Time it takes to kill a Cazador with Sprtel 9700: 13/20 (shots per second) = 0.65

.65 - .533 = 0.117 seconds.

You kill a Cazador 0.117 seconds faster with the modded Gatling Laser than with the Sprtel 9700.

That is as insignificant as a penny in a mansion. Not only that you use less shots with the Sprtel and are less likely to waste them due to its spread.

NOTE: If my math is wrong, tell me so.
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Zosia Cetnar
 
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Post » Wed May 09, 2012 12:42 am

I will show you how negligible the DPS is in most cases.

What this guy said. In fact, damn, now I'm completely torn between getting a Gatling Laser with all the mods or a SprtelWood. Decisions, decisions... :unsure:
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Samantha hulme
 
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Post » Wed May 09, 2012 12:45 am

What this guy said. In fact, damn, now I'm completely torn between getting a Gatling Laser with all the mods or a SprtelWood. Decisions, decisions... :unsure:

The difference shows at 975 HP but most people would use hard-hitting weapons instead since anything with that much HP has high DT. (Though I'd still use the Gatling laser or the Sprtel :hubbahubba: ).

The gatling laser for its DPS and magazine size.

The Sprtel for its damage per shot, slightly lower spread and higher crit damage.

I do like how the Sprtel hasn't rendered the gatling laser obsolete.
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Roanne Bardsley
 
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Post » Wed May 09, 2012 5:04 am

I will show you how negligible the DPS is in most cases.

We'll take normal Cazadores since they have 200 health, no DT and are worthy of the weapons.

I'll also apply Focus Optics to the original Gatling Laser to make this unbiased. No perks are included and base damage is left with Gatling Laser at 13 and Sprtel at 16. Assume no critical hits since the Sprtel will outright win.

Shots to kill a Cazador with a Gatling Laser: 200/13 = 15.384 with ceiling applied is 16 shots.
Shots to kill a Cazador with Sprtel 9700: 200/16 = 12.5 with ceiling applied is 13 shots.

Time it takes to kill a Cazador with Gatling Laser: 16/30 (shots per second) = 0.533
Time it takes to kill a Cazador with Sprtel 9700: 13/20 (shots per second) = 0.65

.65 - .533 = 0.117 seconds.

You kill a Cazador 0.117 seconds faster with the modded Gatling Laser than with the Sprtel 9700.

That is as insignificant as a penny in a mansion. Not only that you use less shots with the Sprtel and are less likely to waste them due to its spread.

NOTE: If my math is wrong, tell me so.

You' also have to factor in the enemies you're facing because when you put in account the higher DT and health of harder enemies, 90 per clip compared to 230 becomes a big factor in DPS. I believe the Laser Gatling fires faster, but I have no idea if you factored in the speed difference if there is one. The whole point of the thread is that guns aren't any better than the regular versions you have. I just don't get why special guns aren't easily superior.
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Kortniie Dumont
 
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Post » Wed May 09, 2012 8:21 am

You' also have to factor in the enemies you're facing because when you put in account the higher DT and health of harder enemies, 90 per clip compared to 230 becomes a big factor in DPS. I believe the Laser Gatling fires faster, but I have no idea if you factored in the speed difference if there is one. The whole point of the thread is that guns aren't any better than the regular versions you have. I just don't get why special guns aren't easily superior.

Anything that takes more than 90 shots from the Sprtel you're better off using the GRA anti-materiel rifle with explosive rounds, YCS/186 with max charge cells or a fat man.

And there are weapons that are way better than the non-unique counterpart:

MF Hyperbreeder
Mercy
Cleansing Flame
Avenger
Survivalist Rifle


These are just a few. I'm sure there are more.
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Hazel Sian ogden
 
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Post » Wed May 09, 2012 11:15 am

What ? I used a minigun on DCs, I died. How are you taking them down ?
I play the default difficulty (normal) on hardcoe mode only. My character's skills are high, but my real-world gaming skills are poor. I cleaned out DC areas like Quarry Junction with a sniper rifle and armor piercing rounds. It was very difficult (I'm a horrible shot when I'm moving), and involved a lot of running and maneuvering, but I managed.

Are you sure your game wasn't glitching in some way with the minigun? It's got to be able to kill DCs better than that, shouldn't it?
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Kelvin Diaz
 
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Post » Wed May 09, 2012 1:24 pm

First I appreciate the response as always.

The question I have is that because the game and DLC gives you numerous ways to boost your stats via implants and items, don't you think that balancing a weapon around SPECIAL is not needed especially in a DLC dedicated to weapons? I mean I was looking forward to high powered weapons, but was rather disappointed with their performance. They do look great though, and I would love more DLC dedicated to armor and weapons.

Aren't you a bit assuming in that the DLC Pack was fully intended/commited towards making base game armaments insignificant or upping the ante of how powerful a firearm or unconventional weapon like the plasma and laser arms can be?

Clearly these were made to be integrated into the existing weapon tiers and provide players new options for assault and/or engaging an enemy depending on their game difficulty choice/ builds/and strategies(Specific play styles. Individual Player skill is also factored in here) while not being overly game breaking.

It also adds onto new playthroughs by having new things to utilize or save up for.
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Brian LeHury
 
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Post » Wed May 09, 2012 5:48 am

You might as well bring out the Gauss Rifle at that range. Combine it with Meltdown you have high powered AOE weapon, in the same vein as Anti-Material Rifle with Explosive Rounds. I just think it's benefit being supreme accuracy goes against the intended design of the weapon, which is to lay down extreme amounts of death in a short period. That in my opinion falls short compared to the Laser Gatling+.
The Gauss Rifle is significantly more accurate than the GL/SW and, more importantly, has very high DAM and Crit DAM. Its greatest benefits are realized when attacking high DT targets from stealth at extreme ranges. In extended firefights against large numbers of enemies (especially fast moving ones, like Cazadores or Deathclaws), the Gauss Rifle can have problems.

I designed both the Gatling Laser and Sprtel-Wood to "lay down extreme amounts of death in a short period" accurately at range. Accuracy is part of the intended design -- as long as you meet the requirements.

Tier 5 uniques have to step up carefully from their base counterparts or they become "no duh" always-use weapons. With lower tier uniques, they can "jump" tiers because the weapon will still be in competition with other base and unique items. With the top tier weapons, they are only competing with each other. Especially with high-end automatics, even changing DAM or RoF by a small amount can have an extreme impact.
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Damien Mulvenna
 
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Post » Tue May 08, 2012 10:44 pm

I know this is off topic but, I have not gotten these weapons yet as the danm vendortron will not stock them!
I installed GRA when the van graffs were Hostile, but not dead.
two months in game time now....
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Paula Ramos
 
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Post » Wed May 09, 2012 12:00 pm

I know this is off topic but, I have not gotten these weapons yet as the danm vendortron will not stock them!
I installed GRA when the van graffs were Hostile, but not dead.
two months in game time now....
Gloria has to be dead for them to migrate over. If she's still alive that would explain it, if not then it sounds like you found a bug.
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Kerri Lee
 
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Post » Tue May 08, 2012 10:04 pm

Gloria has to be dead for them to migrate over. If she's still alive that would explain it, if not then it sounds like you found a bug.
Shes Dead.
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Albert Wesker
 
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Post » Tue May 08, 2012 10:56 pm

Shes Dead.

If I want something from a particular vendor that hasn't restocked, I wait 3 days in game time in the same cell as the vendor then check the inventory, if that doesn't work I wait 3 days outside of the cell then check the inventory.

If that doesn't work, then I don't know what to tell ya. =/
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suzan
 
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Post » Wed May 09, 2012 4:34 am

Using those two is so much fun they push people's [censored] in like nobobies business.
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Lynette Wilson
 
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Post » Wed May 09, 2012 11:50 am

Still, the Bozar and Sleepytyme kick some serious [censored] ass.
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Matthew Warren
 
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Post » Tue May 08, 2012 8:49 pm

The Gauss Rifle is significantly more accurate than the GL/SW and, more importantly, has very high DAM and Crit DAM. Its greatest benefits are realized when attacking high DT targets from stealth at extreme ranges. In extended firefights against large numbers of enemies (especially fast moving ones, like Cazadores or Deathclaws), the Gauss Rifle can have problems.

I designed both the Gatling Laser and Sprtel-Wood to "lay down extreme amounts of death in a short period" accurately at range. Accuracy is part of the intended design -- as long as you meet the requirements.

Tier 5 uniques have to step up carefully from their base counterparts or they become "no duh" always-use weapons. With lower tier uniques, they can "jump" tiers because the weapon will still be in competition with other base and unique items. With the top tier weapons, they are only competing with each other. Especially with high-end automatics, even changing DAM or RoF by a small amount can have an extreme impact.

Well I would call the YCS/186 a clear step up, though to be honest energy weapons have very few special versions of the normal weapons and I can see the tradeoffs like Regular Plasma Rifle/ Q-35 in terms of give and take.

My thought is that most energy users who are willing to put 100 in energy weapons, must surely know that a majority of the weapons sit at 6+ strength, therefore it is safe to assume they're either going to perk it to get to 8 strength or get there with items giving stat bonuses regardless. That's why I feel it's lack of superiority along with such a high price tag of around 20k compared to the regular Gatling Laser, who's only benefit is accuracy and strength reduction is such an odd choice for gun not meant for accuracy or being easy to handle. I mean the gun has 90 per clip with a smaller backpack, yet weighs more than a modded Gatling Laser with 230 round clip, which I found just as odd. If it had something like 50-75 energy weapons requirement with reduced weight and damage, then the weapon as a whole would make much more sense, then a weird strength reduction.
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jessica breen
 
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